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aksFourpaws

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Posts posted by aksFourpaws

  1. I'm confused why everyone is so excited about the Ambassador Program. The program just upgrades the base version of the Steam game to a "deluxe" version. You still have to pay $25 (minus discounts) to buy the game on Steam even if you already paid $25 to buy the game on mobile.

     

    I mean, am I going crazy here or isn't that ... completely terrible?

     

    I was under the impression from the beginning that if you bought the season pass on mobile you'd have it when the game came out for PC. When I went to the Steam page, I was utterly befuddled by the lack of a "download" button. I came to the forums trying to figure out how to link my account to download the game on Steam, and all I found was this "ambassador" nonsense which to me just seems like wool over the eyes of the community.

     

    You bought the game on mobile when it first came out. You supported Obsidian while they spent a year working out the kinks on a product en route to releasing the PC version, which is the one that they've probably been hoping all along would be the one that actually makes them money, and when that version arrives, Obsidian says you have to buy the same game again.

     

    Why aren't more people mad?

     

    I might have missed something (I tend to from time to time), but can anyone explain to me where you could see an option that gave you access to ALL future versions of the game?

     

    All I see in the Runelords bundle is:

     

    - all six chapters of the Game

    - all 11 Characters

    - the Character Addon Deck

    - the 6 Promo Cards associated with the 6 Chapters

    - and six sets of red Dice

     

    and nothing else is promised.

     

    Yes it sucks sometimes, even more so when the monetarization model changes, but just because you own a game on one platform does not entitle you to a copy when it is ported to another system. Most of the time you won't even be offered a discount.

  2. A lot (maybe all?) of the treasure chest cards come from other places. Few if any are entirely new. S&S is just one of many sources (a lot of the others being class decks). I don't think it's a sign of anything other than making use of existing content. If anything it's a sign that they're not thinking ahead to S&S.

     

     

    I sat through the cardlists for the tabletop- products some time ago and would say roughly half of the treasure cards are pre existing. The highest number of cards i could not recognise in the lists are in Spells, Items and Blessings.

    Though I might have missed one and my not have seen all the lists.

  3. Most of my favourites are a bit on the situational side. Well except for the already mentioned cards.

     

    Shock Longbow+1: Not having to rely on strength makes this a nice longterm weapon when Crossbows are in high demand, but unfortuneately only Harsk can make good use of this. And maybe alt Merisiel.

     

    Improved Mending: I feel this is what mending should have been. I can't count how often this one got me a critical Item or Weapon back on my hand.

     

    Locksmith Leather: if you start out with a really low Dexterity this can help you through  a lot of early game Disable Check. And when you reach the point where it becomes useless, you are at the point where better armors are available.

     

    Shalelu Andosana: No love for her? Being able to decide between scouting and exploring after you have seen the next card is really really usefull.

    • Like 3
  4. This happened in Questmode at least twice, with solo Formal Seelah:

     

    When discarding the Wand for Inspired Grace it was instead added to my hand. But at the same time the dice pool got messed up and needed to be reset.

     

    While writing I correctly discarded the Staff on a Skillcheck.

    I am pretty sure all draw to hand where during combat Checks. The last two times this happened where against Mammy Graul.

  5. Spending the last weeks reading through the, becoming repetitive fast, complaints about the loss of QuestMode I remembered a small fact:

     

    The game still works well in offline mode. You do loose goldgain and the ability to find new treasures, but you keep everything you already obtained ingame. It should also let you play without updating, but I can't remember that as a fact.

    This might give you a chance to keep the buggy halfbroken Questmode until the Game is back in a state that you want to patch to. I never had any serious troubles with Questmode, so this are the Forums words not mine.

     

    For me I am sad to lose questmode, but I am also playing Obsidian Games since the time their founders where still a part of Black Isle Studios So I am willing to give them some advance credits.

    • Like 1
  6. In the Valentines Developer Blog is a small segment all at the bottom:

     

    Oh yeah... Had an iPhone and just picked up a new Android(or vice versa)? Through some sorcery we will allow the players to sync up their accounts, cross platform, on their own and without having to contact support@obsidian.net.

