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Veolfen

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Posts posted by Veolfen

  1. Hello guys !

    I'm back for some adventuring in the deadfire archipelago.

    I stopped before the 2nd dlc so I have a bunch of questions regarding the new contents (i don't fear spoilers)

    -How are the new classes ?
    -Are some items supercool to get in the 2 last dlcs & patches ? (for example i saw a chestpiece called crimson panoply that cost a lot but looks like it could be real nice)
    -Any major bug i could encounter ?
    -How much Berath Blessing points can we have now ? (is the perk Doggo for Eder worth?)


    Also I think i'll go for a 10th fighter/something playthrough :

    -Any new good stuff with it ?

    -How's the sword "Burden" ?

    etc...

    So if some people have a bit of time to answer one or multiple of these questions i would be very grateful :p

    Thanks in advance guys !

  2.  

     

     

    There are two very good warhammers; one of them can be obtained as early as level 7-8 (the other requires you to get to the second map of the 1st DLC - which is difficult at least until level 13-14).

     

    But the biggest issue with warhammers is the low base damage - rather than the availability of useful uniques. I actually tested warhammer Devoted Swashbuckler v. sword Devoted Swashbuckler performance over 2 full games, and the sword user did about 20 percent more. I know that warhammer gives you more Penetration and hence is more helpful in more difficult fights; but I frankly have not seen a fight where that extra Penetration made a noticeable difference.

     

    Lol thanks for the intention but... I've been around for a while and i'm speaking of a new playthrough :p

     

    Already did like 3 finished playthrough + around 6 or 7 that are unfinished, i know about the existing warhammers (and all the items actually) and i already have 1 playthrough devoted for them.

     

    Still, even tho 2 warhammers are good, as you said the hammers lacks base damages and even tho their enchant are good, they aren't that exciting.

     

    I'm pretty sure a weapon type balancing won't ever happen, because speaking of patches, after the next dlc I think we won't have anymore or at the very best 1 last balancing patch and then a few hotfixes then nothing.

    That's why i want a 2 handed hammer that could enjoy an increase in damages could be cool, or a 1 handed with sick enchants like the recent additions we got for axes. An enchant that could make people reconsider and going for hammer playthroughs.

    • Like 1
  3. There are few uniques (that also come lateish) and the base dmg is pretty low.

     

    You'll also find rel. few other (fine/exceptional/superb) war hammers. You might have to buy one.

    I dream of having a sick hammer, 1 handed or 2 handed. Something as cool as the 2 new axes or as powerful as most of the estocs.

     

    POE2 is on standby for me, but if a sick hammer comes with the next DLC & or additionnal content (like they did with free new items), i'm gonna go for a new playthrough right of the bat.

  4. One handed morning stars? So... maces basically? :lol:

     

    With 2 damages types :p So more like a hammer :D  

     

    The Morningstar modal on a 1 hander could give interesting options.

     

    I am actually annoyed with these two axes should have been one handed. we needed more one handed axes not two 

     

    A lot of weapons need more variants, not only axes. But 2 handed axes were completly missing tho'. And there was a lot of very good 1 handers while 2 handers lacked of interesting options, those 2 new axes are very good.

     

    Maybe more of both types? Consider 2 h axes don't even existed at launch.

    Yeah it would be cool, i think a lot of people want a 2h hammer for example, but we're gonna have to rely on mods for this, because there's only 1 dlc left to come and then i'm pretty sure we'll have no more official content after this.

  5. Well it's easy to think we have none when you look at the stat screen. When you look at weapon proficiencies, it's in the one handed category, so if you just start playing the game or haven't found them yet, you would not know that there is a pair of 2 handed axes. Also it comes with the fact they weren't there at the release.

    Now we need 2 handed hammers & sabres et 1 handed morningstars !

  6. The armor is very tribal. I personally would never wear it. Likewise the helm, which looks like a colored boar head..

    HEW

     

    Thanks for the descriiption, it's enough for not wanting to see more of it, looks like i'll stick to devil of caroc armor then.

     

    I'd like a viable plate armor for a dps tho :( i miss the durgan steel from POE1 :(

     

    Also a knightly unique helm would be cool. A boar helm erf :/

    • Like 1
  7. Can people post screens of the new items ?

    Are some of them cool looking ?

    Like the new armor that gives %recovery or the champion helm.

    Can't play, i'm having big performance issues on the game since the last patch. The game freeze hard during fights and makes my pc crash lol. 

    Anyway, if someone would be really nice and screen those items i would be very grateful  :biggrin:

  8. Actually I find druids pretty great because they can fulfill four roles with only one class:

     

    - debuffing/CC

    - melee striker/ranged striker (Fury)

    - nuker

    - healer

     

    Debuffing spells are good. They used to be better strikers in PoE, but still acceptable. As nukers they have those convenient spells that are powerful but foe-only - very convenient. As healers they are top notch.

     

    Also Greater Maelstrom is very powerful. Pollen Patch as well. So two of the highest PL spells are great, which is more than I can say about other single classes. 

    Yeah, they are multitask mastes, but I find them so uncooool... :(

  9. -Druids : Never liked this type of archetype in fantasy. Nature spells and shifting are the least interesting & uncool stuff ever for me. Like, i still have a hard time understanding how people can be attracted by it.

    -Monk : The druid of martial art classes for me. Lorewhise, a paladin is a cool knight in shiny armor who use divine spells, a well armed fighter is a master of the battlefield and a barbarian (my least fav of the 3 still) is the bruteforce of the cast. But monks, they're depicted with poor choice of weapons (or no weap at all), of protection (or no protection at all) and the game even add a component of self damaging the character.

