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Graavigala85

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Posts posted by Graavigala85

  1. I would imagine allowing both FPV and TPV iisn't just a cosmetic change and it would generally screw up the shooting mechanics, for at least one of the perspectives. The Bethesda Fallout games, for instance, had terrible shooting, and I can only assume the ability to use both perspectives was part of it.

    That was not the reason for it, Bethesda fallouts did not use shooting mechanics like "you point, you hit" it was more if your stats say you will miss, you will miss even if you are 1inch away from the enemy. NewVegas added actual aiming and using sights, so they are capable of doing it properly even when using ****ty engine

    • Like 1
  2.  

     

    Please don't make any "optional" features based on anything that wasn't in the original game concept and vision.

    Why are you against adding options so that more people could enjoy and actually play the game too?

     

     

    Because it's not possible to cater to everyone and if developers would go this path there would be more "options" than actual game as the resources are always limited.

    Not every game have to be your preferred genre. 

     

    Ye its not possible to cater to everyone, but options are always good to have. Or are you against adding mouse+keyboard movement? Colorblind mode? Subtitles? Those are also options and are not needed, but are things that are nice to have

  3.  

    Ye 3rd person option would be god send to have as option, adjusting the FOV slider is very rarely a fix to the problem when motion sickness takes over.

    I wish nothing but good for this game and studio but sadly I have to skip this game unless there is some way to get 3rd person option to work, be it by just tweaking .ini files or what ever.

    There is hope for this because the camera rotates if you idle long enough so it might just be matter of simply adjusting numerical values from camera, or like in games such as Borderlands, modders made it possible to change the camera.

    I suppose it depends on how the character is designed. Borderlands are multiplayer game, which means that from outside they had to look somewhat decent. Even if the character is fully modeled (important question - can you see your legs in OW?) he might look very much like this:

     

    That is true! But the main character could be using same animations as the NPC characters do, now ofcourse it is not that simple, if it would be people would just do it themselves at home. But there is always hope to make it work at home and the fix, all though how janky it might be, is the medicine most of people who suffer from motion sickess need

  4. Ye 3rd person option would be god send to have as option, adjusting the FOV slider is very rarely a fix to the problem when motion sickness takes over.

    I wish nothing but good for this game and studio but sadly I have to skip this game unless there is some way to get 3rd person option to work, be it by just tweaking .ini files or what ever.

    There is hope for this because the camera rotates if you idle long enough so it might just be matter of simply adjusting numerical values from camera, or like in games such as Borderlands, modders made it possible to change the camera. This was done by cheatengine so that might be issue on itself. I just hope the devs would go that extra mile and add OPTION for camera change.

    And hey, theres always Fallout76 to play... hahaha... I made myself sad :(

    • Like 3
  5. POE2 armor/outfit look is a natural progression from POE1. You should expect a lot of base armors to be even more realistic and more natural looking and definitely more detailed. Eora is a world full of dwarves and elves and magic, but we also try really hard to ground everything so it doesn't get out of hand, which can happen very easily, and this applies to the full spectrum of the game. All outfits are still unique to Eternity in their design, we try to imbue them with a sense of history and practicality to the world they are in (and areas where they are found). They are meant to be believable with the people who would wear and design them. We definitely think in terms of - what would this king or lord equip his soldiers with? What could he design? What could these peasants design and wear - down to the quality of leather and metal work they could feasibly do. All this just to immerse you better in the setting.

     

    That said, unique armors is where we are going to deviate, as we did on Eternity. We actually haven't designed them yet, but if we go with the train of thought from POE1, they will be a combination of both, more outlandish "Fantasy" outfits, and more natural outfits but with a unique visual story to tell. We do have a better chance now to do some cool stuff with new shaders.

     

    Also, expect way more variety. We already have more stuff in POE2 than we did in POE1 in terms of unique models and textures. This applies to the full spectrum including NPC's and unique characters. And it's not drawing on "European" design this time, because Deadfire is a different setting from Dyrwood, we are keeping that in mind. Hide armor in particular is my favorite so far  :)

    Nice, realism is good, just dont make it boring looking 

  6. Wow, your run of the mill foot soldiers are bloody wealthy if that's the sort of armour they are wearing. The four unique plate armours in PoE all look like the sort of armour that wealthy nobles or even kings wore. They are highly ornate and decorated: something that the vast majority of people who wearing plate (already something many soldiers couldn't afford) would not have had.

    I had and inkling of feeling that you dont read what I wrote. LIke I said: MODEL of that amor looks nothing special, the TEXTURES are one thing different.

    Also yes, the armor MODEL is almost 1 to 1 what run of the mill troopers would wear, its nothing special, just normal plate armor, so that is why PoE2 needs something more special, and no, splashing little textures on top of 1 model does not make it special

  7. We already had some badass armours, which look a lot better than those in other games.

     

    YICaHz1.jpg

    Those are nice, not badass, those are what I would think the basic norm, not the best of the best. I am talking about models here, not about textures. Those are the armor I would like to see on your run of the mill foot soldiers wear, that is like the armor Stromtroopers wear. Once again, the 3D model. That is why it would be nice to get something more special looking.

     

    NO, not animu armor, not oversized pauldrons, not 10000000000 moving parts, just something more than that, which are nice. Just lacking

  8. Hey you all PoE fans!

    PoE1 was amazing game, loved it to bits, but I did "hate" how lacking the armor looks were. I played using heavy armor guy and I wanted to look the part, but only after 2nd part expansion I got somewhat good looking plate armor but still it was kinda lacking.

    Now I do realise and understand that PoE has more realistic armors and I am not saying that there needs to be super fantasy armors a'la World of Warcraft with Pauldrons of Orbiting Suns on you. I dont want that. I just want little more fantasy styled armors, little more not so realistic ones, little more stylised ones!

    Im gonna pop few pictures here as example of what I mean

     

     

    mviv51.jpg

    Gotta have have some of that fur lining on the chest. Why? Cause it looks cooooooool....

     

     

    D7npyUT.png

     

    29707-4-1357754530.jpg

     

     

    transmog1zycd5.png

     

    Lorianfront.jpg

     

     

    Now like I said, these are examples of the direction I would want to see few armors to look like, just have it be little more than what they were in the first one.

    Or just give proper modding tools and I can make it myself xD

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