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why

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Posts posted by why

  1.  

    hehe Just following orders is a bad defense for what amounts to war crimes, but it's an even worse defense when you choose your boss.

     

    That's why Durance got the spell power, to take care of those bounty hunters. The Dyrwood is kind of like the Wild West. If you run fast enough or have enough firepower, there is no Law. Justice is with whomever has the most firepower and gets there first.

     

    The Stasi got away with far more in East Germany.

     

    Fair enough, but he's still a bad guy. ;)
  2. We're all flawed characters. I don't think the characters are who you want them to be. How you want to see them changes your perspective, but what they are is already baked into the writing. If the story allows you to impact them, then you can mold their character, but that has limits in a game. It also has limits in real life. A good character can go bad or simply do bad things through misguidance. A bad character can repent and redeem himself. That's all good, but the best you can do is help guide someone. He'll still be what he is and the only real change that can come, if it is ever to come, is through himself. Now, if you choose to see Durance as a good guy who has done bad things, cool. If you think there is no such thing as bad, I disagree but I accept that it's your perspective. If you think, as I do, that Durance is bad but redeemable but the opportunity for such redemption doesn't come during the game, then I'll pass you a beer and we'll celebrate our like mindedness. Finally, if you think Durance is a bad guy could never atone for his ass-hattery, then once again I'll disagree.

     

    As to truth, there is an objective truth. You might not know it. It may be beyond our capactity ever to know and understand it. There will remain, however, the truth. Forget morals, ethics, or religion. The facts remain and not knowing them doesn't cause them to cease to exist. Don't mistake the inability to quantify something in accordance with human understanding with a lack of reality. Note, I'm not talking religion or God. I'm talking about the universe and it's inner workings which, no matter how much they confound us, have within them a past, a process, and an outcome.

     

    In terms of situational ethics and the like, I have known a few people who insist they've never regretted anything they've done (although on extremely shaky philosophical grounds) I have not, however, known anyone who has done nothing regrettable.

    • Like 1
  3. I want more Pathfinder videos, but I also like the Friday night silliness with other games too. I think alternating Pathfinder with the regular crowd is good because I almost always come in and check out what's going on for at least a little while since it's cool to see other games. Granted, I get involved in the drinking games and then post incoherently in Obsidian forums, which is a downside. I think I should put a breathalyzer on my keyboard for Friday nights. The point is, the wait is excruciating, but anticipation whets the appetite. Think of Carly Simon or a ketchup commercial.

    • Like 1
  4.  

    No, Eder was a traitor to his faith. He was actually defending his country, but the argument is still workable in any case.

    Not really.  Eder was not a clergyman, he was not some officer of the faith, he was just some guy that happened to worship Eothas and felt Waidwen was a a false prophet.  If anything he remained true to his faith at the time because again, he thought Waidwen was a false prophet.  PS: There is still no REAL evidence to suggest he wasn't either.

     

    Yeah, I'm with you, but I can see making the argument. Plus I was being lazy. I think the point about being able to argue the case for or against any of the NPCs was the heart of the matter, and I think you can. That said, I'm actually certain Eder was faithful. Throughout the game, he remains so.

     

    On the other hand, I'm not a moral relativist. I just don't want to get into a multi-page argument about real world moral and ethical definitions. I prefer the develops don't have an alignment system since it tends to be overly simplified and insulting. Most of us know what's moral or not in broad strokes. In the fine lines, there will be discussion and debate, even if it's internal. So, while you won't find me fighting on the side of relativism, I do support the developers making a game in which the player attributes the morality and motivations to the PC.

    • Like 1
  5.  

    I've gotten to the point where I see criticism of the game and look to see if the poster cites IE, BG, or BG2 as a basis for the complaint and roll my eyes. It's almost disqualifies the argument. Not because there aren't valid complaints or comparisons on such a basis, but because it's become a sort of religious mantra.

     

    No, that just makes your response utterly bereft of any merit because it isn't based on any sort of reasoning, just your dislike of an arbitrary thing that has literally nothing to do with the subject. It's about the same as saying "whenever someone makes an argument and I see he's wearing sneakers, I roll my eyes and decide that he's wrong."

     

    Well done. You're the definition of unreasonable.

     

    That's a bit of a false analogy. I could be clever and equate it to the same as saying, "whenever someone makes an argument on the basis that he's wearing sneakers, I roll my eyes and decide that he's wrong." I guess arguing that you like a because you're wearing sneakers is probably eye rollable. However, that's also a false analogy. Sneakers aren't relatable to the argument at hand. A great number of people don't make the argument that the game needs to force players to wear sneakers. The comparisons with BG and BG2, fairly or no, came hot and heavy early on. I was lurking around here from time to time during development. So, not only is your analogy off in that it's entirely different in kind, it's astronomically different in number.

