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Celerion

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Posts posted by Celerion

  1. First problem is that after I installed 2.0.1 from GOG it still shows I have only patch 2.0 installed even though when I try to install it again it says I already have it and im pretty sure I DO have 2.0.1 but  it just doesnt say it on the front screen on the bottom left..

    Now the real issue is, ever since the past few patches I have been getting horrible loading times. and everything is much laggier in the game. The screen takes forever to load now..

  2. Really enjoying this game a ton, actually it looks like what Ive been waiting for, for like 10 years since Neverwinter Nights. Im surprised not to hear an outcry to make this game online, like the legandary NWN, and I´m shocked to read some people wouldn´t think it suited for online play. Its perfect for online, no less!

     

    This game could become way better, than any of those stupidly easy wow clones, we have been seing for the last many years.

    If you opened up the possibility, for private servers like nwn had, we could finally have a true online RPG again, and not yet another wow clone where youre hand fed everything.

     

    Please devs, make this game online, and give me and my friends the neverwinter we have been missing for years back :)

    Maybe not make THIS game online, but have a game within the PoE universe online, with similar style and graphics and everything. Would LOOVE this to happen

  3. wanna roll a rogue this time, a purely ranged rogue I think. (if possible)
    Can someone maybe give me a stat build to use? :) I'm not that great with the stat mechanics of this game.. I have a basic idea of what would work.
    But a stat build that would be the best would be even better. thanks ;D

    I'll probably be a Wood Elf.. and OH also what "skills" should I have? Mechanics/Stealth I suppose? anything else?



    DAMN, i just realized I put a "Y" in Rogue... idk why I did that, oops.

  4. I agree with the OP. I was disappointed the first time I went back to an area I'd cleared days ago, only to find it barren and lifeless. It's unrealistic, makes the world feel dead, and it makes revisiting the maps pointless after you've cleared them.

     

    A simple solution would be to keep the roads safe after the map is cleared, but allow respawns off the beaten path.

     

    YES exactly, you get me :)

    Bounties provide challenging battles and a reason to revisit old areas. I think it's better than simply repopulating the area with random enemies. There isn't much point in fighting a band of xaurips with a team of level 12 seasoned adventurers.

     

    Beside that, why would you want to keep fighting? No experience over the level cap, no great loot, no need for more money... And the game ends with the main quest, so you'd have to delay the final confrontation. Why not start a new game instead?

     

    there are bounties in the game?? or are you just suggesting a feature. I haven't gotten too far in the game yet so I don;t know. x)

    If so, where do i get them and what happens exactly. I get gold for wiping out some mobs in an old area? I was suggesting this happen on another post. But if it's already in the game that's even better lol.

    I imagine there's a way to spawn enemies with the console if you really want to try out your characters vs specific creatures.

    OH I didn't even think of this, this would be perfect. Hopefully there is.

  5.  

    Ah thanks guys, and BTW not having respawn is NOT great. It makes the game feel empty after you cleared away the areas.. im not even saying add exp per monster. Even pointless encounters are fun for me. Monsters would inhabit a forest again, so just having no monsters left in the game is pretty dumb. There would be nothing to do if you cleared all of them out.

     

    Well, I agree with "Monsters would inhabit a forest again"  but not with There would be nothing to do if you cleared all of them out.  This is not the kind of game you will return an area often and if you do, it is because of the story and you WILL have encounters. PE is totally story-driven so you will busy advancing and there is not reason to return an area you already cleaned. And that's fine, because there are a LOT of new areas ahead, so, don't worry about the areas you left behind. Now, a bit of respawning could be realistic, because the experience point system avoid the farming, so there are no reason to creatures no returning an area. In the other hand, this could be just time consuming without adding anything to the story.

     

    you're right actually. It's not like I really wish there was a respawning feature in the game, I know at some point I would get annoyed.. So my complaining about it, it'snt even a true complaint. It's just something I thought would be cool. LOL

    • Like 1
  6. I know the game works this way and that's fine, and no guys I don;t want to mindlessly kill enemies over and over. It would just give me some weird enjoyment to know there are always enemies everywhere.. the thought of having a blank save with no monsters left is kind of saddening. I can't test my end game characters on any mobs. But like I can deal with it, I know it's not how the game is lol.

    I'm having enough fun progressing and doing everything as it is, so I don't have to worry about it anyways. And you're right, I can always start a new game save after. :)

  7.  

    So you want to visit the same area over and over again and fight the same monsters for no reason other than the enjoyment of combat?

     

    Fair enough, but I think that's probably something most people who play games like this would get intensely annoyed by.

     

    I play for the progression and to move on to different challenges, and then to restart and try different characters. Not to kill the same things a million times with the same character. Sounds, as you say, 'pointless'.

     

    The thing about that is.. you WONT be visiting the old areas anyway, because theyre been cleared of all enemies and loot, and interactions. Like all the forests for example.

     

    I wouldnt necessarily spend my time randomly killing things, I progress through the story.. but I personally just like the idea of monsters inhabiting an area again, and you clear them out. Maybe over the spam of a few in-game days you recieve note of monsters coming back to an area and have to clear some again, and get like a gold reward?

     

    IDK, just something I had to get out. I know a lot of people would hate that, and that's totally fine.

  8. I disagree with that idea just because you aren't getting any xp.

    what does it matter, i just like having enemies to fight. Once you clear an area it's so baren and eventually there will be NOTHING to kill in the whole game. Like a world without monsters, it's just crappy imo.

     

    The exp system in this game doesnt bother me, just pointlessly killing things would be good enough for me xD... after all, having a ful bestiary and no more beasts to slay is kind of pointless..

  9. Do enemies respawn at any place?

    I would like to see this happen EVEN if they dont give Exp. Just because i love the combat in this game and I hate going back to an old area that's just dried up of all enemies and loot and stuff to do. It's just bare now and no point going back. Eventually everything in the game will be killed and I will have no more to fight :( .. it kind of sucks.

  10. Please Obsidian :(

    I'm using Sanguine but don't like the red color. Same goes for a lot of other items, I change the colors on my character but it doesent affect the armor itself. Could you add the option (toggle) to let your character's colors also affect the armor you wear and not only the undergarments?

     

    Is it something hard to implement? I don't know much about game design so I don't know if this would be a very time consuming task or not.

    I have to admit I DO like this idea.. although just going to poitn out Sanguine SHOULD be red x) ... just because it's only logical. The name of it is self-explanatory.  :)

    • Like 3
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