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abaris

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Posts posted by abaris

  1. BTW, the AI can handle autoattack and also some of the specials like the monk's abilities. But special scripts like "disruptor" are at least suboptimal if not broken at all.

     

     

    Yes, disruptor is a sure recipe for the monk to take off to fight a different group than the one at hand. I'm pretty surfe, your observation of the AI being omniscent and able to see through the Fog of War, is correct and at the root of the problem.

  2. You know what they say about opinions. Can' repeat it here, since it includes a dirty word, but it's just opinions what everybody voices here. Me too for that matter. And I couldn't care less about companion Xaurips, Kobolds or whatever. strikes everybodies fancy. I'm content with what we have. Not in terms of everything being perfect. But in general, I really don't need outlandish creatures in the party.

  3. I'm not that surprised or dissapointed for one reason. Back when the topic of companion AI first came up, I pretty much expected these things to happen and voiced my concerns. Per rest abilities spammed, area spells fired at friendlies and general erratic behaviors. So I'm pretty much back to micromanagement as far as casters are concerned. My fighters are allowed to use their AI, but on a close leash, since they still have a tendency to take off for greener pastures for no reason.

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    But if you play the game multiple times, then it would be nice to be able to say "Okay, I need a fighter. Do I want to use Eder, or fighter B this time round?"

     

     

    As it happens, I find myself using Eder less than I used to use him in previous playthroughs. The reason for this being a very well equipped and buffed Zouha and an equally buffed Pallegina. With the White march, Pallegina really took off, with the equipment to be found there. Fully equipped and buffed, she gives Eder a run for his money, which wasn't the case in the vanilla game.

  5. Well, I'm open to this. And the Devil of Caroc proves that Obsidian can get creative race/appearance wise.

     

    But before we look at monsters companions, we first need:

    1) Proper reactions to the current races.

    2) More companions in general. 

     

    More than the 9 we already have?

     

    Seriously, man. I hardly manage to give everyone we have so far, a ride. Most of them sit at home, while I stick with my favorites. Both in terms of personality as in combat value.

     

    Proper reaction n the other hand, is a valid point. I would love to see people react to a Bleak Walker or a priest of Skaen, just to give two examples. Especially within the party, since - at least - Durance should have an opinion.

  6.  

    Somehow, I managed to find the Sigil of the Helm in a place I had already checked. Go figure. When I finally inserted it in the slot, the lightning around the statue dissipated but nothing else happened. What is supposed to happen, and yes I inserted sword and shield too.

    Well, first make sure you put them in the right order (the shield should be by the dwarf statue with the shiny shield, for example). Then you should be able to pick up the mace at the end of the hall.

     

     

    That's all they do? I picked it up without having the sigils and had to fight my way through. And then, when I finally found all of the sigils, I kind of wondered what they did, since nothing seemed to happen.

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    I considered it - but then you run out of xp "room" before you finish the main quest line and/or White March.  Hmm.  I wonder if WM 2 adds a couple more levels, like WM 1 did.

     

     

    To be perfectly honest, I'm not doing it with the main quest in mind, but for the new maps and companions. I played the game to death in the first few months and so, if I'm losing interest before the main quest is finished, I don't consider it a big deal.

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    Reloaded a save prior, and just won't mess with it.  I don't WANT a "high level" setup best done at level 14 (which means no xp for it at all) that's nothing but merc killing.  If they ever show up at Caed Nua, I'll deal with it then.  What I want is other ways to handle things, like "peacefully", "diplomatically", or "sneakily".

     

    That's why I did it at level 9 and 11. It was doable, but very tough. The loot however is totally worth the effort. There's loads of superb equipment they drop.

  9. I went there with a level 9 party. Got through most of the enemy groups below the ramps, but got wasted by the ones stationed on higher ground. Cleaned up at level 11. All on normal difficulty, with player/Paladin, Devil, Zohua, Durance, Eder and Aloth. But it explains why I still have no chance against Cancelhaut or whatever is left of him.

     

    I usually played on hard difficulty, but I want to at least finish one playthrough on normal to learn the new mechanics.

  10. I've been enjoying the area a lot :) still have the beat the C. guy senseless but the fights with the mercenaries were a lot of fun for me.

     

    Besides, it would be epic if part II expanded on this plot and we discovered who hired the mercenaries etc. In fact,

     

     

    Josh said that extra stronghold content is a focus for him for part II and in part I you seize something that someone else wants so bad they sieged a stronghold to get it. So... ;)

     

     

    On a side note - what was your level and your group comp when first moving to Crägholdt?

  11.  

    I agree completely. PoE really could've benefitted from taking either (a) DA:O's route of constantly reminding you that the main character is cursed, or (b) KotOR2's approach of giving you a protagonist who was keeping secrets from the player.

     

     

    If I loved DA:O for anything story related, it was for the different character expositions, depending on your original choices. In my book way better than the Bethesda approach of starting out as a nameless prisoner in every darn Elder Scroll game or POE where your original choice of descent only matters for stats and one or two interactions.

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    3) Visit Caed Nua and go to the middle. That's the "fingers".

     

    Boom. You're welcome.

     

    Interestingly, the big adra pillar in Magran's Fork also works. I'm guessing the first step may have multiple solutions as well.

     

     

    Every machine is able to unlock it. I unlocked it with the machine on the very first map where you become a watcher. It's easiest to access and so I tried it and it worked.

  13. i liked the fact that you can mention it you killed a dragon or have achieved other things and they consider it, but why should they let you pass ?

    They know they can not trust you and they like to get the artifact for themselves.

     

    So iam ok that i can not talk them go away and yes they are very tough fights but i learned a lot fighting them. Now only the Mage tower is waitin for me yeah...

     

    It would be nice if at least one or two had second thoughts and legged it, depending on the conversation. Just like the dragon egg guys, depending on you speech check, If for no other reasons then for some role playing.

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