     

    This should also work with the upcoming release of the PC version of Pathfinder Adventures.

     

     

    http://forums.obsidian.net/blog/8/entry-201-pathfinder-adventures-valentines-special-and-quest-mode-update/

     

    Probably got lost abit in the bad news about Questmode.

    I guess I will see how this works out when the PC Version hits.

    • Like 1
  7. Seelah is terrible solo. In general always have someone else to help like giving her a weapon if she doesnt start with one or healing.

     

    Upgrading her to be much more combat capableis necessary. She needs to the best melee weapons you can get. Get more weapon slots. She cant do much without a weapon and unfortunately you DONT have Weapons as your Favored(aka starting) card.

     

    As a disclaimer, the Paladin is my favorite Class since AD&D second Edition, so my Opinion is probably highly biased.

     

    This opinion baffles and amuses me ever since the boardgame came out. So how long? 3 years?

     

    After all she is the only character that CAN beat any corporeal Monster, Henchmen and most of the Villains up to and including AD3 WITHOUT a single card in her hand. Notice the can, you won't win them all. Just often enough to probably get what you want from your deck. I won complete Games without ever getting a weapon ito my hand.

    Rolling the Equivalent of a d10 on every roll you want is not bad either, even if it scales badly with blessings. Take a look into support magic and you will be a lot happier.

     

    For being terrible solo: I soloed heroic and legendary difficulty with her without any troubles well into AD4. And for a note I havn't finished AD5 yet so no, she isn't maxed out.

    Seelah is the Character I add when the rest of the party struggles with a game.

     

    I also disagree a bit on the upgrade priorities. I usually go with recharge Spells on inspired Grace first, followed by an increased handsize. That means also investing into additional Spellslots first, before dipping into Blessings and Allies. A fourth weaponslot is nice to have, but it can wait a while until you can get some better weapons for it.

    Ironicaly with formal Seelah I am contemplating buying the third Armor Slot. There are some really nice Supportive Armors in the treasure Chests.

    • Like 2
  8. I've been quite cautious of treasure chests, so much excitement yet so much disappointment at the same time. Just curious, does it matter how many adventure decks you've unlocked when you open chests? For example if I only have deck 1 and 2, would treasure cards be more likely to be from deck 1 and 2? Or would it be the same rate and the likelihood of getting a treasure from deck 6 be the same as from 1 or 2?

     

    Somewhere was a note that you have a higher chance of getting treasures of the decks your characters can already aquire cards from. Just can't remember where I have read that.

    For example I havn't gotten a single deck 6 card before I had reached deck 4 in campaign mode. But I don't buy that many chests.

    • Like 1
  9. I would agree with the others, adding more options first through characters and adventures is the better idea and add chests when you have reserves to spend.

    To complete and enjoy the game you don't need a single treasure or promotional card. But if you play somewhat regulary you have more than enough gold to buy every adventure deck and character.

    Also, except for armors and rarer blessings, treasure cards are not necessarily better than the regular ones. They will give you mostly a different progression speed ore some different playstyle options. A lot of trasure cards are from later adventure paths / character decks and give a nice insight into the evolution of the game.

     

    Usually you shouldn't be able to use more copies of any card than are available in the game in a single party, but that is only enforced fore treasure cards. Otherwise it would be a lot harder to keep all characters well equipped throughout the game.

     

    For the chance of getting legendaries: Since I got my first one I got 2 legendaries over roughly every 25 chests. But I am pretty sure I opened more chests than that bbefore my first one.

  10. Finally getting an item seems like such a great thing but after I went through my treasury I ran into a bit of a conundrum:

     

    Nothing I have available really excites me for the Paladin. You only get one single card, so what should it be?

    Many of the usefull utility options are already covered by the abilities or spells.

     

    So I wonder how is it for you? What is your Item of choice, or did I even miss something obvious?

    Getting a strengthboost to offset the loss of one point melee feels a bit weak to me.

  11. ...

