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hilfazer

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Posts posted by hilfazer

  1. Grab a Berserker/Beckoner and give him Grave Calling, enchant with Chilling Grave. Summon 6 skeletons that split into 12 (overall) after death.

    Frenzy and become confused. Send the skeletons onto the enemy. Hit your skeleton in the back. It will die, creatig a Chillfog. That CHillfog will kill all other skeletons, each creating a Chillfog. All those dead skeletons will spawn two additional ones who immediately die, creating Chillfogs. This all takes les than 5 secs. You'll have 18 parallel Chillfogs going - each profiting from all the weapon's enchantments (Legendary and whatnot). Every encounter (except against frost immune foes and Megabosses) clears nearly instantly.

    Adding A and B and C and D and E and F makes an OP combo!

    I've learned that after playing the game 7 times and reading forums for months.

    It has to be addressed by balance team ASAP!

  2. It's a clearly psychiatric problems. These kind of deseases often recurrance during spring. I've heard Steam implemented some kind of filter for those lunatics, so these mad responses don't affect on games rating anymore.

     

    Valve 1:0 Lunatics

    Looks like it works in 50% cases. PoE2 wasn't affected but PoE1 was.

    So it would be Valve 1:1 Lunatics.

     

    It's still a very good result. I didn't expect something can be done about this problem.

  3. The main problem with levelling up and classes is that all classes are treated the same. None are actually unique. They all gain abilities and such the same way. Adding a grimoire to a Wizard with free abilities is actually kind of weird. It would be like giving a Barbarian a tome with 18 free abilities. When comparing Priests and Wizards for instance it's actually rediculous how many different spells a Wizard gets to cast when comparing to any other spellcaster.

    Obsidian aren't hiding their Wizard bias, are they?

  4. PotD definitely needed the upscaling in difficulty but they changed lots of things at once, and one of the things they changed was increasing enemy AR dramatically across the board.

    Net result, you now had to engineer every possible Penetration buff in a stack just to scratch anything, you'd often still underpenetrate or graze even after stacking every possible armor debuff, and the practical result was that the optimal approach was to bypass the AR/Pen system entirely via things like the combusting wounds / mind blades combo that just stack huge amounts of tiny damage dot's until it doesn't matter whether you're penetrating or not.

    Players complained armor in PoE1 isn't doing enough. Now, in PoE2, it does. Is it also bad?

    • Like 1
  5.  

     

     

    Sword modal is great for a single class Barbarian who wants to rely on Barbaric Retaliation.

     

    Frenzy: -10 Deflection

    Half-Sword: -15 Deflection

    Flanked: -10 Deflection

     

    Crits here into my face please! ;)

    Mmm, do they stack ?

    If they do, it's indeed good for barbaric retaliation.

    If they don't, it's not good for this build but it's very good in general. It makes half-sword basically free for frenzied barbarian (except bersekers who don't care).

     

    Half-Swording most likely doesn't stack with Frenzy. I remember people complaining about PEN from modal not stacking with PEN from Tenacious, that is granted by Frenzy if you're Berserker.

     

    Just to be sure: We are talking about the deflection malus, not the PEN. :)

     

    Yes.

    What i mean is that Frenzy does not stack with a modal. So the "biggest bonus + biggest malus" rule apply.

  6.  

    Sword modal is great for a single class Barbarian who wants to rely on Barbaric Retaliation.

     

    Frenzy: -10 Deflection

    Half-Sword: -15 Deflection

    Flanked: -10 Deflection

     

    Crits here into my face please! ;)

     

    Mmm, do they stack ?

    If they do, it's indeed good for barbaric retaliation.

    If they don't, it's not good for this build but it's very good in general. It makes half-sword basically free for frenzied barbarian (except bersekers who don't care).

     

    Half-Swording most likely doesn't stack with Frenzy. I remember people complaining about PEN from modal not stacking with PEN from Tenacious, that is granted by Frenzy if you're Berserker.

