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Rinkata Kimiku

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Posts posted by Rinkata Kimiku

  1. More tests and logs, because I think one luck is not enough to solve this problems.

    Game client was checked by Steam. No problems found. No files loaded.

    Video driver updated to last version and PC rebooted. DXdiag attached to this post.

    Game language is set to English in game menu.

     

    Test 1. Attempt to clone "B" chant. English locale.

    1. Start game and load save posted above.

    2. Check Kana: Chant "B" is active, two "C" chants are present.

    3. Dismiss Kana from group. Enter building to change location.

    4. Recruit Kana back to group. Nothing changed. So "Just do it TWICE" lol.

    5. Dismiss Kana from group. Leave building to change location.

    6. Recruit Kana back. "B" chant is cloned successfully.

    7. Exit game.

    Log: https://drive.google.com/open?id=1t02lRMBBoijM0_H7XH2D787glmtWnbTT

     

    Test 2. Attempt to clone "D" chant. English locale.

    1. Start game and load save posted above.

    2. Check Kana: Chant "B" is active, two "C" chants are present. Set chant "D" to active state.

    3. Dismiss Kana from group. Enter building to change location.

    4. Recruit Kana back to group. Nothing changed. So "Just do it TWICE" lol.

    5. Dismiss Kana from group. Leave building to change location.

    6. Recruit Kana back. "D" chant is cloned successfully.

    7. Exit game.

    Log: https://drive.google.com/open?id=1Id6uiwYtjNDor_e7uAaog9y1vHnXSFRZ

     

    Test 3. Attempt to clone "B" chant. Russian locale.

    1. Start game and set game language to Russian in game menu. Load save posted above.

    2. Check Kana: Chant "B" is active, two "C" chants are present.

    3. Dismiss Kana from group. Enter building to change location.

    4. Recruit Kana back to group. Nothing changed, hmmm. Ok "Just do it TWICE!"

    5. Dismiss Kana from group. Leave building to change location.

    6. Recruit Kana back. "B" chant is cloned successfully.

    7. Exit game.

    Hm... for some reason it works with "Just do it TWICE" magic for Russian locale too now.

    Log: https://drive.google.com/open?id=18z3GSOu9k8W2yWQK9XI_iBXv3oAwLSui

     

    Test 4. Attempt to reproduce glitches I encountered and described in first post while tested chant "D". Game was set to Russian locale in previous test.

    1. Start game and load save posted above.

    2. Open chant editor. Remove names on chants "B", "C", "D'. Close chant editor and set chant "D" to active state.

    3. Dismiss Kana from group. Enter building to change location.

    4. Recruit Kana back to group. Go to chants editor. Chant "C" now have name "Ranger" and cleaned up to have only one "Sure-Handed Ila Nocked Her Arrows with Speed" phrase.

    5. Dismiss Kana from group. Leave building to change location.

    6. Recruit Kana back. "D" chant is cloned successfully. Editor state looks same as on step 4.

    7. Exit game.

    Log: https://drive.google.com/open?id=1_M6yq_TehpjAX60IedSzFyuyEfDJ8JBy

     

    DxDiag.txt

  2. Conclusion.

     

    It seems that "March of the Kamoa" and "Arrows of Minoretta" or "Minoretta's Arrows" (still don't know exact name for English locale) both designed to be initial names for initial chants when player first time meets Kana. But while "March of the Kamoa" is set as default name and cause less problems, "Arrows of Minoretta" set differently. It seems that this arrows were designed to be chant "B" - a second predefined chant, but, after some might be dirty edits, they became chant "C" and cause more problems. Also arrow's name is given by a different way unlike "March of the Kamoa" and that cause even more problems. Or connection between chants "B" and "C" happens because I set "Sure-Handed Ila Nocked Her Arrows with Speed" phrase to chant "C".

     

    Cloning is might be a harder problem. It seems classes for chants might be set to singletone pattern or something like that to avoid cloning at all. But I don't know exact code so it is hard to tell how things goes in real.

     

    Therefore, I wish you the best of luck in unraveling this tangle.

  3. Important note.

    If you read opening post of this topic already, please read it again, because it was heavily updated while I did more and more testing. I want to provide You with as much detailed information as possible to make clean understanding of problems listed above. Also this problems might be related to other problems that cause chants to stop chanting at all.

     

    And I hope that "Just do it TWICE" will be Your corporate meme in every testing process from now on. 😄

  4. Chant glitches are still in game and they happens VERY OFTEN!

    But here it is, I have a screenshot, savegame and some explanations here.

    So finally, You will be able to reproduce at least two problems related to that ugly situation.

    So, please, excuse my English, I am doing my best though and let's get started.

    F1hRqpb.jpg

    Game version: v3.7.0.1318 PX1 PX2 PX4 -steam

    Game was started and played with Russian localization.

