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Sceptenar

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Posts posted by Sceptenar

  1. Probably obvious by now, but there seems to be some portents regarding Durance and an island I've picked up. 

     

    The fortune-teller in the Dark Cupboard mentions an 'old friend' waiting on an island 'pitted and wreathed in flame'. Durance has pitted skin from the pox, and well, flame is obvious. 

     

    Xoti has visions of a priest who was dead but is just bones with fire inside. Also obviously Durance. 

     

    So I'm thinking this combat-based DLC, Seeker, Slayer, Survivor, sounds like a Durancian trial if every there was one. 

     

    Any other strange portents? 

     

    So it's about a character that might have died in the last game? Going to be a short DLC for some people.

    • Like 6
  2. The map maker definitely made a mistake placing The Living Lands as the north pole. If you read the ingame book "True Stories from the Living Lands", they only state that it is a region to the far north, and that it is distinguished by "rolling hills, greenery and sun". The book describes wildlife, giant insects and lush plantlife all of which are indicative of a warm or tropical climate. Now, considering that all the regions we've seen of Eora so far are on the southern hemisphere, far north doesn't imply arctic. In fact, from reading the book I'm getting more of a feeling of African, Indian or South American plains than anything else. For those of you who have played World of Warcraft, the image described is more like Nagrand in Outland than anything remotely resembling an arctic region.

    • Like 1
  3. I guess that if gods can govern multiple ideas, they can have multiple types of godlike. Though as someone pointed out, why the heck do we need 3 gods that represent death? (Berath, Rymrgand and Gaun). Maybe they can share the Death Godlike.

     

    The three represent very different aspects of death. Berath is the cold inevitability of death, the beyond and the wheel itself. Rymrgand is entropic death and Gaun represents the cycle of death and rebirth. So they basically each manage a crucial, but necessary part of death, Berath commands the "the beyond" where souls go when they die and the mechanical function of the wheel. Rymrgand represents the gradual degradation of souls and their eventual oblivion. Gaun/Eothas represents the reincarnation cycle, where death gives way to new life. They represent opposing forces, so they have three gods to manage it, rather than one god trying to pull in different directions simultaneously.

  4. I played through the game as a priest of Eothas, and while there is some recognition of this, it is very limited. Eothas at one point asks why you follow him and one of the possible answers is "because I'm a priest of... you." That's the only instance I can remember of it being recognized in the main quest, other than that there is some interaction with the Readceran missionaries that is unique to a priest of Eothas.

  5.  

     

    LOL I might have to play Barbarian now. This never even crossed my mind; I thought if anything we could recruit someone or someone would somehow become undead xD

     

    Well, you can't recruit someone who "becomes" undead.

     

    I recruited one guy who I worried might turn my crew into necrophages xD

     

     

    Well, undead don't need to eat flesh in this setting, they need "essence" which is souls basically. Undead start off as fampyrs (with a very few exceptions like liches and death guards) and slowly degrade mentally and physically into other forms of undead (like ghuls and revenants) if they don't get enough essence.

    • Like 1
  6. Yes, you are "The Nerevarine" in Morrowind, but unlike Skyrim it isn't a title you're saddled with within the first hour of playing. It's something you have to work for, first spending some time doing silly little research missions for Caius Cosades and then working to fullfil the criteria for being recognized as the Nerevarine. You don't even get any special powers for being the Nerevarine, it's more a title than anything else. There's an implication that anyone who fulfills the criteria could be the Nerevarine, it isn't something you're actually destined to become. Indeed at a point in the quest you end up encountering the ghosts of numerous others who tried to become the Nerevarine before you, but failed their trials at some point. It's just that you're the first one to be strong enough to overcome the challenges. This is why I love Morrowind so much, what you get you have to earn, you start out having trouble with simple bandits and the wildlife and work your way up to flying around the map and fighting gods, it feels rewarding because it takes effort.

  7. but hero...dragon born and such..they are start as weakling and have to work to earn the title . Same thing really..

     

    the only difference between a chosen one and a farmer from the wood work is often the path is forced upon a chosen one..while a farmer has 'sad , happy , greedy , vengeance' reasons to take this path . 

     

     

    Sure... a weakling that just happens to have the soul of a dragon and the inborn ability to absorb the souls of dragons and use it to unlock "shout" powers and by virtue of this is claimed to be the most special of snowflakes by every major power figure in the country, be it the lords of cities, the wise men on the mountain or the rebel leaders (let the dragonborn kill me, it makes for a better story), and all of this, every bit of it, right from level 1. And what do you have to do to earn this? Stand by and watch as someone else kills a dragon and just happen to be nearby at time so you can absorb the soul of it. Give me a break, the dragonborn is one of the most blatant chosen ones in gaming.

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