Jump to content

JBrown247

Members
  • Posts

    7
  • Joined

  • Last visited

Posts posted by JBrown247

  1. You can not only pick your stories, but you can literally just kill virtually anyone in PoE and the Elder Scrolls. In TES, if you kill someone essential to the primary storyline, the game allows it to happen but simply prints an on-screen warning, "you just killed someone essential to advancing the main plot"

     

    Also, did you say that Fallout New Vegas is an example of non-linear story? cause...

     

     

    Repetitive combat + copy-pasted rubble + no significant story = boring waste of time.

     

    The exploration in New Vegas feels very repetitive and boring.

     

    The game does have a main plot, just that it's a bit slow to get going. The main driving force is finding your dad and fixing the water supply. As for everything being copy and paste, that's just the wonders of the gamebryo engine.

     

    http://forums.steampowered.com/forums/archive/index.php/t-2209561.html

    Only people who played FONV once or played multiple characters making the same decision would think that FONV is linear.

    • Like 1
×
×
  • Create New...