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masters66

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Posts posted by masters66

  1.  

     

    What difference should having more auto-pause options mean - when it goes off the game STOPS and there is a big sign at the bottom saying GAME PAUSED - if you have all these auto pauses set why would you be constantly pausing manually at the same time? Maybe the issue is using too many auto-pauses??? Just because they are all there doesn't mean you need to use every one - especially if it makes the game so convoluted you can't even tell when the game stops???

    More auto-pauses means it stops more often. Were you being rhetorical or was that a genuine question? More auto-pauses occurring means it's more likely that this arises...

     

    Using all the auto-pause options (that are there to be used) wouldn't make the game convoluted if one of the incredibly minor solutions that has been suggested was in place.

     

    And I take it asking them to not do this isn't one of your whims? And the ways you would prefer they spend their time are not one of your whims? Just accept we all want different things, don't claim you wouldn't ever dream of making a suggestion to the devs.

     

     

    All one has to do is scan the thread titles in the first three current pages to see that the forum is overflowing with ideas to make this harder or make this easier of fix this class or nerf that one or change the way the this works or that works because the reality surely is the forum dwellers know much more about whats needed in the game than the silly bastards that made it - from scratch - in a couple years - to rave reviews. I pretty much ignore all of that for the most part.

    A lot of those suggestions change the game in subjective ways though. Making it harder / easier or 'balancing' classes are all relatively large changes that don't make the game objectively better or worse. An option that allows you to bind separate keys for pause / unpause if you would like? That has no negative impact at all. It will only affect people who decide to use it, and they wouldn't decide to use it if they didn't want to.

     

     

    What difference should having more auto-pause options mean - when it goes off the game STOPS and there is a big sign at the bottom saying GAME PAUSED - if you have all these auto pauses set why would you be constantly pausing manually at the same time? Maybe the issue is using too many auto-pauses??? Just because they are all there doesn't mean you need to use every one - especially if it makes the game so convoluted you can't even tell when the game stops???

    More auto-pauses means it stops more often. Were you being rhetorical or was that a genuine question? More auto-pauses occurring means it's more likely that this arises...

     

    Using all the auto-pause options (that are there to be used) wouldn't make the game convoluted if one of the incredibly minor solutions that has been suggested was in place.

     

    And I take it asking them to not do this isn't one of your whims? And the ways you would prefer they spend their time are not one of your whims? Just accept we all want different things, don't claim you wouldn't ever dream of making a suggestion to the devs.

     

    Don't assume that because you and/or the average gamer does something that if I play these games and hang out on the forums that I must do the same - unless you're in your 60's we are from very different generations and we see things quite differently - which is obvious from our conversations here.

     

    I don't assume that you have this problem, what I am surprised at is your inability to accept that others do. When it comes to stuff that would be entirely optional I don't understand the negativity. If the proposal was to make it so you have to have different keys for auto-pause and pause then fair enough, that would be bad.

  2. What difference should having more auto-pause options mean - when it goes off the game STOPS and there is a big sign at the bottom saying GAME PAUSED - if you have all these auto pauses set why would you be constantly pausing manually at the same time? Maybe the issue is using too many auto-pauses??? Just because they are all there doesn't mean you need to use every one - especially if it makes the game so convoluted you can't even tell when the game stops???

    More auto-pauses means it stops more often. Were you being rhetorical or was that a genuine question? More auto-pauses occurring means it's more likely that this arises...

     

    Using all the auto-pause options (that are there to be used) wouldn't make the game convoluted if one of the incredibly minor solutions that has been suggested was in place.

     

    And I take it asking them to not do this isn't one of your whims? And the ways you would prefer they spend their time are not one of your whims? Just accept we all want different things, don't claim you wouldn't ever dream of making a suggestion to the devs.

  3. I use one auto pause

    Well there we go then! No wonder the auto-pause doesn't regularly impact you. In theory there will probably be people running with 10 or maybe even all of the options in that menu ticked. Do you acknowledge how it might be a bigger issue for them?

