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Gary1986

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Posts posted by Gary1986

  1. I custom made each character their own custom auto attacks so that they cast the spells and abilities I set.

     

    My question is this, due to me only doing this at end game, if I start a new game and set them with their custom attacks I made in the older game, will they use the non upgraded version of the abilities even though I have them set with upgraded versions of the abilities?

     

    Hope that makes sense, cheers

  2. I had plenty of random events in the player timelines I did before the 1.1 patch, two were imported and one was custom made using the timeline editor thing. However, this run, I'm doing a dev provided player timeline, the Berath one. Before the patch though, I could sometimes go long periods without a random event, but they were there.

     

    @everybody having problems: Were you using an imported timeline, a custom made one using the creator, or using a dev provided timeline? If it happens with a dev created timeline, that could help them narrow it down some.

    Custom made timeline using the creator

  3.  

     

    It is implied.

    You are missing the point of this thread. Read the description in the screenshot. It basically claims that it "procs confused on crit, unless it's a crit in which it will proc charmed". It makes no sense, that's why I'm asking if it's a bug or a typo.
    I did not miss the point.

     

    This was what the description means/implies

     

    1. Enemies attacks wearer of said shield

    2. The shield will trigger a counter on the attacker of the shield wielder as a attack which will cause confusion on the attacker

    3. The "confusion" counter attack does not land automatically but is roll against the defence of the attacker (should be Will in this case, but should check the log to be sure)

    4. If the confusion counter rolls a hit or graze, the attacker will receive the Confusion status

    5. If the confusion counter rolls a crit, the attacker will be charmed

    You are misreading the description. The description clearly states "receiving a critical hit has a 50% chance to cause confusion (upgrades to charmed on crit).

     

    Like I said it doesn't make sense, how can it be an upgrade from a crit to a crit?

     

    The description doesn't mention anything about hits or grazes.

  4. I really like how Tekehu looks with his Watershaper`s Robe on, so much so I keep it on him throughout the whole game.

     

    The question I want to ask is, is there any plans to make a unique version of Tekehu`s Watershaper`s Robe? If not, is there any chance I could throw in a cheeky request and ask if you would think about it?

     

    At the moment you can't even enchant Tekehu`s Watershaper`s Robe to make it go above Exceptional.

     

    Cheers

  5. Hi Gary1986,

     

    I do see this issue as logged but pending investigation. Would you be able to send me a save game and output.log so I can add this into the issue? It would help us with investigation.

     

    Thanks!

     

    -Caleb

    Hi.

     

    Edit: Heres my save

     

    http://www.filedropper.com/teutatesperikisoverlookdbdbc772-f227-4d75-a2d3-a8df19f8b9f5810908204

     

    Heres my output.log

     

    http://www.filedropper.com/outputlog

  6. To be clear, we do have a bigger patch that has been being worked on for about 4 weeks now that we're finishing up. These were just some simple / safer fixes we pulled over into the 1.1.0 patch to ensure we're still getting some improvements out in a timely manner. Most of these fixes in 1.1.1 were introduced in 1.1.0 (ex: change appearance window not scaling down to smaller resolutions) so that was the focus of this smaller patch for the most part.

    Nice one. When can we expect the big 1.1.1 patch in it's beta form for us to try?

     

    Cheers

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