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abaris

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Posts posted by abaris

  1. All good arguments, but I like my games with some character backstory. Something you can relate to as a player. That's why I think they handled it best in DA:O. It's about the only problem I have storywise, since, as I already said, your origin doesn't play any role other than upping some stats or skills. You virtually don't relate to your past and in the many playthroughs I have been doing, I even tend to forget what my chosen profession or origin actually was.

  2. So I'm playing a wizard for the first time and she's found a lot of tomes and learned all the spells in there. Now, at level 11, I get two 6th level spell slots, but only one spell to learn is left. Now I'm stuck, since I can't finish the levelling process. The done button is greyed out, since there's an unused point in that window and all I can do is abort the levelling process.

     

    Any tips how to deal with that situation?

  3. SPOILERS!

     

     

     

     

     

    A little disappointed with the Soulbound weapons..

     

    St Ydwen's Redeemer is more for a Paladin than a Barbarian (which my character is).. why would a barbarian stop killing to cast Revive ?

     

    My Rogue uses a hunting bow and couldn't use Stormcaller because it can only be used by rangers, chanters, and ciphers

     

    And no Knife or Stiletto Soulbound weapons for a rogue - only a mace. Maybe in White March II ?

     

    I really think this should be changed so any character can use a Soulbound weapon...

     

    My only problem lies with Stormcaller. I gave it to GM, since it doesn't make sense with Kana and I hardly use Sagani, apart of her mission. What I really would have loved to do, was giving it to the devil.

     

    The Redeemer is with Eder and the Grey Sleeper with Pallegina and they suit them just fine.

  4. Excuse me, if I'm not as excited. First, it said, there's a big patch in the making, introducinbg new content, then it said, we're doing a fully voiced rehash of D:OS with additional content, but, oh, we're also make it for console, but you guys having bought the game, will get it for free, real soon, and now it's another kickstarter for 2?

     

    Well, they should make up their minds, as far as I'm concerned.

  5.  

     

    That's something I forgot to mention as well, that the Wizards get spells that give them weapons anyway so would they feel the need to have a magical weapon anyway. 

     

     

    I'm playing my first wizard right now. Wearing one of the unique hide armors (can't remember which), sporting one of the unique pistols and one of the unique staffs as weapons. Works fine with me, though I went a bit against the grain in creation as far as stats are concerned.

     

    Out of curiosity, what stats did you go for?

     

     

    I upped CON a bit, having in mind that I can up it even more with enchanted gear later on. I maxed might, upped INT and went for decent DEX while lowering RES one notch. There are so many will related items in the game that it doesn't make that much of a difference. The result is a pretty resistant wizard, who can hold her own even when in melee.

    • Like 1
  6. That's something I forgot to mention as well, that the Wizards get spells that give them weapons anyway so would they feel the need to have a magical weapon anyway. 

     

     

    I'm playing my first wizard right now. Wearing one of the unique hide armors (can't remember which), sporting one of the unique pistols and one of the unique staffs as weapons. Works fine with me, though I went a bit against the grain in creation as far as stats are concerned.

  7.  

    Update 2.02 (Build 745) beta is now live for Steam users. To view the update notes, please go here.

     

    If you would like to participate in the beta, please read the instructions in this thread.

     

    Have fun!

     

     

    • A party member using a movement speed modifying item now should walk at the same speed as the rest of the party outside of combat.
     
    They walked at the same speed as the rest of the party in the previous version, if you had the entire party selected. What was wrong with keeping it like that?

     

     

    No, they didn't. Not in my game. There was a massive issue with (never can remember the name of that armor) Brekker or something. All red and shiny. If some party member donned it, they were way ahead of the rest of the crew. And there's a pretty cool piece of armor you get at Stalwart, slowing you down. And by slowing down, I mean slowing down. I gave it to Pallegina and the crew had to wait for her to catch up.

     

    If that got fixed, these items may actually have some use.

  8. The AI is really confusing/confused, too. I swear that when my party members get charmed/dominated, my casters will actually interrupt their spell actions to instead auto-attack their party member. My tanks will break engagement to go fight them. Not only is it illogical, it's almost spitefully, intentionally anti-logical.

     

    That's the real problem. They go out of their way to attack their party member(s) instead of keeping up the real fight.

     

    That's but one of the reasons why I'm largely back to micromanaging.

  9.  

    Btw, since this is the spolier section anyway - can anyone tell me where to find St Ydwen's redeemer and Stormcaller?

     

    The sword is in the northern portion of the Durgan's Battery map, basically in between the Battery and Galvino's place. You'll have to fight a bunch of mercenaries, and one of them will drop it.

     

    Stormcaller is split in twain. One half, a silver arrow, is stuck in a dying wolf in the southeast portion of Russetwood; the other half is on top of a tower that sits next to Durgan's Battery.

     

     

    Is this supposed to be that group of mercenaries that goes with the bounty quest in Stalwart? If so, I never ran into them. I combed the map repeatedly and they never crop up. Come to think of it, I never ran into any group of mercenaries on the Battery map.

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