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peolone

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Posts posted by peolone

  1. 1 hour ago, AndreaColombo said:

    I'm afraid it's not possible without using mods (my character's using items ported over from the first game):

    
    
    	Base	Berath	Item	Insp	Other	Talent	Alchemic  Total
    MIG	 17	 2	 6	 5	 3	 1	 2	   35
    CON	 8	 2			 3		 2	   15
    DEX	 18	 2	 4	 5	 5	 1	 2	   35
    PER	 19	 2	 4	 5	 2	 2	 2	   35
    INT	 8	 2	 2				 2	   14
    RES	 8	 2	 2	 5	 2		 2	   21

     

    I should have guessed that :). I've just seen your "Poe Items for Deadfire" mod... I use already MaxQuest's "Spoils of Caed Nua", I might as well add your mod to my list! But what about the buffs classified in the "other" column? 

  2. Hi. I'm having a lot of difficulties finding a build that works for Serafen as a melee Witch. I tried to follow the tips I've read on some posts in this forum, but I'm struggling to keep the guy alive. Basically, as soon as I let him engage, he gets focused down and dies in no time, even if I cast Borrowed Instincts or Body Attunement before going into the fight. 

    I'm playing on PotD with Community Patch and Balance Polishing Mod. Serafen is currently on level 14 and the rest of the party is around level 14-15. 

    I took all the defensive abilities I could (Thick Skinned, Savage Defiance, Body Attunement, Psychovampiric Shield and so on...). He's equipped with Amra (two handed battle axe) and the Fleshmender armor.

    Do you guys have any advice? Do I have to put him in heavier armor? Could anyone who enjoyed Serafen as Witch share the exact build he used?

    I can't decide if I'm playing him the wrong way (I treat him as melee flanker) or if I built/equipped him incorrectly. 

    Thank you!

  3.  

    55 minutes ago, Elric Galad said:

    The content is almost complete. Next Package will be about Druids and Priests (apart for summons). Final package I plan to collect and address a couple of minor known issues, and of course make a complete updated list of changes (rather that the not very convenient various posts in this thread).

    Thank you! I think I'll wait for the complete package then... I hope it will come soon!

    • Like 1
  4. @Elric Galad Thanks for the effort. Your mod looks interesting and I would like to try it, but I don't understand how it relates to the community patch mod. Does it include all the changes already in the CP, save from stuff that you overrode? Do I have to load both of them in sequence? How about the unique icons mod? 

  5. 13 hours ago, Boeroer said:

    I didn't test that but I guess it should work. For example Plague of Insects or Venombloom should get +1 from Mask of the Grotto Deep (or Nature Godlike), +2 from Spidersilk Robes, +3 from Spine of Thicket Green and +1 from Ancient - so +7 PL.

    It doesn't. Plague of Insects and Venombloom are not keyworded as poison for the purpose of PL. 

    • Like 1
  6. On 7/24/2019 at 9:15 PM, kruze said:

    I also have encountered this issue sanctum. It seems to be related to the charm effect, whenever someone get charmed by those giant spores and the effect expires the affected charecter is killed off.

    It's strange. It happened again the other day during the fight against Sissak. Character wasn't charmed but had still the Ring of Reset equipped. As for now, the only thing noticeable is that it happens during FS.  🤔

  7. I could not infer it from the combat log: it simply said "X is dead. X left the party" (I did not look accurately though). Besides, it happened only to a specific character (SC Barbarian, adventurer). In the same fight another character died normally. It may be related to the Ring of Reset, that was equipped by the character who died without injuries. After the second try the ring started to work properly, resurrecting my Barbarian without problems. 

  8. 17 hours ago, Boeroer said:

    Rogue/Troubadour is also neat: Mith Fyr for the lash taht works very well with the Rogue's high physical dmg output, Sure Handed Ila gives you speed. It's basically like Monk's Lightning Strikes but with burn and for the whole party - and passive. 

    Every now and then drop a nice invocation like Killers Froze Stiff or so.  

    In that case, I could make a Streetfighter/Troubadour and summon the wisps with the distracting attack instead of building a Trickster/Troubadour... 

  9. Thank you all guys for the many inputs!

    The consensus seems to be that Shadowdancer is the best option. As for the Rogue, I'd say Trickster has also a nice synergy with The Hundred Visions upgrade of The Eye of Wael (even if, on the other hand, Form Phantasmic could someway fit a Streetfighter). Fact is that I played Trickster so many times already (one time as a Tank and one time multiclassed with Beguiler) that I'm afraid I'll be getting bored after a while. That's basically why I haven't even mentioned in the beginning the idea of multiclassing with a Rogue 😇. But if leaving the Rogue out of the equation hampers the build, I'll build a Shadowdancer anyway. 😎 

    2 hours ago, Boeroer said:

    Do Riposte while running around with deflection buffs and bonuses against disengagement attacks

    Lighting Strike combines with Rogue dmg bonuses is awesome. Rogue's Full Attacks are awesome. Monk+Trickster can combine Long Stride, Fast Runner and Graceful Retreat PLUS Tumbling in order to zip around freely, make enemies miss their disengagment attacks (you will have a tremendous deflkection bonus against that) and suffer Riposte eventually. 

    Does Riposte work with scepters or do you have to swap to fist before starting to run around? That sounds funny, but if you have to swap every time it can become tedious. 

    2 hours ago, Boeroer said:

    No drawback is not correct. Afaik the self damage scales with PL, does it not? With Helwalker at 10 wounds you can kill yourself pretty quickly with some Full Attacks with dual scepters.

    Voidward would help I guess.

    Could the squishiness of Helwalker be mitigated enough by multiclassing with Devoted? 

    2 hours ago, Enoch said:

     (Aside: does the Scepter modal stack with Tenacious?) 

    Never tested it. But it shouldn't: modal are considered active abilities AFAIK.

  10. I'm planning my next run on PotD Upscaled and I'd love to play a ranged guy who dual wields scepters. As it was already pointed out, scepters have one of the best modal in game: + 2 PEN and + 20% Damage with no substantial drawbacks. But... how would you build a ranged character who dual wields scepters to maximize his DPS output? Has anyone tried such a character? I've seen the "Eccentric Scepter-trick Shadowdancer" build by Silvaren, but I'm not convinced about going Helwalker/Assassin (I've just played an Assassin and the assassinate bonus doesn't apply to the attack made with the off-hand weapon, so the ability seems kind of wasted). How about a Devoted/Helwalker? Would it be better to go Devoted/Ranger instead? Could a wizard+something multiclass build work with dual scepters? Any kind of advice would be greatly appreciated. 

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