The world as a character in Pillars of Eternity: General Discussion (NO SPOILERS) Posted May 15, 2015 Well, good ideas or not, looks it's only the two of us here. Anyway, I really do hope that PoE2 will improve the feeling of the world, how it plays, how it develops. And since PoE has done very good, I see no reason not to invest in and develop even further almost all the aspects of the game. One more thing: Basically, the crafted worlds in videogames have all improved. Even in action games there is a desire (I'd call it a necessity, though) to create believable worlds. Meaning that any environement that the player finds himself in, must adhere to a series of rules that enhance the "feeling" that the player has. So, as a short and mostly incomplete example: we have Dying Light. That game was not fun (for me) because I got to kill zombies (most fun zombie game for me is PvZ1), but it has created a truly wonderful world to play in. It's basically a playground that gives freedom and sustains a high level of interactivity and dynamism. It's a bit far fetched comparaison, indeed, but I hope the point was understood. Making worlds in videogames feel alive, dynamic and as highly interactive as possible is the future, I don't have any doubts about this!