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matrix_machine

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Everything posted by matrix_machine

  1. Yeah, didn't complain about extra durgan steel and a few other uniques. Plus, two stormcallers. At this point, though, besides that one bounty, I've pretty much re-discovered everything and things seem to be running normally. Might try that, though, and see if it helps.
  2. So, I've actually encountered a small problem. I recently received the bounty that requires you to enter heritage hill tower, however, the gate is closed and everybody is acting as though I've already cleared the area out (which I have) which means none of the dialog to open the door is available...I know it's just one bounty, but I like the bounties, and the challenge of hard parties. I figured out what the console command is to get the key, but I made this character and this party to tackle the adra dragon, so I don't want to do it yet. On the off-chance that there's anything that can be done, I would appreciate it. Otherwise, I'll manage. It just means I'll have to start another playthrough
  3. Additionally, Hamond's emporium appeared to be on fire (as the house does in WM1) after the warlord was killed. Entering and exiting the emporium removed this flame effect.
  4. To continue to add. I started WM2, and found Warleader Darzir back in Stalwart...additionally, it's definitely a trend that npc's who have small events reappear, but their 'help' events no longer trigger. For instance, in Anslogs Compass the two people you find who mention the shipwreck and get attacked were there, but acted as though I had already helped them. Similarly, the Fampyr sitting on the adra hand in the endless paths was back again (even though I killed them), but acted as though we had made peace, even though it still triggered a "cut-scene" when I entered the area.
  5. To add one more thing, it looks like the fog of war for most of the Dyrwood maps has been reset as well. While corpse loot and npc's helped has remained, forageable items have reset.
  6. I actually tried to keep playing, to see how far this went, and only the Great Hall and Durgan's Battery appear to have reset. The rest of my progress appears as it should.
  7. As an additional note, events related to the forge seem to have reset too (e.g. spirits appearing when approaching for first time - having to open door properly)
  8. I reached the end of the White Forge, and killed the final enemies. I had looted everything, cleared all the maps, but in a drunken moment, didn't activate the Forge itself. Instead, I left out the watch tower exit, and found that the Durgan's Battery had entirely reset. Every enemy was back, fog of war was back, even items were back (see screenshot: I have stormcaller and the unstrung bow). Entering the forge again, everything is reset there too. There's no errors yet, everything just seems reset. Not a problem per se, but definitely a glitch. I've attached a save file (I think it's the right one) that I made right before I left the forge for the watchtower, as well as a screenshot of stormcaller and unstrung bow both in my inventory. https://www.dropbox.com/s/8bv2uf45qn6cj6h/save_screen.zip?dl=0
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