     

    The game is released. Saying that you don't like Pillars because it's not more like BG is fair enough, but some of the arguments are so far reaching is this regard that in meaning they amount to not liking the game because it's not the same as BG. That's fair enough, but after a while of hearing the same refrain, yeah, I roll my eyes.

     

    Look, I say all this without rancor. I don't want to get into a multi-page forum fire over it, so if you're still steamed at me, I'll let you take the last shot. I'll still think the whole BG thing is a kind of religious mantra for some people.

  6. I don't think the game recognizes either 'good' or 'evil' companions, but I would suggest that Devil is entirely amoral and Durance is a high functioning psychopath. Aloth has... well Aloth isn't a goody two shoes, and that's about as much of a non-spoiler as possible about his messed up history. Hiravais often comes across as rather murderous. Yeah, Eder, Pellegina, and Sagani are more or less sympathetic characters and 'good' guys. That said, I do like grey and dark characters. I like characters of convenience whom you may loathe for whatever reason, whether too 'good' or too 'bad' depending on your tastes, who end up in your party because they really are just that good. The NPCs seem to be more or less the right balance to me, but I suppose they could lean it more the other way in any possible sequel. As long as the writing is good, I'll enjoy it. Hell, I like Durance and he's a ****.

  7. I don't mind an arena in lore or in the game. I just hate the idea that they dilute the story by having the PC get involved in some contorted quest line that pretends it makes sense that he's suddenly dropped other matters and joined the gladiator circuit. Unless, of course, they go completely all in and have the story revolve around a gladiator. Having some half assed tacked on arena in a game that aspires to serious story telling with a coherent story doesn't make sense to me at all. To clarify things, I have nothing against arenas in a sandbox game, but that's not how I see Pillars and I'd prefer the story not go that way in Pillars 2.

     

    To further clarify, I think having NPCs involved in the arena or having the story talk about an arena is just fine. I don't want the PC to be a gladiator, suddenly drop everything to somehow dabble in gladiatorhood, or through some ridiculous plot device become embroiled with a gladiator story line.

  8. Get rid of companions like Eder and have squires? lol I honestly can't figure out if your post were serious, ironic, sardonic, or what, Ymarsakar.

     

    I actually like the stash in some ways, but it was one of the hardest aspects of the game for me. However, as much as I liked some of the Ultima games, I don't like all of the tedium entailed in some of the more elaborate inventory schemes. If I had to choose between having a teleporting squire and the stash, I'll stick with the stash. The strain on the credulity isn't any greater and I like having companions like Eder. If the argument against the stash is, "I liked [game x] better!" then I would suggest playing the other game. I don't know what they're going to do for the next game, but I haven't seen a suggestion so far that's any better than the stash other than maybe a strict weight allowance approach and, the more I play the game, the more I'm leaning towards the stash.

    • Like 1
  9. They made a reasonable decision based on what they wanted and what they thought would be most acceptible to the greater portion of players. There is simply no way they wouldn't have someone complaining about something and they didn't want people doing what i always did in these games, which is fillilng up and making multiple trips. If they didn't implement the stash they way they did, I wouldn't have minded. In fact, I would have preferred it that way, but that's just how it is. Personally, since this is all about nit-picky beefs, I still don't like the whole "Might" idea. It still strikes me as dumb. Make it Prowess or something.

  10. Just toggle to take the joinable NPCs from level one and I honestly don't think there's a problem. The game, at PotD difficulty, is not so burdensome, even at early levels, that you can't succeed. I have all the joinable companions with whom I've made contact and we do just fine. However, the only exception is that I really hate not finding everything. So, I always try to make my conversation skills on my main best, but something has to give and I need high mechanics on someone, so I did create an adventurer because you can't really get max mechanics on anyone else that makes any sense until too late for my tastes.

     

    That, and here's where I admit something shameful, weird, and kind of pathetic, but my main character is named after my wife and I created a thief NPC with my name so we could adventure 'together.' I know I know. It's just sad, but I like it that way.

    • Like 1
  11. It's weird, but I agree about the idea that failure should be a consequence, not a game ender and yet I disagree about the stash. That's the way of things. I think the way failure works in these games encourages reloading rather than exploring what those consequences mean in the long run. Sometimes, failure leads to understanding that yields greater success. If there were one argument that the 'no saves' crowd has in its favor, it would be that continuing the story after a failure, like setbacks in real life, can end up in something transcendent. Inventory, however, is never transcendent for me. Different stroke for... you know the drill.

     

    I will say something that I find both strange and humorous. I've read one novel and one short story by Conrad, and I enjoyed them. Now, because some dude up above links a video, now I'm compelled to read The Duel. Forums are funny that way.

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