Suggestion: Carbohydrates 200% Consumables Change in The Outer Worlds: General Discussion (NO SPOILERS) Posted October 28, 2019 So there it is in big bold letters .... dropping temperament below average mean 0 health regen. OK I missed that. But when I noticed that using the 200% Health Regen consumaable was not increasing my health I looked into it. I guess 200% health regen of a base 0 health regen is ... well ... zero. OK I understand the math but I do believe that imbibing a whole bunch of carbs should give you some regen even if your base regen is zero. So instead of new regen = base regen * 2 how about ... new regen = IIF(base regen <= 0, 1,base regen * 2) Just a suggestion!