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Posts posted by misterjimmy
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They don't even let you kill this stupid giant and let watcher decide fate of the wheel.I wonder if the three dlc will expand main quest and ending(like tyranny bastard's wound).
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Remove mini-management systems and sea combat, except camping system,It's feel like obsidian just waste a money to make trash. They should focus to make POE3 like classic crpg.
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I keep hoping they'll make Xoti's, Serafen's, and Tekehu's starting outfit into unique items with their own unique enchanting paths. They look too good on them to change them (Serafen's being the one I can let go of the easiest), and I like to keep companions in their signature looks.
Agreed,I wish they can add unique slot for our companion,buy a new tobacco pipe for Eder.
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I miss the "fantasy" in PoE II. As mentioned before, it feels mostly like some historic setting at the time of the Conquistadors and the Renaissance. We have the whole topic of gods, souls and animancy but this is rarely touched in a way to goes beyond typical cliches. It mostly regurgitates the conflict of science and religion but doesn't develop something "fantastic". It lacked imagination and surprises in my opinion. The only part that i found interesting and extraordinary was the Weeping Mother story in PoE 1, but the exposition was really dry with the endless soliloquies by the narration .
On the other hand Baldurs Gate II is quite the stereotypical fantasy but it does explore its setting nicely and you discover all kinds of aspects of the setting in an interactive way due to the huge amount of quests. You tangle with demons, undead, drow, planars, dragons, etc ... which simply keeps it interesting due to the large variation of content.
I think Josh can design great background and system,But his writing is really boring.Maybe obsidian can get Eric Fenstermaker back.
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https://jesawyer.tumblr.com/post/174058952291/so-is-the-idea-that-before-the-wheel
When DLC release,I'm curious Josh how to explain about the Wheel. Wish they can expand Ukaizo quest and Ending.
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When designing Pillars of Eternity’s narrative, Sawyer says one of their main objectives was to make the adventure “feel epic but not too epic.”
No Josh,I think people just care about "good storyline." In fact, POE2 critical path is very disappointed.
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Resting system better than camping,But need some restrictions.I think they shouldn't remove Endurance and Health.Hope they bring it back or maybe just remove auto restore, add more Injuries and they need medical supplies to recovery not the food.Add ambush when you are resting.
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Keldorn being racist against Drow is about the only non-standard paladin thing he does, but the whole "evil races" thing complicates it.
As far as Durance vs. Eder goes, Durance was a religious fundy that burned men, women, and children of Eder's faith alive under shady pretext. He fully admits and boasts about it to anyone that will listen. In cut content, GM was one of Durance's victims, though he doesn't remember her.
I agree that the Devil was wasted. Took forever to get a second evil team member, and she had one crappy sidequest and that was it. I had expected her to be like Bishop from NWN2.
GM did leave some interesting stuff on the cutting room floor, but I really liked her. Her, Durance, and Zauha were the three best characters IMO. A shame that we got stuck with Pallagina over any of them.
Keldorn being a racist piece of crap was just one more jibe at the cliche Lawful Stupid paladin. I don't remember him ever truly articulating why he hated the Drow, other than "Drow are evil and I'm a paladin so I have to hate them because I'm Good and they're not." I feel like the hate for Mazzy, Keldorn, Cernd (who is a jab at Stupid Neutral druids), etc probably falls flat on people without a tabletop D&D background. If you have that background, they're ****ing brilliant.
Durance and Grieving Mother as originally written were much more interesting and deeper. I don't know why they were changed; I know there was some guff about inter-office politics involving Avellone, but I don't know if that's the reason. They were definitely a LOT more dark and unpleasant than anything else in Pillars. Pillars had some dark stuff but the original Durance and GM were pitch black ugly. But I think that's part of what made them interesting.
I liked her romance well enough, but it needed a time skip to not be some damn cringy.
The only romance I can think of that isn't awful in an RPG is maybe male Warden and Leliana in DAO. But, if you carry it over for the rest of the series, it is super depressing. Not to mention, if the Warden dies in DAO, she commits suicide years later.
That's the hell of it. If you ignore the whole "she's kinda your stepmom" angle and the fridge logic with how quickly she goes from leaning on a trusted friend to eye-****ing that trusted friend (remembering that she just saw her husband's gruesomely defiled corpse only days ago, most likely), her romance was actually very well-written and planned out. Viconia is likely the best next to Anomen, simply because of how much she grows as a character (and you even have the bittersweet epilogue, unlike Aerie's disgustingly saccharine epilogue) but I thought Jaheira was actually well done if you just pretend Khalid never existed.
I mean, that's what we did in BG1 isn't it? Jaheira talks about not going on without Khalid so you conveniently get him stuck in a closet so she'll stop whining. "Khalid who?"
I never said Deadfire was perfect and I do agree that fun should override balance even though I do hold it in a higher regard. I'm saying that Baldur's Gate Isn't perfect with glaring problems and people tend to be really bias towards it. The Baldur's Gate series is in like my top five favorite by the way.
As far as late game goes I rather enjoy not making nearly every fight irrelevant cannon fodder when (for whatever reason) a thief has the ability to make traps that stop time (somehow).
