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Sharidin

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Everything posted by Sharidin

  1. Great suggestions, never gave much thought to Essence Interrupter, always skipped it. For some reason I'm still of the POE1 mentality that hunting bows are crap but I can see they seem to be quite damagy and versatile in Deadfire. As for the Bellower multiclassed with priest, any suggestions on the best invocations to pick? Should it be the damaging ones / summons or again the buff/debuff ones? I guess the latter are better with a Troubadour.
  2. Thinking of giving the Ascendant build another try. Thing is, I'll be needing some good power generation weapons. Kitchen stove / blunderbuss comes to mind, but I'd love to hear any other good alternatives. Problem is, in some fights where it's against piercing immune enemies I tend to have so little dmg that focus gain is really slow, and don't know what else is good as I haven't played ciphers yet in Deadfire.
  3. @thelee Thanks for the info! Indeed, I want to continue as a priest of Eothas from my POE1 char, so Wael is out unfortunately. I remember the Ascendant multi being OK but quite boring and annoying sometimes, so I guess Troubadour could be somewhat better. The reason I've tried Ascendant a bit in the past is because I remember that Cipher has Disintegrate, which is like Priest's Cleansing Flame, in that they apply over time and not on tick. This helps with keeping Might low and having max Intelligence, so I can put some points in Resolve. I'm not sure if there's a comprehensive list somewhere of which spells exactly behave like that, so I can pick them up? Does any other class have spells/abilities like that? Does Chanter have such spells I could pick up? Really leaning on Chanter to try out some fancy stuff with Troubadour/Bellower/Beckoner. Paladin could work for off-tank, buff-heal-bot role, too...
  4. Hey everyone. After finishing an "evil" completionist run on POTD with my imported Monk from POE1 (who converted to Steel Garrote / Forbidden Fist), and whom I used to get The Ultimate achievement there, I think it's time to import my "good" completionist character and do another, final full completionist run in Deadfire POTD, this time with All - Upwards Only upscaling I think for the extra challenge. I was looking for some suggestions for a character like that. Bear in mind that it'd be a character that avoids almost entirely all fights that can be avoided, so builds centered on loot taken from avoidable fights (or for example revenge faction ships) are probably not gonna be there. I'm always going for core NPC parties, too. Not sure if it's a good idea to stay SC Priest and go for a Fire dmg build (Eothas gets really nice damaging/support spells later in the game), or if there's a fun multiclass that can be used for POTD. Thing is, the priest needs to spend some time at the start of every encounter to buff the party with like 4-5 core buffs and Salvation of Time after so it can get quite annoying sometimes, and not sure what multiclass can benefit from those. I've already tried Helwalker in the past that was nice for nuking when you need it but extremely frustratingly squishy sometimes (works great in turn-based though which I'm not doing again), tried Ascendant but between buffing/debuffing and gathering focus usually fights were over so not getting much out of it, tried Lifegiver but since Eothas has some nice healing spells anyway not sure if I should sacrifice the SC bonus for it... Don't have any idea how well it'd go with a martial class cause I usually get to pump high Int/Res/Per so I can have most conversation options open, with means I have to dump a bit of Might and a lot of Con... Haven't tried some Chanter options or Wizard specialist class but not sure how those would turn out, but those could be interesting to explore I guess. Any suggestions welcome even for the ones I've tried, though! As a final note, I do plan on trying megabosses so also have something viable for that, too (kind of afraid of upscaled megabosses)! EDIT: The more I look into it, the more I'm convinced I should go with Troubadour for full support and class economy/endless resources, or full on Ascendant for perma Brilliance/Ascendant with salvation of time, just not sure if these will really work. Still open to a good, viable martial class multi though.
