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misterjimmy

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Posts posted by misterjimmy

  1. - Give all enemy caster "contingency"  spell.  The caster chooses one or more spell that will be released under certain conditions, such as being hit by an enemy or combat start.When this condition occurs, all spells are cast immediately.

     

    - Highly chance ambush events when you resting in dungeon or outside.

     

    - You must rest to restore power source pool.

     

    - More easily get injured and you must use medicine heal them not food.

    • Like 4
  2. "The road to hell is paved with good intentions."

     

    This light bulb bastard just make me gonna puke. I understand The Wheel is the problem. But that doesn't mean he can destroy my stronghold, kill my people and eat my soul. Also he never stop those fanatic to fool innocent people join with them and suicide. Because He only care how to save kith but he never think how to guide them.

  3. The Last Jedi to some extent got the same response from Star Wars fans. It subverts expectations, which is cool, but some people were attached to the kind of stories that produce those expectations.

     

     

    I can understand how many fans getting angry about Rian Johnson make Luke become a self-destruction old man. Even Mark Hamill said " I almost had to think of Luke as another character. Maybe he’s Jake Skywalker, he’s not my Luke Skywalker."

  4.  

    I guess, as I said I am not saying their aren't issues with this story and I get having problems with the way it's presented too. I just find issues in so many games it sometimes seems like Pillars is singled out a little. Like the point about urgency (it makes no sense fot you to be doing side quests while *insert plot* is happening). That can be applied to so many rpgs I honestly roll my eyes when it comes up. I get that it's a problem but it exists in so many games as people expect side quests in rpgs and ,many rpgs have some level of urgency to their main quest so it can be all epic and save the worldy.

     

    More to this point, I think if POE1 hadn't laid it on so thick, it would provoke a lot less negative reactions. Same goes for Torment: Tides of Numenera.

     

    I liked POE1's dryness, its plot twist, many of the more polarising companions like Sagani, etc, and even then, I was speedreading half the time because everything is couched in unnecessary purple prose. The first couple hours of Deadfire, I feel the dialogues themselves are much better, but they still needed to delete all the descriptives - not because descriptives are bad per se, but because they are done so badly. *You see Tigranes furrow his brow, as if in deep thought. The shadows extend behind him, flickering in the semi-darkness cast by the Vailian lantern on the porch, which bears an ornate decoration and by the way was given by his grandmother who back in 1978...*

     

    Anyone who's done any professional writing - scholarly, fiction,whatever - knows that the first thing most writers have to learn is how to cut. I suspect there is very little systematic oversight for most RPG writing, as you get some guidelines, go and write, then it's so chaotic trying to squeeze it into however the game/level design/quests/etc have changed.

     

     

    Sound like they are write a novel not script.

  5.  

    Not quite as intriguing, since being a god it's kinda par for the course, but still interesting was the fact that Eothas knew that the Godhammer was going to go off.  Not only did he know, but he thought it would further his plans.  Which, I suppose come to think of it, is kinda intriguing after all.  

     

    I'd say he was kinda dickish not to let Waidwen know about it, but I suppose I can see the whole 'sparing his friend pain' angle.

     

    Eothas just a naive and foolish god.

     

    Honestly, I don't think Eder really have much content in DLC, he only just some few dialogue with Waidwen and he doesn't talk Waidwen about Woden. Oh yes, The Watcher can bring Waidwen to Ukaizo. But it won't stop Eothas destroy The Wheel. It's kind of disappointed.

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