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Caeyrii

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Posts posted by Caeyrii

  1. On 4/22/2023 at 10:37 PM, Shai Hulud said:

    Pretty sure I can do FF / paladin but it is boring as hell and FF / SG healing doesn't even work with FF so I guess FF / gold pact is most promising. 

    How would this go? I've seen it mentioned in a different thread and it made me curious. Tried it quickly but the boars just destroyed me, or eventually will since no post-encounter HP regen. 

  2. 14 hours ago, Shai Hulud said:

    Narratively it never really makes sense to ignore him...I mean he sort of implies he'll wait for you in ashen maw "he waits in fire" but he isn't really waiting for YOU, he's just sucking up souls from adra and you happen to show up. I think.

    Yeah, compared to 1, the plot was too urgent without an actual breathing room. Maybe after 'He Waits in Fire', I can sort of see him just chilling out with the guardian while waiting for you. It also makes sense to stop chasing after him after your talk in the quest since you get the remaining parts of your soul. Finishing the quest has the effect of halting faction questlines too though, at least, that's what I understood from the wiki.

  3. Been having a really fun time (especially when not fiddling with the AI) returning to the game. So much fun-having times, in fact, that I have forgotten about why exactly am I in the Deadfire Isles in the first place! It has been this long since I've done a main quest (going to Hasongo):

    image.png

    It crept up to my brain recently to sort of start back again and first get to a narrative point that makes sense to ignore chasing Eothas. Compared to PoE1's dead babies and slow ascent to madness, the plot of 2 seem a bit more dire. 

    I would think that going to Ashen Maw is a good enough point, but that locks quite a bit of content if I'm reading the wiki right. Would there be a better point to do things piratical?

    To give an example, in FNV when you give back the chip to House, you can just say no to everyone and just be free. The dam isn't your problem until it is your problem. 

  4. 5 hours ago, Shai Hulud said:

    Yes I thought of that also, it's unfortunate all classes can't take quick switch like in POE1... Have you tried dual wielding a melee weapon plus hand mortar, or xefa' empirical explication with open choke + hand mortar? I think in either case the AI will close the distance. 

    Yep, I tried that with a saber + Hand Mortar weapon set and he just kept using the saber (unless there's something I haven't ticked for him to use both in autoattacks). 

  5. 14 hours ago, Shai Hulud said:

    What have you tried so far? It might give me some idea.

    What really worked for me is having a melee weapon in set 1, then make him switch when in melee range to an enemy to set 2 that has the blunderbuss. But it really eats up action time. I really only have the shout and rage talents for him, maybe I can make cast those to melee range targets? 

  6. I want to keep him in "theme" but I'm having problems getting the right AI to force him to go near an enemy for the bonus damage from the Point Blank enchantment. Right now, I have a funky one to make him switch weapon sets (has a melee weapon in WS 1, the blunderbuss in WS2) when near an enemy. It just works, but there's that recovery time and only Fighters have Quick Switch. He also does one attack first before switching, so that's sort of more action time wasted. 

    Not totally all bad to be honest, I just want a bit of finesse the script. I read something from here about equipping him with a morning star for the Will debuff modal, but it seems the duration is too slow to take into account a weapon switch.

    Anything helps. Thanks!

  7. 5 hours ago, Kaylon said:

    The strength of the herald comes from his ability to outheal the damage taken and that is achieved by maxing his healing and defenses (max might, per, res, dump dex/con). Dex is basically a dump stat because the melee dps gains are negligible and the other sources of damage (Thrice..., Brand Enemy and Damage Shield) are affected only by might. As for the loss of reflex, the shield will make up for it. The herald is not a dps machine, but someone who will outlast all his enemies.

    Thanks (to Shai Hulud as well)! Cleared up my character-paralysis. Now to figure out how to babysit Vela with one, lol. 

  8. 13 minutes ago, Kaylon said:

    Summons are very weak at the beginning and take a long time to cast. Pick instead Thrice Was She Wronged... which can be used (multiple times in a row) to frontload damage against multiple enemies.

    I've gone back to the game just recently to actually finish it this time (stopped after defeating the slime superboss as a solo Herald, Darcozzi/Troubador). Lost a bit of knowledge of my playthroughs. I like 'Thrice' shout as a source of early damage as well, but I'm being conflicted in whether to invest in MIG or in DEX, as the latter does really give noticeable difference in summon time. What do you suggest? 

  9. I don't know if I'm being totally blind/oblivious here, how is this build able to make use of Riposte? Also, if I've counted correctly, there should be a few spare ability points kicking around - are there any of the other cipher abilities you think work well with this build? Looks great though, looking forward to giving this a go on my next run through.

     

    The Riposte from this build comes from the Whispers of the Endless Paths.

  10. Way to early for me to reply here, lol.  At this rate I'll play every combination to level 10 and never finish the game.  Devoted/pillar and nature godlike pillar are both fun, effective, and strong.  Paladin/troubadour is all kinds of strong too.

     

    Paladin(Darcozzi/Chanter(Troubadour) is exactly what I'm planning for my first big, major playthrough. How are you playing him? Planning on 12/10/10/16/16/14 front-line de/buffer. I know the stats aren't optimal, could sack RES to get better MIG but it's how I roleplay. I could make the split to 15/10/10/14/15/14 for a safer bet but I'm really leaning on the first one.

  11. I was remaking to the extent that I can but it seems like it removed some of the talents I got through interactions. I can't find the one for Dozen's Luck (the talent you get by playing the dice game in Stalwart's Inn), even in the wikia (gamepedia?). 

     

    Thanks in advance!

     

    P.S.

    A little bit of commentary about a low Might, melee Chanter is appreciated as well. I'm planing to carry over a 12/10/10/16/16/14 Chanter (to be a Herald) in Deadfire. It certainly feels viable, but viable to what extent? 

  12. Needs Athletics since you need Second Wind.

     

    1. Queue summon invocation, wait for the "shouting" animation.

    2. Pause. Use Second Wind. Unpause.

    3. Wait for the animation. Pause. Queue invocation again.

    4. Repeat 2 and 3 as necessary.

     

    http://steamcommunity.com/sharedfiles/filedetails/?id=926103089

     

    Caveats: With the phantoms example I showed, I was only able to control 3 of them but the others still attacked when attacked or if you have Agressive as your behavior. 

     

    • Like 2
  13. A Chanter is pretty easy to use but will remain powerful throughout the game, either to summons, CC, or to constant rain of fire and slash. Sure there's resource management, but it's minimal. Chanters don't rely on auto-attacks so wielding a hatchet and shield is a great way to survive in the frontlines, which you want to keep doing so that your chants are always applied to enemies. 

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