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skywyze

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Posts posted by skywyze

  1. I'd love for this to work, but it doesn't.  Any time my party is brought back into the area map after going through the crystal destruction sequence, the conversation with the Eyeless never starts, and the game journal wants me to redo the sequence all over again.  I've even tried redoing the entire area from start to finish with these edits, and as soon as I would expect the Eyeless conversation to start, nothing happens. 

     

    Anyone run into this issue as well?  

     

    EDIT - Doesn't work using "And" or "Or", either.

    It's possible that a patch came out which changed this, or maybe one of the expansions. Or it could simply be a bug in the original game. The easiest solution I can think of would be to search through the game's files (including patch files) for the string "n_abydon_arguments_won". You can use a program like Fileseek (the free version is fine) to do it. Undo my changes to the original file, do the search and try to edit other locations where that string occurs in a similar way to what I did. It's possible they simply moved the check to a new file for example, in which case you just need to do the same thing in a different file.

     

    I don't have access to the game from where I currently am, but I hope you can find what you're looking for. And if you do, please come back and tell us how you did it. Good luck!

    • Like 1
  2. I made a choice hundreds of hours ago which prevented me from getting the best ending (aka the "tempered" Abydon ending). After a crazy amount of searching, I figured out how to get the ending I wanted without have to re-do all of that.

     

    1) Open your game folder, then open the Pillars of Eternity\PillarsOfEternity_Data\data\conversations\px2_04_eyeless_stronghold folder.

    2) Using Notepad or a similar program (I prefer Notepad++), open the following file: "px2_04_cv_abydon_finale.conversation"

    3) Locate the following segment (for me this was around line 7676):

    
    
              <ExpressionComponent xsi:type="ConditionalCall">
                <Data>
                  <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
                  <Parameters>
                    <string>n_abydon_arguments_won</string>
                    <string>EqualTo</string>
                    <string>3</string>
                  </Parameters>
                </Data>
                <Not>false</Not>
                <Operator>And</Operator>
              </ExpressionComponent>

    Change the "Not" section from "false" to "true" (I also changed "And" to "Or", but I don't think that's strictly necessary)

              <ExpressionComponent xsi:type="ConditionalCall">
                <Data>
                  <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
                  <Parameters>
                    <string>n_abydon_arguments_won</string>
                    <string>EqualTo</string>
                    <string>3</string>
                  </Parameters>
                </Data>
                <Not>true</Not>
                <Operator>Or</Operator>
              </ExpressionComponent>
    

    4) Save the file. It's good bookkeeping to keep a backup of the original file too.

    5) Load to any point before you tell the Eyeless whether they should reconstruct Abydon or not. 

    6) Choose a few conversation options and you'll see the new choice "Then return to Abydon with perspective as well as memory". Choose this option to get the best ending. This bypasses all other requirements by the way: You can leave the Readcerans alive, you can permit animancy, do whatever you want. As long as you choose that conversation option, you'll get the good ending.

     

    Hopefully this will help others. Good luck!

     

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