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compleCCity

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Posts posted by compleCCity

  1. Hi, guys!

     

    Showing up the first time, I think, on this topic (and haven't posted much, elsewhere) – forgive me! ;)

     

    I'd like to have your input on two things concerning the wiki, where (unfortunately) Tagaziel's and my opinion differ. (Sorry, @Tagz o:) )

     

    The first and rather new thing is the usage of spoiler tags. I don't talk about quest pages – that there spoilers will be found is sure. But what about backgrounds of people and places that might reveal facts, only learnt late in the game or at least after some progress in the plot? Sure, you all have played the game several times now and can't be surprised anymore, but I think also of new players (and the successor might spawn many of them) and this in general. I think, it's a good practice to hide revealing facts, so that any readers can decide by themselves if they want to have that piece of information right now – or not.

     

    And the other thing is capitalization. We had a short debate about it on the wiki, which turned out to be a two versus one poll. I lost. The current practice is to spell all sort of things, except names and such, with lower cases, as in regular orthography. The game, however, uses upper-case initials for all words of an e.g. item.

    If you would have to create an article about the new, say Hunting Bow from the game, would you call it this, as it appears in your inventory, or would you call it hunting bow, as the proper spelling would be?

     

    I'm asking this here, because the community discussion on the wiki doesn't really attract many participants. But I think, you readers of this topic are community members, too, so – tada!

    Some input and opinions would be really, really helpful!

    You can find me on the wiki as compleCCity. Feel free to visit! :)

    • Like 2
    • Portrait before dialog: okay.

    Portrait before dialog, mirroring emotions: unneccessary. I think they've well done with these things in PoE1, implementing it as text in the dialog.

    Zoom: no. I think that needs a lot of technical innovations. The game area is actually unaccessible during dialog – making that zoom- and movable would need to unpause the game in these scenes. Then there are some scenes (PoE1) where the conversing characters are really far from another, how will you zoom there? No, I really think there are better options to spend the money on … (like walk toggle ;) )

  2. Josh even said "it would be so minor an adjustment it would take no time at all" He just doesn't see a point. I never took part in the forums in PoE1 as at that time I just assumed the game would be the way it would be. But now knowing that this is how you ask for features, and at this stage is when they get done. I just want a complete game this time. After Tyranny (Don't get me wrong I really liked the game) and how short and chopped up it was, I just want to make it known especially for an RPG that ANYTHING that adds to Immersion, Walk Toggle, Neutral colors for Neutral NPC's, Game and story length among many others, STRONGLY ENHANCE THE GAME. If someone with more experience with forums like this would be willing to tell me how to put up a poll I will.

     

     

    1. Start New Topic
    2. Manage Topic Poll (upper right corner)

    :)

  3. Well, Neverwinter Nights (I) had the feature to mark traps, so that party members wouldn't run into them. Well, Neverwinter Nights II (by Obsidian!) technically still had this feature, but it wasn't implemented in the game/UI mechanics anymore. So, you might guess how the developers possibly think about this topic … 8)

     

    I do like the idea off a different handling during combat. Could be implemented with a change of the trap's difficulty grade in this specific situation. Same mechanics as in – really? – Neverwinter Nights II! Out of combat: automatic 20 – during combat: dice.

     

    In general: supported!

    • Like 1
  4. Regardless of the resolutions the game recognizes – if the screenshot is the resolution used by the monitor, at least its aspect ratio, then the monitor's resolution should be changed to something larger. If the monitor only supports 16:10 (most likely), then the possible values are 1280×800, 1440×900 and 1680×1050 from the above list.
    If the monitor's max resolution is 1024×640, then these values must be put into the prefs-file:
     

        <pref name="Screenmanager Is Fullscreen mode" type="int">1</pref>
        <pref name="Screenmanager Resolution Height" type="int">640</pref>
        <pref name="Screenmanager Resolution Width" type="int">1024</pref>

     

     

    But first, try to alter the monitor's resolution through your windows control panel.

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