hugeheadliang
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Posts posted by hugeheadliang
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I've bought the best hull and sail way before The Coming Storm quest started and now I cannot advance the quest by myself. Don't want to meddle with those stupid factions anymore...
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This is currently happening to me aswell!
Now I am trying to figure out how to get out of this mess. Problem is, a quest will get canceled when you fight your way through the fort and then the try to get past the gangster gatekeeper once you reach the undercroft from the opposite site.
He will start his normal dialogue, but immediately becomes hostile before the dialogue starts and will then attack your group afterwards, even when you agree to go away.
I tried to confuse the thugs via spell in order to sneak past them but it didn't work.
Now I try to find another way out of the gullet or I think I have to live with the decreased rep from killing these people.
Btw, I managed to sneak past everyone in the hidden fort/vault.
You can easily sneak through undercoft without triggering anyone, simply using the rope and avoiding talking to the thug on the other side.
However, the few thugs in delver's row seem to be unavoidable. Killing them won't cancel any quests, though you'll receive -3 reputation in delver's row. Make sure don't accidentally hit any npc like I did...
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Even Taerna started to attack me after I attacked Harker... seriously I was just trying to free her from her debt...
Btw cannot let teammates negotiate for me in a situation like this feels absurd as well. Eder/ Xoti's (my diplomats) money is no different than mine...
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I've fired at least 20 cannonballs at 35% hit rate and all of them missed. The possibility of this is lower than 0.02% so I guess something must be off...
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Is this intended or a bug?
Example: a random encounter in the Gullet where you help a girl named Kusi fighting monsters. If you charmed one of the mobs it will attack Kusi and turn her into hostile.
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Don't want to come here again...
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Was exploring the Gullet, went to Old City Ruin and found the entrance to Undercroft. Continued exploring then suddenly everyone started to attack...
Btw, cipher's whisper of treason seems even more broken than before. A 30sec stun effect in the worst case...
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it seems specific elemental damage reduction doesnt matter at all.. maybe immunity can block the second damage but i cannot find a easy way to examine it (conjure blight is combat only wtf)
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It says +25% burning damage, but how is this damage interacting with the damage reduction? It did not change the weapon's damage type and I noticed only one damage in the combat log, then how does the different element matter..
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Multiple options exist;
Go to Tavern and remove them.
Execute them and they will no longer take roster space.
Bring up console and use: ManageParty (same as tavern use)
You can also bump up the max adventurer slots to 128 with iemod
didnt notice the option to remove a henchman in tavern, where is it?
It seems IE mod for 2.02 hasn't released yet QAQ
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Most dps is the ranger.
How can a ranger match the dps of a cipher or rogue?
If you are high level, I suggest using paladin and chanter as tanks. Fighter, monk and barbarian are tankier but they lack the versatility of paladin and chanter.
In my opinion, a good party should have 2 front line tankers, 2 second line casters equipped with hatchet and shield (wizard sucks so use a priest and a druid here) 2 3rd line damage dealers with 3 con and 3 res ( 2 ciphers would be good. lots of cc and huge damage output)
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It is possible to scale up the final fight; you should get the option upon jumping the pit. I got it but I was level 14.
Would be strange, however, to leave 13th-level characters out of it.
I already chose "high level", the encounter was still not challenging at all..
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by saying "dismiss" I mean firing them permanently, not leaving them at the stronghold.. there is the stupid 8 adventurer limit
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If we can let our premade buddies leave whenever we want, why cant we dismiss these henchmen..
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Well, you are level 13, and the final boss was originally supposed to be doable at level 10 or so. That's a pretty big factor.
So the high level option was not added at 2.0? I thought it was for lv13 or lv14 characters..
Perhaps the design of the final battle as well is to blame, there are only 2 "adds" that's not much for a "tank" to take care of. Also the fact that many of the high end boses are not immune to cc makes these fights more easy. Higher resistances, DR, more immunities either to elements or type of damage etc we need more of these things. A solution for the player would be to either go there with an under level party but most of us don't really like that since we want to reach the maximum potential of the character or go there with a poor balanced party without optimizing stats/builds etc again something which most of us won't do since by nature we strive to do "the best we can". So in the end I believe at least for PotD difficulty the bosses should be 1-6 levels higher than the max level allowed for players in this case 15-20 level boss(depending on wether he has adds or not and how many) vs 14 level player with extra unique abilities and more immunities, all this only for PotD of course.
Agreed. Bosses should have some resistance to cc, maybe half the duration or something.
btw, is there any ways to lure the xaurips around the adra dragon separately? I could kill those tree men first, but the dragon always came after the xaurips..
It was possible
https://www.youtube.com/watch?v=ewxtIFixUb8
and most likely still is.
ty. will try later
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Potd, high level, still won the fight easily. Compared to adra dragon who wiped my whole party with a single breath.. (1 lv12+ 5lv11 at arda fight, 6 lv13 at final boss)
btw, is there any ways to lure the xaurips around the adra dragon separately? I could kill those tree men first, but the dragon always came after the xaurips..
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Completed the bounty long ago. I always loot all item to my stash and as I must have picked the head to complete the bounty, if the bow drops I must have picked it as well.. But I cannot find the bow anywhere.. have not done any selling for a long time, checked every character's inventory, even checked every merchant but still no result..
Where the hell is Ukaizo? Is the quest bugged?
in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Posted
So all I need to do now is to go to the top right area? Well, the quest does need more hints...