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globalCooldown

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Posts posted by globalCooldown

  1.  

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    I got this last night and I'm really proud of myself.

    Thanks to playing on Easy, an absurdly high Resolve to talk my way out of fights, and coming to the final fight with way too many potions and scrolls, I was able to finish while resting only seven times.

     

    So it's not just all me tooting my own horn here: anyone else planning on attempting this achievement? I'd be more than happy to share advice.

    • Like 9
  2. No idea when the first association is. To be honest, I didn't figure it out for an embarrassingly long time. I didn't even find the Thieves' Hideout first playthrough, and there was no opportunity to ask derpy questions.

     

    Which there should be the option to, by the way. Your character is a foreigner who has absolutely no reason to know what Dunryd Row is.

    And even if that weren't the case, you should still be able to ask derpy questions that your character should know the answer to. A Watcher from Aedyr can still go up to Aloth and ask what the heck their own homeland is.

  3. Some sneakiness can bypass some of the bloodshed in Rymrgand's quest, but a totally bloodless resolution requires that you solve the quest in a way that displeases Rymrgand, failing the quest.

    Wait, really? I was able to sneak my way through Rymrgand's quest, pass some dialogue checks to convince people to leave, and successfully complete the quest as Rymrgand asked without killing anyone. You might just need a high Resolve?

  4. Good night, sweet mage. May flights of huge damage numbers sing you to your rest, and may your next turn on the Wheel not end so abruptly.

     

    On a mechanics note, 500-something damage is typical of a high-level character's *full* health. If Aloth was in the yellow going in, there was no way he was going to survive that.

  5. Going to have to agree to disagree. Games need to cater to more than just niche players; that's why games have things like, say, difficulty levels. So hardcore gamers have something to chew on, while normal folk can enjoy the story.

    For fantasy games with dragons in general, making an encounter with a dragon is an easy way to deliver a spectacular, yet tough battle. If you go in on autopilot, mass WILL win over class, so it forces you to play smart! And your reward is a feeling of accomplishment and empowerment from outsmarting such a terrifying and colossal beast.

    The strategic angle is vital. If bigger was always better, people would be playing with entire custom parties of aumaua. And that's boring.

    In Pillars of Eternity in particular, you're able to talk your way out of every single dragon fight. So if the dragon fights really do give you trouble, and you don't want to cheese the fights via forum tricks, just try being a diplomat!

    • Like 1
  6. Ditto what everyone else is saying. There's no reason not to stick some stuff on your weapon if you have room for it! And if you run into enemies where you need to exploit damage type weaknesses to win, you'll benefit more from cheesing it up with spells.

    Durgan refinement makes some seriously ridiculously good weapons, and doesn't cost any enchantment slot dealies. The tradeoff is, you've got to get yourself those Durgan ingots. Which can be tough to find.

     

    As for Tall Grass, I'm partial to the enchantment that makes wild Pokemon come out of it. ;)

    • Like 1
  7. Generally, yeah, please prioritize reactions to existing kith races.

     

    But if you WERE to have a non-kith companion, you could make a strong case for vithrack. Vithrack have natural cipher abilities, and ciphers can disguise themselves with a "caul" that makes other people ignore them. Just look at Grieving Mother.

     

    If your party member has a caul, people are gonna ignore them, even if they're a freaking spider-monster.

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