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Posts posted by Ripley Riley
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Just thought I would mention this because I'm seeing it mentioned on Reddit and Twitter: probably need to cap the number of free actions a character gets each round.
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- In turn-based mode, dexterity now adds 4% to Stride per point.
Glad to see dexterity is a little more attractive in turn-based mode. Is this the final change for dexterity or are you still monitoring for balance purposes?
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Just a general question really... I have noted several minor bugs in PoE1 related to things like using mouse scroll in the character sheet and save files sometimes disappearing. Will Obsidian ever offer patches for PoE1 again?
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Something just occurred to me... I have the sentient sword Modwyr equpped to my Watcher... is there any chance the sword is doing this and not Xoti? I need to test in game.
EDIT: That was it! It was Modwyr, not Xoti. I'm a dumb. Thanks for everyone who tried to help.
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Voiced sets for companions depend on your reputation with them. AFAIK there are three (good, bad, neutral) for each companion, but I could be wrong. What’s your reputation with our favorite hormonal teenager?
She's currently sitting at level 2 rep. Below is the outcome of her companion quest, which I interpreted as the good path. She still seems to be reaching near orgasmic levels of moaning when killing things and generally being an edgelord in combat.
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I progressed to the point of Xoti's companion quest where her callouts change and I find them incredibly cringy. Do they ever change back? If yes, when?
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Description: crashing when exiting Meryel the Mad's camp
Steps to Reproduce: enter her camp, kill her and her guards, exit the camp
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Just downloaded the beta v3.04. 1.4GB?! That is a lot for some bug fixes...
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more than I've ever encountered
You have not played many games, friend.
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Hey,
I brought this up a little too late to get it into the 3.03 patch. Hopefully we can get a fix in for a future patch.
Sorry guys/gals
-Sking
Future patch? That makes me happy in my pantaloons.
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I just completed The Man Who Waits questline. At the end, you speak with the Head Warden to tell him what has happened downstairs. Option 1 is "Are you the animancer who's been buying relics from Imatl?"
That's the first issue: I have already completed this side quest.
Upon click that option, the Head Master says, "There is a large and rather notorious black market for uncatalogued Engwithan relics. I stay far away from it."
Option 1 is then changed to "I found records that Azo may be running some questionable experiments."
I just straight up murdered Azo and told the Head Master about it a minute before.
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Running around in your save all my Durance audio is working correctly. I've triggered a few barks and also spoken to him directly. Is it a specific dialogue that is cutting out for you?
-Sking
The conversation where he first discusses the Godhammer with you, where I got the "It brought the Saint's War to an end... knocked a god from his perch." quote, was pretty bad. Seemed like every line of dialogue was cut up.
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Ever since this update Durance's audio is starting mid-sentence. For example...
"It brought the Saint's War to an end... knocked a god from his perch."
But the voice over begins at "-ocked a god from his perch."
This has occurred intermittently. Some of his shorter audio clips seem to be fine.
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I appreciate you helping us keep the thread bumped
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Squeaky wheels get the grease.
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Would really be nice to have that v3.03 patch today. Yup. Suuure would.
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Dear Obsidian,
Rough ETA on v3.03, please?
Sincerely,
Me
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Alright Obsidian, let's make a deal... how about you release what you have ready right now then release the rest next week? Whatdaya say?!
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On the one hand, I am pretty stoked to see a patch with 400-ish fixes. On the other hand, it is pretty annoying that we can't seem to get a solid date on when to expect the notes...
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Hey (you bunch of extraordinary gamers)
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I dream of a day when we will have 3.02 beta patch notes. Some call me a dreamer, but I say nay nay.
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Any news on this? Would love to know what is in the beta patch
V5.0 - The Game Crashed
in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Posted · Edited by Ripley Riley
I am getting a "The game crashed" error when attempting to exit The Kraken's Eye in Port Maje.
crash.dmp error.log output_log.txt
Ripley (2da14823-8eb8-45cc-8102-09e5ec697b55) (LAX-123ABCDEFGHI) quicksave.savegame
DxDiag.txt