  7. You make a good point there, and that's mainly why I replied. BG2 did indeed allow you to cheese many of the really hard fights, although I personally tried to avoid those tactics (for the simple reason that it does rather take away your sense of accomplishment, doesn't it?). Now, I'm not sure whether there are any special tricks for these bosses in Deadfire, but from what I've played the game, it seems to me that the system is clearly superior to that of BG2 in the sense that cheesing is generally harder. I could be wrong here, of course, but that's my rather strong impression so far.

     

    In PoE1, I found only one way to defeat the adra dragon, and that was through using Gaze of the Adragan. I don't regard that as cheese at all, since it is a legitimate spell appropriately used, but I was left wondering how many other plausible ways there were. I tried a few approaches, and I tended to get roasted very quickly.

    Kill all monsters but dragon and two xaurip archers then use them to block the dragon. Kill Adra with ranged attacks while keeping distance.

    • Like 1
  8.  

     

    create seperate mechanic which would obvious cause more bug opportunities and make multiclassing more problematic, is... pointless.  other than a slavish devotion to d&d norms, am seeing no reason for inserting a separate mechanic for spells.

     

    HA! Good Fun!

    Maybe unifying spells and attacks shouldn't have happened in the first place.

    Diablo 3 did push magic closer to weapons - Want to cast powerful spells? Equip a huge weapon!

    Path of Exile didn't. Path of Exile defeated Diablo 3.

    Perhaps bringing magic and weapons closer isn't the way to go.

     

    Path defeated Diablo 3? In what way? Cause I have my doubts that Path made more money, which is the only metric that ultimately matters.

     

    It's a better game of that type. I imagine some people like, i dunno, players, care about that.

  9. create seperate mechanic which would obvious cause more bug opportunities and make multiclassing more problematic, is... pointless.  other than a slavish devotion to d&d norms, am seeing no reason for inserting a separate mechanic for spells.

     

    HA! Good Fun!

    Maybe unifying spells and attacks shouldn't have happened in the first place.

    Diablo 3 did push magic closer to weapons - Want to cast powerful spells? Equip a huge weapon!

    Path of Exile didn't. Path of Exile defeated Diablo 3.

    Perhaps bringing magic and weapons closer isn't the way to go.

  10.  

     

    What was the backlash to 1.1?

    A lot of people really, really did not like the widespread nerfs in 1.1. I bet it showed up in their metrics too.

     

    Out of curiosity, I went back to the Announcements page and read the patch threads. Yikes. Pretty harsh.

     

     

    As Josh said - it is only in our heads!

     

    We, in our human imperfection, are reading selectively. We pay much more attention to nerfs than buffs. Even when there's more buffs we think there's more nerfs.

     

    I'm sure patch 1.1 has buffed more than it nerfed and we're just biased little players.

    Long live the Sawyer and Obsidian.

    • Like 2
  11.  

    And practice, actually, said a different story. Players liked pre-nerf UB the way it was, they were happy it can compete with durgan-refined weapons.

     

    this is not the conflict you suggest.  crpg players like overpowered and unbalanced even when such stuff does tend to ruin game challenges.  you are assuming player rationality and reasonableness, when in practice, player feedback tells a different story. simultaneous complaints 'bout developer excessive balance efforts may be widespread even when same folks is complaining 'bout ease of game.  player wisdom and self awareness is elusive. 

     

    HA! Good Fun!

     

    Is this why players complain about OP stuff ALL THE TIME? Including this forum.

    We had a "Big nerf list" thread for PoE2. I didn't see any "Big buff list" thread.

    There's lots of complains that stuff is OP/"too OP". If UB was "too OP" too there would be such complains as well.

     

     

    Also, players can complain about game being too easy and devs nerfing class abilities. Because nerfing class abilities it not a good way to address low difficulty - enemies get nerfed too since they also use class abilities. It's better to improve encounter design or buff enemies (at least those that player can not summon).

     

     

    the game is too hard.

     

    the game is too easy.

     

    If only someone invented difficulty levels. And did them right.

    • Like 1
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