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Lamppost in Winter

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Posts posted by Lamppost in Winter

  1.  

    In my observations, the answer typically boils down to: "If <function x> even exists, I will be unable to control myself from abusing it, even to the detriment of my own gaming experience". Theres no debating with that. :shrugz:

     

    This is an observed and documented behaviour that People Will Do That. They will actually feel bad about doing it but they will also feel bad about knowing a way to do something that is better and not doing it.

     

    You can sit there and shout "just don't do it" all you want but that doesn't change anything on a population numbers level. Human nature is human nature and you can't argue people out of it.

     

    If as a developer you know about degenerate game mechanics and you know about this behavioural trait that people have what are you going to do. Change it. Changing it is the only reasonable option.

     

     

    Good video on this topic:

     

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  2. Yes, you advance through power levels faster and therefore get the higher level abilities earlier. But you also get access to abilities of Power Level 8+9 - multiclasses don't.

     

    I think you misread my post; I was asking if there was much point in choosing a Rogue, Ranger or Barb without a subclass over a Assassin, Sharpshooter or Berserker if you played those classes more or less "traditionally". To me those three subclasses strike me as "the base class, but better", and the drawbacks don't do much to make the base class more attractive.

  3. You don't have to have any ability hotkeyed. When cheats are enabled, Q, K and a couple of other keys I can't remember will trigger instant damage (25% of target health for Q, instant kill for K) on the moused over target. Problematic for me since Q is my favoured hotkey.

    Nice for clearing encounters quickly, but I think targets killed this way don't net bestiary XP unless you do the killing blow with regular attacks/abilities.

  4.  I like both the incoming Crit>Hit or Hit>Graze conversion or Recovery reduction for Swift. If it came down to it I'd choose Recovery reduction for Swift and maybe give the Crit>Hit>Graze conversion to the Corageous (the tier 3 immunity to Interrupt bonus is of questionable usefulness and it would be nice to have a nice defensive buff for Resolve).

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