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Posts posted by Mocker22

  1. I think that the OP brings up a very good point, that people will normally pick a specialist wizard based on what spells they will give up. For example in BG2 you almost HAD to pick Conjuror. You only lost Divination which you priest easily handled. Anything else was debilitating, but who wants to have one less spell per level?


    I'd prefer to see either less downside...or more upside to the specialization. I think PoE 1 did an AMAZING job of giving wizards soooo many spells that work good. I feel like PoE had the best Wizard class I've seen in a very long time because they are so incredibly versatile. Want to wear armor and tank? Sure! Wanna nuke like crazy? Sure! Want to be tricky or have tons of CC? GREAT! It was so much fun to experiment.

  2. Hey guys, coming back to PoE after a long break and decided to play a ranger using hunting bows. Wanted to get opinions and facts on a few things to help me finish off my build.


    -Vicious or Swift Aim - Rangers have crazy accuracy already but does the increased amount of crits and the extra dmg from Vicious outweigh the increase in attack speed, especially when considering twin and driving arrows? Heavily considering the doemenels quest line as the crit dmg seems to be the best of the three options for a ranger, and incidentally I've never done them before. 


    Also just curious how these two modes will work with penetrating shot....not too keen on the idea of -40% attack speed.


    Outlanders Frenzy - Attack speed works on ranged, right?? (IIRC you can now take outlanders and apprentice sneak attack both right?)


    Trying to decide on how high to bring intelligence also, more time on wounding shot and stunning shot doesn't sound bad butttt......I'm gonna have Hiravas and I'm just not worried about keeping DoTs up, and won't stunning shot just reapply when I hit the mob again?


    Thanks all, I'm sure I'll think of more things to ask.



  3. I'd go with Drawn in Spring and Unlabored for pure dps. The Firebug proc is really something else for adding total dps. If you don't care about the AoE then two Drawn in Spring would be great.


    If you want to go with Daggers imo have two sets. Double Drawn in Spring for extreme badasses (i.e. dragons) The DoT will really pay off in longer fights. For big mobs use Unlabored and March Steel to hit zero recovery and the proc can be great versus big mobs.


    Also these attack speed calc have not been using Gauntlets of Swiftness for another .15 multiplier. Don't forget about those if you really want to get to zero rec and still have some armor.


    IMO none of the Stilettos are good enough to use as a main weapon setup. So many better options for rogues.


    It is a shame that wizards are a liability to the grp 80% of the time cuz he isn't casting spells like a wizard should but just shooting his weak pew pew rod while the rest of the guys are laughing at him. The "spell mastery" is a joke, one spell per encounter? :|


    I like the missile spells coupled with penetrating shot to take down the dangerous opponents early, but they work as scrolls too on any other class!


    Wizards and druids are hands down the most underwhelming classes in this game.

    Really depends on the playstyle preference. If you're the type that does the RPG beginner's mistake and conserve everything to the end, yeah they can feel like a liability. But if you're willing to go through their resources in most encounters, you'll find they have a huge edge over the other classes. I myself am very trigger happy with spells, so I find my Wizard usually dominates in overall efficiency.


    Druids are a little underwhelming though, since all their best spells are congested in 4th and 5th level, so it does feel like they have less casts than a Wizard at times.


    I find that druid spells just tend to be less straight-forward than a wizards. Wiz you just look a spell and go "yay a nuke" or "this'll stun em"


    I feel like Druids are a bit more intricate to learn to maximize but I'm really starting to love them.







    Mocker, I don't like the idea of depending on Stalker's Link for one's accuracy.  Oh, it's nice to have once in a while, but there WILL be times when the Ranger and his pet will need to engage separate targets for the good of the team.  And in those times, it'd would be really nice if the Ranger could actually hit stuff without needing the pet's assistance.




    BTW, what is this Flick of the Wrist thing that people occasionally talk about?  I take it that it's a WM1/2 thing, but beyond that I have no idea.





    Flick of the Wrist is +4 accuracy to daggers and stilettos, you get it by winning games of Orlan's Face knife tossing at the inn in Stalwart. 


    If a Ranger with base 10 Perception (not counting any bonus from resting or equipment) with their highest base Accuracy can't reliably hit then every class will be missing and anything besides a Monk or Fighter (the only other high base accuracy classes) will be whiffing like crazy. Another +4 accuracy from a 14 Perception won't make that big of a difference.


    Plus we're talking about a melee Ranger, double teaming an enemy is the whole point of the build. You need to double team to get Stunning Shots which stuns on every hit, and once stunned you get another huge accuracy boost;  Stalker's link for additional accuracy;, applying a DoT to activate your pet's +50% damage; to activate flanking for more accuracy and to activate sneak attacks for more damage. Unless the pet is dead you really want to attack the same target.