     To be honest, given the additional mechanics in S&S and WotR, we're likely to see Mummy's Mask translated first. That doesn't have any really NEW mechanics other than Trigger, and that seems like it's not a heavy lift coding wise (As compared to, say, ships, or Mythic stuff).

    ...

     

    Mummys Mask also has Traders, which bring a between adventures mechanic. I haven't played it yet and only skimmed the online rules, but I bet that has its on pile of interesting implementation problems.

  12. First of all from the alternate perspective that sounds like a really unlucky draw. If I didn't mess up that was the Equivalent of 72,500 gold compared to the 6k or 7k cost of direct buy. I agree that one shouldn't get an alt as easy from chests as from direct buy but that is a huge difference.

     

    I wonder how other people experience the chances with treasure chests.

    Me myself has only opened 25 chests since the update, so there are no reliable answers.

     

    But that Said: With so much Gold available why not buy the Alts directly?

    Who of us all would rather try their luck, than go the safe route?

    I know I did so today with no luck. Got my first double legendary.

  13. Using an Ally to explore counts as playing an Ally.

    The Rules say (abridged): Playing a card means using a power on that card  ... by performing an action specified by that card. (Opions, Rules, playing Cards part 1)

     

    I would guess from how weekly challenges progress can interfere with the correct display of daily challenge progress, the inactive weekly Quest might be connected to the Progress of the dailies.

  14. From my experience i guess,

    when you have more iterations of a treasure card in one active group than you own the first character(s) keep the card,

    for the rest you have to choose a new boon.

     

    Having the same treasure card in different groups shouldn't be a problem.

     

     

    For when I Salvage:

     

    Cards i don't like I only keep one copy for completing the collection.  (looking at you Vicious Greataxe)

    most Cards I keep two copies around.

    Cards that I like or are really good I keep all the copies I expect to use at the same time.

    Blessings I keep all the copies I got so far.

  15. I have beaten it in the Tabletop version on second try. But I forgot so many special rules that the first run was doomed anyway. I also realised that I never used augury the correct way back then.

     

    I would expect it to be hard to roll a 30+ followed by a 40+ for two characters no matter the circumstances.

     

    My experience was that you should bring some superior damage reduction which can't be delivered by most armors. The Sihedron Ring will take care of almost all before and after encounter Damage. Lesser Options would be adamantine Plate Armor, Fortress Shield or the Spell Ward Shield if you got one from treasures.

     

    I really dislike sugessting Treasure Cards since not everyone has them but there some armors that give you small to significant boni to skill and combat checks. They might give you a bit of an edge in the harder fights.

  16. Painted Sajan

    Wisdom D6 (down from D8)
    Charisma D8 (up from D6)
    Acrobatics +3 (up from +2)
    Fortitude +1 (down from +2)
    Craft +2 added
    Starting weapons 1 (up from 0)
    Starting allies 2 (down from 3)

    This is the other of my "poop" ratings that's bound to spark debate — actually, I've already seen debate about it on these forums. We lose wisdom for charisma, which is bad. We gain acrobatics for fortitude, which is good. We gain craft, which ... who cares? And then we lose an ally for a weapon. Now, for me, that's just friggin terrible. Sajan doesn't want or need a weapon. Of course, there's a role card that's all about using weapons (Zen Archer), so clearly Obsidian and at least some players think that giving weapons to Sajan is good. I think that those people are just plumb wrong, and that losing an exploration card to gain dead weight is just awful. Still, if you're one of those crazy people who thinks clogging up Sajan's hand with a weapon is a good thing, then this might actually be a "Wow" for you.

     

    Personally I am really curious about playing a Zen Archer and still think that Painted Sajan is a poor Setup for that. Big Maybe if it would have been a Weapon for an Item. For me Sajan is already the worst character, since he is really unreliable without his own fault. He is just terrible at dealing with multiple combat checks between hand refills. Not getting a static bonus from the Amuletts, like with other Weapons, doesn't help either. But that can't be solved without redesigning the character like in the Character Decks.

     

    Then aigain I lost more games to Wisdom than any other Check except maybe straight combat checks, so every reduction there under a certain point feels like a bad trade to me.

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