  5. Hey! I've been on a chronic restart syndrome with Deadfire due to the fact I wanna play POTD upscaled but the game design is really bad in several areas compared to the first and you can't enjoy a lot of class builds, really. But lately I've found the solution to my problem with the Forbidden Fist. My current run is a Steel Garrote Paladin multiclass tank/striker. Dump INT, keep CON low, max RES/MIG/PER, DEX is OK at the middle. Make a Nature Godlike to push fist damage high, equip resolve enhancing neck/boots/cloak/rings, get Hylea's Talons bracers and some +armor belt. Tuotilo's Palm (wound=deflection upgrade) and some decent armor (Devil's, Monk's, or the one with -X% action speed with Athletics). Make AI to use Forbidden Fist every ~3 seconds, Lay on Hands when low, Exalted Endurance, Turning Wheel, Thunderous Blows and Torments with enough wounds. Tidy up house, water plants, feed dogs, watch series, chat on discord, spend time with significant other so they don't complain about video games taking up your time together. Hel, even go to the gym. Come back after a while and see any fight you started finished with at least only your main character standing over the corpses, start another fight, AFK... You get it. EDIT - Oh, it looks a lot like the Hand of Doom build posted earlier. Doesn't even need the Community Patch though, I'm not using it, it's a lot of fun!
  6. I'd like to start a POTD upscaled run with a Priest of Eothas, continuing my imported save with the POE1 "good-y" world state and hoping for some nice RP along the way... My priest in POE1 was a tanky orlan with maxed resolve, buffing and nuking all the way through upscaled POTD there, as well. Never played another difficulty in POE1, also completed Ultimate achievement (Fire Godlike monk), but didn't like the bad implementation of upscaling in Deadfire if you try to play the game organically like I did in POE1. Also been reading about priests not being as good in Deadfire as SC (mediocre 8, 9 PL) and wanted to have some fun with the MC route with a class that complements it well, so Psion or Troubadour felt the best choices for me regarding class economy and party support. I'd really be interested in your Celebrant build with regards to that! As for the topic at hand, I did have the same idea to do this character for my "evil-y" run afterwards, using my import with POE1 Woedica zealot. I tried it out for a bit with a wild orlan, max resolve with sandals, rings+cloak of deflection, sword and shield style, plate armor and blunting belt, all before the enbgwithian ruins at start in POTD upscaled, about 70+ deflection... Still got hit and died in under 10s if I had a panther and a couple of ranged wurms hitting me. I guess it gets better later on with itemization, however it really does seem like this difficulty setup is all about killing things before they get to land a hit on you instead of trying to tank and riposte/retaliate (barb)?
  7. Hello! I have Pillars installed on my laptop and I also play it on my desktop. I have two main campaigns I play now, a Trial of Iron Ultimate run and a non-trial completionist run with a party. The latter gets synchronised with cloud saves and is available on both machines, but the former does not. When I finish a session and exit the Trial of Run game, I can see that steam shows synchronising saves and a 0% progress for a while, then it disappears and the save is never uploaded on the cloud, so I never get to play it on my desktop. Is this intentional or some kind of a bug? Many thanks in advance!
  8. I've been using the basics of this build for Aloth since the vanilla game, and yes it works even on non min-maxed characters just fine! You can rush level 10 Endless Paths (with a bit of cheese?) for the Rod of Pale Shades (-5 defences, stun on crits) and it's great, too! So, I'm not really sure how Weapon Focus synergizes with the Wizard's summoned weapons, and if those weapons inherit abilities from the one currently equipped... But if they do, I guess you could have something like a Spelltongue rapier (Noble) on swap and summon a weapon for better single target damage? Although, Golden Gaze damage is really nice for single target, too. I wanna test some stuff but I've kinda forgotten where to find Spelltongue!
  9. Hey everyone! I've been having a blast finishing the game with solo characters and my completionist playthrough with an RP-themed Vailian, Fire Godlike, Darcozzi Paladin on PotD without min-maxed stats to do all achievements, slay all big baddies and complete quest rewards in the "best" possible way. So this last one was a good guy deep down, but now I feel it's time to do my evil completionist playthrough. Now, I always try to play my evil guy as a monk with the premade companions and it usually turns out fun: brawler cannibal in Fallout, lawful evil BGT monk, ultimate betrayal amulet monk in NWN2-MotB, physical adept in Shadowrun etc... The problem is, I wanna try to min-max my stats a bit this time around and I've been thinking a lot about resolve and its usefulness in this case. The paladin made good use of the high Resolve tanking and getting best outcomes in conversations, but from what I remember usually it was about trying to avoid fights and fighting less enemies, and in some cases deceiving NPCs to keep some items instead of handing them out or keeping them with reputation losses. Thing is, how useful would that be to me if my evil monk is actually looking for a fight instead? What if he doesn't care about bad reputations for keeping an item or about doing the good/right/smart thing in a quest? I also know Resolve helps with will saves, concentration and incoming damage. But I need to get hit for wounds, and probably trigger Sanguine Plate + Shod-in-Faith combo to skip swift strikes (I will have Pallegina for Lay on Hands and Reinforcing Exhortation, too). Being interrupted can be a problem when you have 2-3 or more hitting you but it can be avoided usually. And also, my maxed FaC Paladin with high Intelligence+Resolve, +9 save item and chanter+priest buffs was always getting confused or dominated no matter what in my last PotD run... For a bit of additional info, I'm thinking of minimizing Intelligence and Resolve, going Iron + Turning wheel build, with Torment's Reach spam, a mystic from White that Wends and trying to decide on a nice racial (probably going pale elf for the RP and the ugly portrait). So really, how important could Resolve be for an evil guy like this one?