    Yeah, Monks & Druids are really 2 archetypes I can't stand. You can give me a thousand arguments to make me play them, i won't touch them. I don't even take them as companions too.

    Also i haven't played :

     

    -Priests : Not my type of class, better letting an NPC having it while i take care of the other jobs. Even tho i'd like to do something like a warrior priest of the warhammer universe, anyone tested a fighter/priest or a paladin/priest ?

  10. I've gone a bit hard when i've said it's a bait.

    I actually wanted to say that when backers don't get what they expect, it starts to look like a bait and i'm kind of unhappy about it.



    On the other hand, i'm still happy obsidian is still alive, they are still my favorite devs who made most of my favorite games, but i can't deny i'm very irritated about how this backer reward stuff went.
     

  11. Anyway, i don't care about discs but, it's mind blowing how i find it way more scandalous than people tend to think it is.

    For me, it feels like a bait to encourage people to pledge a minimum amount.

    You intended to pledge 40€ ? Look if you pledge 20 more, you'll get a physical copy of the game. Well i'll guess i'll pledge 20 more...


    And to get back on what Tick said :

     

     

     

    I feel bad for the backers that didn't get what they were hoping for or expected. Getting burnt on this kind of stuff really sucks. :/ 

    But I don't get why people treat any of this like a guaranteed product. Especially when so many things can change during production. Things like Kickstarter and Patreon are to help fund something getting made in the first place, not to purchase some item or items. When one donates/pledges money to these things, you should know going in that that money is gone (and that you're okay with that) and that the project may or may not turn out how you want. 

    To be fair, I think the wording on a lot of Kickstarters word it like a promise or a guarantee, but I don't think it's realistic expectations. 

    He has a point, i tend to never trust "early access" and kickstarter stuff. For exemple, i love FALLOUT and damn i won't pre-order anything before release.

    Did it twice => Dayz was my first and a big mistake, and i learned IMMEDIATLY from it, then did it for Star Citizen a second time, but FULLY KNOWING i wasn't sure that the product will ever finish, so i pledged the smallest amount to get early access stuff & the game, knowing that the "money is gone". 

    I don't expect anything from supporting a someone/a studio on kickstarter or early access stuff, but on the other hand, the backer "reward" transforms into a giant bait to encourage people at pledging more when the devs don't give you what almost everyone was expecting because they played with words.

     

    • Like 1
  12. Whispers of the Endless Paths + Clear Out.

     

    Morning Star with Body Blows and Mule Kick.

     

    Mob Stance + lots of Engagement Slots.

     

    Unbending.

     

    Disciplined Strikes.

     

    Refreshing Defense (stacks with all deflection bonuses).

     

    And more... fighters have lots of the good stuff.

     

    You may have played a lot of multi and pure classes, but it seems that you didn't understand fighter yet.

     

    The only thing that could be improved are PL 8 & 9. And Power Strike. That one is way too expensive. But I believe it gets cheaper with 2.1.

    Powerstrike stays at 4 cost in 2.1, BUT the damages have increased to 200% (from 100%), it really feels like a "POWER" strike now.

     

    What got cheaper is Inspired Discipline that went from 4 to 3. 

     

     

    He gets more interesting now.  (Take the Hit got a buff too but i don't remember what it was)

     

    They buffed almost all his HL tools that were weak.  Still don't think that Inspired Strike and Inspired Discipline are worth going for single class fighter, but single class fighter still got better.

     

    Fighter just needs a very small addition to inspired strike so it gives a real reason to go for PL9 single class, and also needs the overall resource buff that all the single classes need.

     

     

  13. Interesting patch so far.

    The fighter power strike is now very interesting and finally has some use to it. It is now a good tool and i used it on multiple occasions during my test (while in the past i didn't even bother). It also gives an edge for 2 handers since it's a primary attack skill. Finally worth the excessive cost of 4 discipline.

  14. Thanks for that. Yeah too bad the sword seems weak, it looks beautiful.

     

    Well i don't think the sword is that weak. Not extremely exciting, but not bad either, especially on a class that can crit a lot.

     

    It gives 10% crit damages bonus, combined with the cone on crit, it could be a solution to give aoe damages to a fighter for example. The reduced deflection could be interesting too, but it doesn't say for how long their deflection is reduced tho)

     

    But yeah, it lacks a bit of an exciting factor there, but most of the 2 handers weren't really exciting on the enchant part anyway (sadly :/)

     

    The axe looks very good tho, but you need 25 power to be able to unlock the AOE damages on crit.

     

     

  15. Enchants on the Sword :

     

    Zone enchant :

    - The zone also sicken the ennemies

    or

    - The zone reduce the ennemies deflection

     

    Passive enchant : (I find those 2 kind of really weak, especially the bonus on kills)

    -Each kill gives 2% more damages on crit (to a max of 10%)

    or

    -For each downed ally you get 5% more crit damages (up to a max of 20%)

     

    Enchants on the Axe :

     

    Blood enchant :

    -Ennemies at 50 hps or under are killed instantly by the zone

    or

    -Zone damages increased from 25 to 33%

     

    Frenzy enchant :

    -No more deflection malus during Frenzy

    or

    -1% chance to enter frenzy on damage received (who would take that lol ?)


    They have interesting mechanics but some enchants feels really low on numbers

    • Like 1
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