People hold BG2 in high regard because it's just simply BETTER than Deadfire in most non-technical ways. Deadfire's combat is just too barebones and simplistic. I don't care much about balance problems because BG2 was certainly no star when it came to balanced gameplay anyway.
I actually agree with both of your strange thoughts completely. A perfectly balanced single player game (especially one where you build your own character) is boring. When everything is equal, nothing is special.
Something something "perfect imbalance." My problem is that Obsidian went WAY too far with "we're going to do away with d20 cliches!" with their systems design. They wanted to get rid of god stats, but we still have god stats. They wanted to get rid of "automatic stats," but we still have automatic stats... arguably worse than anything in d20 since 3.5E. Having to memorize a glossary to fight Mages was too annoying/too much to ask of newbies, so they got rid of buffs as more than just passive stat boosts entirely and mostly removed dispels as well. Pre-buffing could be problematic, so they just remove it entirely. Vancian magic is bad because it requires players to think and make judgement calls, so they remove it entirely (except for when they added it back in and gave it to every class with the ****ing Empower mechanic...) which makes balancing encounters and entire dungeons ten times more difficult.
See, I don't even think they're right when they claim that stats are boring in d20 games. They aren't, especially if you consider more than just the CRB and APG for the given edition.
Oh, sure, your basic CRB+APG Fighter has Strength as their core stat, and will probably have some Dexterity and Constitution because they're PROBABLY a melee combatant... but Fighters get a smattering of non-combat skills which variously scale off Charisma, Intelligence, or even Wisdom - meaning you can easily justify getting at least a +1 in those stats to make your skill checks better.
Rogues want Dexterity, and they probably want a little Strength too if they're melee, but because they get so many skills they need Intelligence nearly as much as a Wizard, or maybe they want Charisma to be the party face.
The system, to me, wasn't in need of fixing. The six stats all had clearly defined and easily understood fluff and crunch applications and the way skills tied into stats ensured that making a "dumb but strong" Fighter or Barbarian was extremely limiting - good luck playing a Barbarian with 7 Charisma, 7 Intelligence, and 7 Wisdom with a competent DM around.
By comparison, Pillars makes me feel like I'm playing ****ing World of Warcraft or Diablo 3 - the stats don't matter, skills barely matter. One Fighter is pretty similar to any other Fighter. It's a lot more accessible but I think they threw the baby out with the bathwater.
It's seem Josh very care about "balance"(blizzard games way or riot games way).I guess he doesn’t try to make the games boring but maybe in his view he is trying to make them equality, if each character class is equally viable to be useful maybe then they all are fun to play?
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But who can take over MCA writing ? Maybe they can get Eric Fenstermaker back, since he did better job on PoE1 than the PoE2 critical path writer.
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I'm curious who is writer on DLC ? I hope Josh can just focus to improve combat system not the writing.Honest,I don't like his writing on Deadfire.
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Maybe obsidian can add unique trinket for our companion.
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I don't think Josh make POE2 like the Baldur's Gate, Deadfire is more like part Storm of Zehir and part Icewind Dale.
I wish DLC content is happens after the main game. or maybe expand and improve main quest and companion quest.(Like Tyranny Bastard's Wound)
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Big, dense CRPGs have a bright future
I strongly disagree this article.It's seem they want make more DoS2 clones in the future,because this game sold so well. Co-op, full voice acting and so on.
Poor Josh...It seems he still don't know what's wrong about POE2.The question is not how to find new players,but how to keep old fans.
POE2 have a lot of great new stuff. I love those new system,they are great. But it lose the most important part of RPG, the basic line: an epic main story.
Environment driven is good thing. I like DOS2 too.But surely I won't pay money on POE for that reason.
Combat system already balance in POE1 3.0 patch, He can just improve them, not the rewrite anything.
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They only just rework ancestor's honor, most of high-level cipher abilities still trash.
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Maybe they should try Valve way.
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Big, dense CRPGs have a bright future
I strongly disagree this article.It's seem they want make more DoS2 clones in the future,because this game sold so well. Co-op, full voice acting and so on.
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Eder's Best Ending: Let that stupid kid kill himself ,and Eder hate Eothas forever.
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I agree, And I hope the other 7 Companions have more personal side-quest in the DLC.
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I still think POE 2 storyline have regressed a lot. POE 2 should be more like an actual crpg. Feels like Obsidian wanted to make an open world game and failed.
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Oh god,Obsidian please don't post tumblr fanart.
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-All companion quest need more content.
-reworked Ukaizo quest.
-Buff cipher
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Feel like the game's minor factions should have a bit more impact too, it feels weird coming from how New Vegas and even Tyranny handled factions in interesting ways, and then it seems PoE 2 have regressed a lot on that front
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I think they nerfed concelhaut.POE1MIG: 24CON: 18DEX: 14PER: 18INT: 26RES: 22POE2MIG:15CON:18DEX:8PER:18INT:21RES:14The funny thing is Xaurip base int 22.
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sad,no wild orlan beard and hairstyle.
Keep the Ship Mechanic in Pillars 3 or Reuse the mechanics in a Pirate CRPG?
in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Posted
I wish they can just improve system, not the overhauled. then,Obsidian can more focus to write good storyline and companion.