  10. Hi and sorry for the late reply. Unfortunately I deleted the file and started again, followed the same path and sided with Raedric this time and it was fine. Got my No Rest for the Pro achievement. I tried it again, too, and the dwarf woman was there indeed, but I wasn't able to speak to her. The problem was that the dream sequence at The Black Hound would not happen when resting, therefore when I went to the tree after resting the woman did not have the interactible circle or no trigger as usual was firing while approaching her. I may have clicked on the eastern edge of the Black Meadow map to see if I could reach Caed Nua before the dream sequence and speaking to the dwarf woman, then remembered to head back to town. Not sure if that helps at all. Caed Nua never appeared on my world map in any case.
  11. Hi. This issue happened in 2.03 GoG version. So, on my achievement hunting trip this weekend I started a new game to get the "No Rest for the Pro" achievement. Apparently, the game is not made to support someone going for this achievement. I made a party and rushed all accessible areas to clear them and do all quests before resting at the inn to conserve my available rest opportunities for the mid to end-game. I finished the quest "Lord of a Barren Land" siding with Kolsc and killing Raedric. Went back to the Gilded Vale inn to get some much needed sleep and head off to Caed Nua, only to realize that the quest "Visions and Whispers" will not update. Apparently, completing the former quest removes all the corpses from the tree making it impossible to complete the latter. A quick search revealed that others encountered this issue like 8 months ago... So please, if 8 months later it has not been fixed, yet, can it be in a "Known Issues" post at least? Unless there is a workaround for this? I do not want to use the console again, I will not be able to complete my achievement that way. My "output.log" file appears to be 30MB size by the way, so I compressed it in zip format to be able and attach it... DxDiag.txt output_log.zip
  12. Hi, as the topic title states this happens in 2.03 and I encountered it in 2.02 again before. Just an update, it appears that when this happens if you manually click save when in the middle of nowhere and not able to move, then you exit the game, restart it, load and appear in the map somewhere and can move again. Managed to do this and get my TCS achievement. As a side not, if trying to replicate it you may want to try copying the game saves folder. I have been moving the folder from the desktop to my laptop because I was traveling and wanted to continue in the meantime. This weekend I played a whole TCS from start to finish on one system and never encountered the error, that's why. In short, if anyone encounters this, too, then: manually save your game through the menu, exit the game, restart, load and should be ok.
  13. Hello. This is a bug I encountered before in my TWM 2.02 version while playing a full party Trial of Iron run again. That time I did not care about the achievements and used console to fast travel to another area and fix it, but now I want to go after the Triple Crown Solo achievement and I cannot afford to use the console solution again. The problem this time is the following: I was exploring Black Meadow Caed Nua (sorry for this!) and travelled from the western exit towards Gilded Vale and appeared at the location illustrated in this image: http://imgur.com/Lh3Xj1U. I cannot move from that location no matter where I click, be it open area or building entrance. The same bug occured back in 2.02 when I traveled from inside Raedric's Keep to the outside area through the main entrance. Obviously, I cannot load a previous save file to resolve this in Trial of Iron with the game autosaving in the new, faulty location and the moment I use the console I cannot do any achievements. This is really annoying and I am afraid of starting again a TCS ordeal to only end up in a similar spot after many hours of wasted effort and time from my life... I am using the GoG version of the game and verifying, deleting and downloading again has not helped with this problem. DxDiag.txt output_log.txt
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