Favorite Tank Builds in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!) Posted August 12, 2018 · Edited August 12, 2018 by Mocker22 Since you want it to be pirate themed, have you considered a streetfighter swashbuckler tank? An Unbroken/Streetfighter, who'll swap to sword and board only in extreme need, but dual wield most of the time? It suffers more damage than "ultimate tank" builds but tanks quite nicely for all of that. The idea is to 1) get as many engagements as possible via fighter+rogue skills and equipment and use of the rogue's Persistent Distraction to make everybody engaged distracted and, hence, flanked, 2) punish disengaging enemies exceedingly through high penetration attacks that additionally are likely to crit, and 3) attack frequently due to the swashbuckler himself being flanked most of the time (and occasionally bloodied), 4) convert misses, grazes, hits up to next better tier Weapons to aim for: MH: Kapana Taga - gives +1 engagement (+2 upgraded) and scaling damage based on number engaged OH: Stalker's Patience - spear modal gives +1 engagement; increased damage to flanked targets scaling with stealth, or alternatively the spear Mohora Tanga scaling damage and penetration with survival OH a shield (activating the +1AR from Unbroken) when you feel the need to be as tanky as possible. Alternatively if you want to get the +1 AR bonus from unbroken all the time do so and take the shield ability rather than dual wield. The only real problem with this tank is that there are so very many fighter and rogue passives that support that tanking style, that it is easy to end up starved for active abilities. I never really thought about Streetfighter/Unbroken - I guess I'd been in the mentality of stacking Deflection as high as possible with Trickster to use Riposte. The whole being starved for active abilities thing is a bit of a downside though. I also don't really like the idea of dual wielding a club and a spear - it seems kind of silly. Ending up starved for active abilities is what the respect button is there for. If one wants more active abilities it is a question of making hard choices. To be fair, that's also the case for the Unbroken/Trickster you mention in the first post: the issue is that the fighter class, by itself, has nearly enough useful passives in the first 7 tiers to use all skill points from leveling to 20 when building a tank (though admittedly that's including the +10 to individual defenses passives), and the rogue adds even more, so when using a fighter/rogue combination (of whatever subclasses) to build a tank there'll always be some hard choices to make because there are so very many good options, both in the split between active and passive abilities and in the choice of actives and passives. E.g. absolute minimum: Fighter actives: Disciplined Strikes (2pt), Guardian Stance (2pt), Refreshing Defense (2pt) Rogue actives: Escape (1pt), a good full attack with +10 accuracy with upgrade (2pt) This is the bread and butter. But you'd really like Unbending, possibly upgraded, and though Escape allows repositioning Charge would be quite useful too... And as for rogue, there are lots of options if you want to go further. Remember that Escape breaks engagement, which is not desirable for a tank in most situations. This is more viable if you have a differnet main tank and just want to be an off-tank dps. Charge would be better for mobility imo, but as you pointed out, fighters can burn Discipline FAST. You said you wanted to set up the fight, which to me means main tank. Just make sure you have a clear objective imo.