     

    @masters66

     

    then again my definition of issue may be different than yours I am generally entirely OK with playing the game I have been given rather than ask to have it changed to suit my whims.

    Haha so should I ignore the bit a few lines up where you talk about "There are at the very least many many other places the devs could put time and resources into fixing"? Why even bring those up if you don't them to cater the game to your whims?

     

    No one's made it out as a 'calamity' in its current state, so enough with the hyperbole. It's a minor annoyance for (based on this thread) a reasonable number of the players. It also seems like it would be simple to add in an option to improve the situation.

     

    I have no idea why it hasn't been modded in, I haven't looked into it. As for why it wasn't in other IE games, I don't remember there being anywhere near as many auto-pause options as with PoE. My memory is rusty though, and I only ever really played BG 1 and 2. If the only pause was 'at start of combat' or something then this would be a miniscule issue, so the change wouldn't be needed.

  4.  

     

    Really? Do we really need a fix for something that simply requires a second keystroke autopause/unpause oops pause????   :no:

     

    I've had situations where two auto-pauses follow right on each other, so my attempt to repause it actually re-unpauses it.

     

     

    Really? Lets see how that works....

     

    So the game pauses for the auto pause - now the game is paused (and it says so in large block print just above the UI center screen) and nothing can happen without unpausing.

     

    so then you hit pause because you didn't realize the game was paused thus unpausing it which then fires another auto pause? 

     

    OK now the game is paused again (and again there are those large block letters above the UI center saying GAME PAUSED) but you still don't realize the game is paused so you hit the pause key yet again which unpauses the game again (those large block letters go away now) - and you are upset becuase now the game is unpaused again and you don't know how to pause it?? (hint - click the pause key)

     

    My suggestion would be to either stop using auto-pause - or alternately use it for only one instance (thus you would not get two in a row to confuse you) or pay a little more attention to those big block letters that appear when the game is paused as it certainly seems to me that this situation of yours appears to be operator error rather than a problem with the mechanics of pause and auto-pause.

     

    Why are you being so obtuse about something that is such a minor change?

     

    You apparently have superhuman reaction times, good for you. Most of us are sadly just human though, and the in the time between our brain going "I want to pause" and our hand pressing the space-bar the game itself auto-pauses. It doesn't happen often for me anything, but since it is such a minor fix (either the ability to have separate keys or a 'buffer' zone where you can't unpause after the auto-pause) I can't see why it would be such a bad thing to do.

     

    Your brain cannot process the 'big block letters' that say the game is paused fast enough to stop yourself hitting it. If you think it can, please do the reaction test Alweth linked so you can be corrected.

     

    Out of interest, how many settings do you have for 'auto-pause' situations? And how often has the situation we're describing happened to you (if at all)?

    • Like 1
  5. I missed this reply.

    Yeah it was stuck in the approval thing for a while, and then got posted back where it would have been had it gone up straight away. Seems a strange system imo.

     

     

    And that someone is now dead because of their foolishness, he doesn't go unpunished. What more do you want, should the man be castrated to appease the offended

     

     

    Eh? The issue is that the poem (to a very limited extent) paints that as a possible response to sleeping with someone who is transgendered. That is not a nice thing to read about something you identify with (and already suffer abuse for).

    What? Are you serious? What stopping this idea at the poem then? Should we stop creating something just because people can be offended by our creation?

    Are you aware of the fact that some people are living by trying to find and exploit perceived offense? Clickbait Media, Insurance fraudsters, Scam artists, etc.

     

    Following your logic, some people are insulted with Obsidian changing the poem saying that it's self-censorship, how can Obsidian appease both sides then?

     

    You can't always appease both sides sadly. But this sort of comes back to the 'punch up, not down' thing that came up here. The people who asked for it to be changed were hurt more by it's presence than than those asking for it to come back by its absence. That sentence is horrible but I hope it makes sense.

