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firestormkirby

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Posts posted by firestormkirby

  1. During quest mode with the power that increases giant checks by 2d4 and the henchman Graul Ogrekin there is a moment in between the dice roll where you can display cards which messes up the roll for the Graul Ogrekin power. And then the location cannot be closed.

     

    As Seoni the difficulty check rolled 7, and as soon as the number disappeared I displayed the flask of shock. This caused the 2d6 to pop up then the hand tried to roll the 1d4 for the henchman but 2d4 came up and never rolled. I went to the vault and came back and the dice were never rolled for the henchman and combat started. After defeating the henchman I could not closer the location. Every other henchman rolled properly but I still could not closer locations.

     

    Also the 1mb attachment limit makes uploading screen shots a pain, since all of my screen shots are 2+ In size, so editing them down in size is a pain.

    post-163986-0-37930800-1468706076_thumb.png

  2. I noticed this a few days ago, but didn't get proof until today. Salvage values change from time to time. I don't have the specifics yet as this is a relatively new discovery. But i want to stay a Google doc where people can pay their salvage values and times so we can start maximizing the return of gold for cards were have too many of/ don't want. Since I'm not at a computer right now I will get the spreadsheet started later at home, or someone else is welcome to stay one and I'll edit this with the link.

    post-163986-0-50790500-1468695472_thumb.jpeg

    post-163986-0-84253300-1468695488_thumb.jpeg

  3. I've encountered this a several times now in quest mode where a location will have a blacked out background, and then only have 2 cards in the location deck. The HUD will say there is 10, and then on each subsequent exploration the number does not go down and after 2 explorations will ask if I want to close the location.

     

    I have some screen shots I can upload tomorrow if needed.

     

    Nexus 5x - Android N

  4. I was grinding quest mode for the past week after the patch notes were released expecting gold to jump up for higher parties. Previously story and quest mode gave 200 gold each. Now with the new patch quest mode gives 250 gold max, and story mode gives 350 max gold. Additionally I found story mode to be much easier to play overall compared to the randomness of the quest mode. Now with quest mode giving 100 less gold, I feel there is little incentive to quest, and will just grind story mode.

     

    I already have near perfect characters in story mode (not quite there in quest) so grinding gold shouldn't be much of a problem. The only thing missing is lack of variety, but after so many hours of questing you see the same things over and over again.

  5. Several bugs encountered in the past few hours, all during quest mode.

     

    I'm assuming this is a bug, but I got the "tutorial" scenario in a party level 3 quest. All the scenario said was Tutorial.

     

    During the same scenario one of the wildcard powers was "Snake pits" which is supposed to add 2 Night Boas to each deck. They were not added.

     

    During the Scenario where 2d4 are added to giant checks, encountering Barl Breakbones caused a progression break after the dice were rolled. The combat check, nor dice, appeared and no heroes could aid.

     

    During the closing of Mountain Peak I examined the top card of a deck, then came back and used the Toad ally to bring back Holy Light on Lini. This caused the game to reset the closing scenario, which I skipped to the discard phase since I was clicking rapidly. Holy Light was then covered by another card in my hand (ie behind it) and when I rest my hand I drew an extra card. Then on the next turn with Seoni Holy Light was in her hand and was immediately banished upon first exploration. (this one really makes me angry since I have yet to see the second holy light appear out of 33 quest levels, so getting it back will be a pain)

  6. Not understanding the dislike of Cure.  It does have more of a downside in the digital game than in the card game, which I'm more familiar with, because, unlike the card game, the digital game doesn't let you pass on acquiring cards you don't want (and I am wondering WHY NOT?) Still, you can use the Craft skill on those items you don't want, etc. and do your best to avoid the dross.

    In the card game you are actually supposed to roll for every card you encounter and cannot automatically fail.

     

    http://paizo.com/paizo/faq/v5748nruor1h4#v5748eaic9tfj

     

     

     

    If I'm told to attempt a check, and I don't want to succeed, can I just choose to fail? 

     

     

    No. You don't have to spend resources to succeed, and if you have a choice of skills, you don't have to use your best skill... but you do have to attempt the check.

    Resolution: On page 11 of the rulebook, under Attempting a Check, add the following to the end of the first paragraph: "When you are required to attempt a check, you may not choose to fail it."

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