     

    Explanation.

    1. I retrained Kana, made new chants and named chant "C" as "Ranger" and chant "B" as "Fearless", chant "A" name wasn't touched.

    2. Removed Kana from group, quit the game.

    3. Launched the game, loaded last save, recruited Kana back into group, jumped to few locations and then noticed Kana's bar.

    4. Kana now have two "C" chants into game interface. Chant "C" marked as active is named as "Стрелы Миноретты" and another one "C" marked as not active is named as "Ranger". Chant editor on chant "C" shows name "Стрелы Миноретты". So it was autochanged at some moment from my "Ranger" to "Стрелы Миноретты".

    "Стрелы Миноретты" is Russian localization for something like "Minoretta's Arrows" or "Arrows of Minoretta", but I haven't found anything related to it on English wiki pages. This name is automatically assigned (for some unknown reason) to chant with "Sure-Handed Ila Nocked Her Arrows with Speed" phrase at first place. I haven't touched chants when I encountered this problem this time, so You can check all of this in savegame posted below.

    All "B" chants on screenshot have equal names "Fearless", which I set at the same time as I set name "Ranger" for "C" chant. My game language set to "Russian" and yes I have used English names for chants such as "Fearless". I thought that would help me to avoid that glitch, but... no, it doesn't. I told You at the very beginning of this post that this glitch happens very often.

    Savegame file: https://drive.google.com/open?id=1XYUQN-TQ9DCJ_Ugld0E5-BzyStSvrN0D

     

    So then I tried to reproduce the problems described above from this saved game and looks like I found the core of this.

    1. So, I quit the game.

    2. Launched the game again and loaded that save I have posted above.

    3. All "B" clones are gone, but two copies of "C" chant with different names (one active and one not active) are still present.

    Nice, at least one problem is still in place. You may load game in English or not English localization it will be here anyway (tested with English and Russian localizations).

     

    So, how to reproduce that "B" chant clonalization from my savegame. Best way is to:

    1. Remove Kana from group.

    2. Move to a different location. That building behind group members is ok, so just click on doors.

    3. Go back and recruit Kana back to group.

    4. Tadaaa "B" chant now present in two active icons.

    5. Do it again from step 1 to step 4 and Kana will have three active icons of "B" chant and so on.

    IMPORTANT: Game language must be set to something different from English (tested with English and Russian localizations). This clonalization is not reproducable if game language is set to English (Just do it twice for English locale).

     

    Chant "D" was also touched at the very beginning of this and named as "Fire". It looks nice at first moment. But after those tests listed above,

    1. I set game language to Russian.

    2. Set chant "D" as active and removed names on chants "B" and "C". Their default names were equal at that moment "Пример распева 2" which is "Sample chant 2", yes, both "B" and "C" stated as "2".

    3. Did steps 1-4 from "B" chant testing (dismiss Kana, enter building, leave it, recruit Kana back).

    4. Chant "C" problem with double icons is still in place but they both inactive now, and chant "D" started to clone itself instead of chant "B".

    Also in chant editor, chant "C" cleaned itself to have only "Sure-Handed Ila Nocked Her Arrows with Speed" phrase and autonamed now as "Ranger"... Pure magic. o_o

     

    Update: chant "D" default name is also "Sample chant 2", tested both in Russian and English, just cleaned names on "B","C","D" and they all named as "Sample chant 2" in English and "Пример распева 2" in Russian.

     

    So, chant "C" has connection to chant "B", something definitely wrong with that chant (Please, note active icons for chants "B" and "C" at the game load of savegame posted above). Chants "B" and "D" have same cloning problems. So what about chant "A"?

    Chant "A" default name is "Марш Камоа" which is "March of the Kamoa". It is named as "Марш Камоа" in savegame listed above. Remove that name and it will be "Марш Камоа" again while game language is set to Russian. Renaming works perfectly and no cloning issues. I made it active and did steps 1-4 from "B" chant testing - no problems...


    Update. I have broken chant "A".

    1. Set game to Russian, and load savegame posted above.

    2. Open chant editor and set name for chant "A" to something like "asdasd" and make it active.

    3. Do steps 1-4 from "B" chant testing (dismiss Kana, enter building, leave it, recruit Kana back). Just do it TWICE.

    4. Chant "A" start to make clones of itself.

    So yeah chant "A" has some protection, lol, but can be broken also.

     

    Update. Chants "A", "B", "D" can be cloned even when game is set to English. That "Just do it TWICE" works against English localization.

    Attached output_log.txt made for testing with English locale. "B" chant was successfully cloned.

     

    Well. It is 2019 now, I know. Few years have passed and Deadfire hits place long time ago, but I still love that game. So, well, I hope You Obsidian guys will finally fix that glitch, because it seems that it is possible now.

    output_log.txt

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