     

    I reckon we all draw the line somewhere in terms of what is 'too offensive', there is probably some stuff that you would think was 'too far' if it was in a game. It seems we just draw the line in different places though, I don't know if there's much to be done about that.

     

     

    Do women still under protection of social justice? Because...

     

     

     

    • I can send a raped woman back to her rapist, and the game rewards me for doing that. And she's now pregnant and probably roasted alive when the sanitarium is burned down. Doing patriarchy's work, son  :yes:
    • I can even kill a female baby, and the game rewards me for doing that. Chinese style!
    • I can even kill a pregnant lady for attacking me, after I say that I killed her sister.

     

     

     

    These are sidequests, so they don't add to the story much. Should we remove it then?

     

    Were there women / rape victims who were offended by this though? And anyway these add to the story in a far greater way than a backer memorial that many of the players won't ever read. For me this is why the uproar seemed so strange - no 'artistic vision' or anything went into the limerick. Those stories did have at least some part in the world though, so it becomes a more difficult situation.

    To answer your other question, my stance would be "*shrug*", and since this issue revolves around minorities, I'm a minority myself and I'm used to the fact that East Asian people are stereotyped in popular media. Seems like people need to grow a thicker skin, whatever color their skin is.

     

    Heck, I'm more offended by "Gamebanshee.com" tombstone for sticking like a sore thumb. I didn't expect a website address in fantasy game Obsidian, how can this pass through the fabled "vetting process"?

     

    Well that's good for you that you can handle the stereotyping (etc.) but unfortunately not everybody can. Telling them to 'grow a thicker skin' doesn't solve the problem either.

     

    That Gamebanshee tombstone was awful, it does seem strange given pretty much all the others at least attempted to write something that would fit in.

  6.  

    I don't think anyone has argued that being discriminated against at one point in human history means you have a free license to discriminate against others.

    I want to make sure Im total not discriminating properly so whats the cutoff? One century? One millennium? 

    As a rule of thumb, try not to discriminate at all... But work harder to call out / discourage discriminatory behaviour against those who are generally more discriminated against.

  7.  

     

    Christians were systematically oppressed by the Roman government and fed to lions. FED TO LIONS!!!! No doubt that gives them utter carte blanche to discriminate against all other religions. Hey, they are plucky fighters just trying to get by and the only way to combat discrimination it to discriminate! Genius! *nods* Sometimes I feel bad for you guys that these posts are going to be recorded forever. laughing.gif

    I dunno if you're trying to be funny, but that is exactly what Christianity has done for centuries.

     

    Exactly my point! And theres absolutely nothing wrong with that as they were once themselves discriminated against. Its so simple. :yes:

     

    I don't think anyone has argued that being discriminated against at one point in human history means you have a free license to discriminate against others.

    • Like 1
  8.  

     

    I personally don't think it ever is permissible, but if you've got to work to remove some 'punching' then I think it makes sense to work on the stuff that causes the most harm. To me, that would be that which is against people who are generally more discriminated against than others.

     

    As for who is 'up' or 'down' in a given situation, I think it depends on the context of the joke. EDIT: See below for an explanation of why the context matters.

  9. some people like me read it at a more face value (a man killed himself from overreaction).

    And this overreaction is the issue... Someone kills themselves because they realise you are you? Not a fun thing to read.

     

    Why should Obsidian prioritize one view from another?

    Assuming they are both valid, if one involves some people being hurt by the poem and one involves no hurt, why not play it safe and go with the one where people are insulted?

     

    Besides, the game can be even *more* offensive than the poem, should the game be "deservedly edited" as well?

    Are there other times where the game has something that mocks a repressed minority? If so, and there are people who were hurt by that then maybe.

     

    If you game had some (real-world) racism in it (such as the n-word) and the use of it added nothing to the story / characters, what would your stance be?

     

    If the choice is between no harm and some harm (however small), seems like you should probably choose the former.

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