There is a Possibility of a Pen and Paper Project Eternity RPG in Pen-and-Paper Gaming Posted April 9, 2016 What are some ways that a tabletop adaptation could preserve the spirit in which the game's systems were designed, without becoming too complex to actually play without the aid of a spreadsheet? It's tricky, I'll give you that. Especially making every single point you put into an attribute meaningful, and especially when you're working within PoE-the-computer-game's attribute system. The way I did it in the PoE tabletop homebrew I'm writing up (yeah that's me, plugging myself), benefits from increasing an attribute are staggered out. Like, Resolve influences Deflection and Will, right? So you put one point in, you get a boost to Deflection. You put in another point, this time you get a Will boost. That kind of "staggered". Still sucks that we're not going to get an official system, though.