    If an enemies deflection is that high then the team would be better served by debuffing the enemy or buffing the team. Having a high Perception is great but you just run out of stat points and something has to be left at base 10. I'd never dump Perception below 10 but sometimes you can't afford to raise it.


    Excellent points Sir! :)


    By using dagger and getting Flick of the Wrist that's essentially 9 points of Per. Not to mention the ungodly ACC buffs priests have. The idea behind the melee ranger in any variant is double teaming. + Flanking helps your ACC right? Really the ranger is only doing marginal damage but combined with the pets dps you'll probably still lead the group and be fairly tanky as well. I would probably use this char as a third "off tank" and have two big beefies up front. The ranger would have enough dps for me to not feel like I'm giving up much by running three tanks. Also with Swift Aim I think you could hit zero recovery( at least with vulnerable attack off), maybe even without pumping dex.  and with Drawn in Spring that will result in quite a lot of dmg. And by using one of the Wounding weapons you actually would want Wounding Shot's duration to be short so you can totally dump int to become more tanky. Low Int wouldn't even be so bad for Stunning Shots if your attacking fast really just need to lock down the one mob.


    God I think I talked myself into rolling a ranger. Think I might go ranged until I can get Tidefall and respect to melee though. I really got no problem with respeccing a couple times and changing around stats, etc.


    If you want more of a Minsc character make a melee Ranger. Look at Boereor's Riptide build.


    Might 18 - more damage

    Con 11 - little bit of con

    Dex 18 - more speed

    Per 10 - base

    Int 3 - avoid any duration based abilities

    Res 18 - more tanky


    Use a war pig (boar), a wounding weapon (TideFall greatsword), take the damage adds for the pet, stunning shots, swift strikes (works with melee). The pig will hit like a truck, work as a team and obliterate foes.


    He may hit like a truck ... if and when he hits.  That low of a PER isn't so good. All the Might and Dex in the world means little if you can't actually HIT what you're aiming at.  At a minumum, I'd drop DEX to 14 and raise PER to 14.


    As Kdubya pointed out it might not be such a problem with the rangers accuracy bonuses.


    You could also do a similar build concept with Drawn in Spring which would get you +5 ACC from dagger and +4 from Flick of the Wrist. Use Little Savior for a massive defensive boost.

  7. Well Hours of St Rumbalt would be the go-to for crti dmg on a 2her right? Which is a great version of this build. But I think that zero recovery is very difficult / impossible to achieve without the attack speed bonus on BotEP. Not sure.


    Also, even with BotEP if you side with Doemenels, Durgan it, get Dungeon Delver, that's still 120% dmg per crit....and you crit a crapton. BotEP will normally be better dps over the course of an entire fight but if you love big numbers(I get it!) then go Hours.


    P.S. Man I'm struggling to get BotEP right now....I might need to come back later on my fighter. Think he is level 9 atm, maybe almost 10 and paths is starting to whoop me around a bit.

  8. Ya supposedly in 3.02 Bash and the proc on shields is going to work with carnage. If so I think a barb with Unlabored blade and dragon shield would be fun....great AoE dmg and should be tanky.


    @Crucis....I definitely disagree...carnage is what makes barbs unique, without it they would be bland and too similar to a fighter imo. It would have to be a total revamp of the class and if Frenzy was the focus they would need to make it stack with other buffs or be very unique somehow.

  9. Love it man. Huge Glen Cook fan. (If the name Mocker doesn't give that away)


    I prefer the books of the north so I would leave out Uncle Doj. I feel like Raven and Silent would be the ones you would really want to get in. Just depends on what "era" you want to go with.


    I have a hard time thinking of Lady as anything except a wizard, but again it depends on what time period in the saga.

  10. I think Obs has finally done a great job with this. Every class can be built powerfully and be enjoyed if it suits your style.


    I think that two things people tend to miss are....


    -Most classes have multiple different playstyles that are equally viable, i.e. ranged or melee, etc. That is very amazing imo that Obs managed to make so many options viable.


    -Not only do all 11 classes feel generally well balanced imo, but I think it is impressive that they managed this with such diverse classes. There really is a playstyle for everyone imo.


    If I had to pick 2 classes that are a bit underpowered I'd say rogue, because they are just so damn hard to play and max out dps, and Barb simply because they start so slow. Takes some levels and seriously good gear to overcome their starting weaknesses....but they can be great.


    A well-organized sticky would be enough, imo; broken down by class, with builds for each class in alphabetical order and with a brief, one- or two-line description of what they do.


    One other thing to think about would be indicating release version/DLC expansions. One of my biggest issues looking through old forum posts is trying to reverse engineer what version the author was on when they wrote the build.




    Definitely need to have only currently relevant builds in the thread. So many new members start searching and find horrid advice cause it is outdated. Doesn't need to be based on the patch # but we could just only put in builds that are still viable or have been updated.

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