pukoid
-
Posts
7 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Posts posted by pukoid
-
-
Thank you!
Uploaded both files at http://rghost.net/6KXfmLT8Y
I think thread named like "Missing draining.unity3d and spirit_bane.unity3d" worth to be pinned at top in Announcements and News or this Technical Support branch.
-
Game version was 2.02.0749 PX1
Downloaded GOG updates:
4a1f627a0b9208867616f9beea97444e *patch_pillars_of_eternity_2.6.0.12.exe
69f30eb0f328f24d11adc390ab9571a8 *patch_pillars_of_eternity_the_white_march_part_1_2.2.0.12.exe
Update patch_pillars_of_eternity_2.6.0.12.exe writes in patch_log.txt
Pillars of Eternity patch log File not found (for patching): d:\games\pillars\PillarsOfEternity_Data\assetbundles\prefabs\objectbundle\spirit_bane.unity3d
Update patch_pillars_of_eternity_the_white_march_part_1_2.2.0.12.exe throws no error.
Updated to 2.03.0788 PX1, game runs without visible glitches.
-
It happens with ewery building smaller than screen.
When you enter a small building camera zooms to get screen adjusted to building size. And you can't zoom out. When you exit this building zoom level remains "big" - as it was in the building, not as it was before entering.
It was always since 1.0x versions AFAIR.
-
Installed both patches from GOG
patch_pillars_of_eternity_2.5.0.11.exe
patch_pillars_of_eternity_the_white_march_part_1_2.1.0.11.exeVersion 2.02.0749 PX1.
Loaded game and there is invisible NPCs in everywhere in Elms Reach!
Saved game: http://rghost.net/7NWYQl5T6
And DR still display incorrectly!
-
Is incorrect DR fixed?
It was never bugged. It's fine in your screenshot too.
I think he means the discrepancy between the listed DR of an item found with +DR enchantment vs one without it that is later enchanted by the player. It's only a label problem, but it's still a problem.
When you find an item with a +DR enchantment on it, the enchant's +DR is factored into the item's 'total' DR.
When you enchant an item with +DR that did not have it upon being obtained, it is not factored into the item's 'total' DR.
Basically, it's factoring it in one case(items found with +DR) and not in the other(items found without it).
Exactly!
I clearly remember that DR was displaying properly in pre-2.0 versions. In 1.05/1.06 totals were displayed with all bonuses, and if item has pre-built or manualy enchanted XXX-proof +3 it was always added to corresponding resist value or displayed as separate vlalue.
-
Patch v1.3.7.1.1411 is Live
in Pillars of Eternity: Announcements & News
Posted
Will Deadfire Arbalest be fixed?
https://www.nexusmods.com/pillarsofeternity/mods/171/?tab=description