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abaris

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Posts posted by abaris

  1. I'm just on a turn based playthrough and I have to say, I'm still having freeze issues. Especially during combat, which is particularly tiresome if you spent ten minutes fighting and on the last enemy the game simply freezes with sound still playing in the background. I also got inventory freezups, for some odd reason mainly with Serafen. Levelling him can be a chore with several tries.

     

    Am I to assume, the issue with nvidia cards still hasn't been resolved?

  2.  

    I got it in my list, yet steam says "not installed". Anyone knows how to force that darn client to install it?

     

    Steam client is awful when it comes to DLC.

     

    What I do that sometimes work is un-check the DLC, then re-check it. Sometimes that kickstarts steam to start downloading it.

     

     

    Yeah, the unchecking rechecking sometimes works. Not this time though. It simply sits there, doing nothing.

     

    Edit: So now, out of the blue, it could be arsed to download.

  3.  

     

    It seems that neither Tyranny nor Deadfire attracted as much attention as PoE1, even though both titles were perfectly fine. 

     

    I didn't play Tyranny half as much as POE1 and Deadfire. This isn't meant to say, it's a bad game, only that in this case the setting wasn't to my liking. As for Deadfire, I can't understand someone complaining about guns. They already had their place in POE1.

    • Like 1
  4.  

     

    I am pretty sure they don't, even on potd. The only value affected by higher difficulty is a close to board damage multiplier, which I don't really consider part of ship combat.

    Maybe their cannoneers have higher level, or you shoot while they move and they only when you stand?

     

    Also keep in mind that every ship type has a hidden "Hittability" value (junk 70, galleon/dhow 60, voyager 55, sloop 50, longship 40)

     

     

    That's not the real problem though it certainly seems to be the case. I got instances where the enemy ship flees, insta repairs and heals only to attack again at the very next moment. Obviously in full AI knowledge that you, the player, can't work magic to be at full strength again.

  5.  

     

    I believe I will still try to board whenever possible. The only reason for this is that naval combat gets pretty boring quite quickly. It's not bad, but it's nothing great either.

     

    Problem with this, your crew will get less experience that way. So upcoming fights are much more tedious than with a trained crew. Also, depending on your opponent, some of them can quite easily blow you out of the water with two or three broadsides, while you're approaching. Trying to injure their crew in the first stages of the battle on the other hand, buys you a lot of time to make up your own strategy.

     

     

    You may well be right. So far, I have faced one superior opponent that I decided it was wise to run away from, as they indeed might have sunk me with their broadsides.

     

    Incidentally, it appears to me that the Defiant is particularly good when it comes to outrunning other ships. Or perhaps I have just been very lucky with how the wind blows.

     

     

    The Defiant is very manoevarable. Given the right upgrades, it can sink most of the stronger opponents without taking too much damage. It takes just one turn to jibe and - depending on your guns - can fire at every second turn.

     

    If it wasn't for the many crew members you pick up on your journey, I wouldn't have changed her for something larger.

  6. I believe I will still try to board whenever possible. The only reason for this is that naval combat gets pretty boring quite quickly. It's not bad, but it's nothing great either.

     

    Problem with this, your crew will get less experience that way. So upcoming fights are much more tedious than with a trained crew. Also, depending on your opponent, some of them can quite easily blow you out of the water with two or three broadsides, while you're approaching. Trying to injure their crew in the first stages of the battle on the other hand, buys you a lot of time to make up your own strategy.

  7.  

    What happens to loot if you sink enemy ships?

    You get loot also when sinking ships. I'm not sure whether you get the same amoun of loot. I would imagine it to be less ('cause sinking), but haven't verified

     

     

    OP: The advantage to softening them up with cannons is that, if you injure them (and their surgeon) you will face less when boarding.

     

     

     

    You get the exact same amount.

    • Like 1
  8. I did the close in and board approach at the start. Now I'm trying to take advantage of my ship. Keeping the distance and firing different sorts of ammunitions. If you start out with chainshot and have a pretty experienced crew, you can make the enemy a sitting duck. If you fire grapeshot, you can reduce their crew and make them less reactive.

     

    It's all about knowing your own strengths and avoiding enemies you're not ready to engage because they're above your level of expertise.

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