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Eisenheinrich

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Posts posted by Eisenheinrich

  1. "Immersion" in the way mentioned by Stoner means, that a game shouldn't feel like a game anymore but a virtual reality where you can do everything as in real life, but instead of being a mere mortal you can be a knight, a neanderthal, a member of a special forces unit or everything else a developer comes up with. To me, this is not a game anymore but a simulation. 

  2. This is a game, not a simulator. So, there is a distinct layer of abstraction. Most of the time, failing at immersing oneself into the game founds in a lack of imagination. Alas, this is so much more meat on the bone as, for example, a pen a paper-rpg where one has to pretend a green dice on a battlemat is a an orc while some black lines and tokens represent massive walls and barrels. 
     

    It's more like reading interactive book or play some advanced animated beautiful table-top game.

     

     

    Congrats, this is what CRPGS where all about back in the day. If your fantasy is so crippled you have problems immersing into the game because "text" and "isometric", maybe play some oh-so-immersive "RPGs" like Mass Effect or Dragon Age. I heard, they have romance, too.

    Also notice, immersion is the most overrated thing ever in gaming. And Skyrim is a bland piece of **** when it comes to gaming.

  3. For all the game design nitpicking*, why do you still insist, that having no chance to save between the full-exposition-dump-15min-dialogues and consequential boss fights is a good, favorable or even likable idea?

    Of course, the toughest fights are going to wipe people's parties, especially if they stumble upon them unprepared - they are meant to. But making them then navigate through the winding dialogue again after they've just done it? Why? It sucked in IE games, it sucks now.

    Just create an autosave after the dialogue...

     

    Despite the appearance, this is not a rage/vent thread, but an actual suggestion, I've had for a while.

    I've never remembered to post this before, but right now I've had one such fight. I didn't wipe, but I find it sad, that nearly doing so, I was more dreading going through the dialogue again, than the possible failure.

     

     

    * in my opinion, this word does not really give the mentioned process justice

     

    I remember this being a huge drag whilst dealing with Maerwald. Thx 4 adressing this!

  4.  

     

     

    I think it is good time to set sails to another story. I am a bit tired of Thaos.

    Set sails indeed.... off to the islands of Rautaui! :D

     

    And your stronghold being.... a Ship! (Don't remember who suggested this but it was someone on this forum)

     

    EDIT: As for a Pillars of Eternity 2 High-Level Campaign (Some brainstorming):

     

    A) Continue with the "Watcher", now a Duke or Lord with troops and soldiers under his/her command. Hire low-level and mid-level adventurers to conquer the world. A Jagged Alliance, Battle Brothers, XCOM, Real time or Turn Based RPG hybrid. That could accomodate both the feeling of "The Watcher is really powerful now" and getting the Low-Level and Mid-Level campaign. Basically a Low-Level AND High-Level Campaign in one game.

     

    Face an army with your army, and defeat the leader of that army with the Watcher in a duel. Hmm.... that... that might just work.

     

    1) You are a Pirate Lord, Captain of the Ship.

    2) Your hirelings, adventurers, and companions, destroying the enemy opposition...

    3) ... and you dueling against the enemy captain in the end.

     

    Your hirelings could scout islands (under your control), search for treasure and such, and when they encounter a big enough encounter, your character steps in to deal with it. I could see it working a little bit like the Stronghold missions, press a button to send scouts or patrols to various locations, and after X amount of in-game time you get a notification "We found something!" and then you get to control your High-Level group to deal with it (and skip all the thrash mobs along the way, go straight to the encounter/event).

     

    B) Play as an entirely new character.... or even a Dual- or Twin-Campaign~ basically, either "Start New Game" as a new character, with new beginnings, having his/her own adventures going from Point B to Point A, or continue with a Watcher character who is going the typical Point A to Point B. This solution would give Players who want a new character, a new character, and it'd also give Players who want to continue with the Watcher, to continue.

    This sounds not like the game, I want PoE 2 to be. Not in the slightest. I hope, nothing of this will come true. Keep it oldschool. Also, there is the Risen-Franchise for those, who can't get enough of Pirates of the Carribean in their CRPG.

    Rauatai http://pillarsofeternity.gamepedia.com/Rauatai

     

    Aumaua (20'000 year old culture of exploring+settling)

    http://pillarsofeternity.gamepedia.com/Aumaua

     

    *shrug*

     

    With or without piracy/captain/my suggestion/wish, this area is part of the Eora world (the one Pillars of Eternity is set in) and I think it's an interesring location that I want to explore further. Furthermore, Kana Rua is one of my fav companions, and would like to companion again, and also see his fate :D

     

     

    Yeah, I do know that this stuff exists within Eora, but I don't want to see it in a sequel. I guess I just can't stomach a whole game in pseudo-hawaian-2-meter-sized-shark-people-country with some lame ass yohoho-pirates thrown into the mix. Let alone the thought of it leaves me shuddering. Keep it oldschool. I will continue toi state this point until the devs say someting official about the setting of PoE2. 

    • Like 3
  5.  

    I think it is good time to set sails to another story. I am a bit tired of Thaos.

     

    Set sails indeed.... off to the islands of Rautaui! :D

     

    And your stronghold being.... a Ship! (Don't remember who suggested this but it was someone on this forum)

     

    EDIT: As for a Pillars of Eternity 2 High-Level Campaign (Some brainstorming):

     

    A) Continue with the "Watcher", now a Duke or Lord with troops and soldiers under his/her command. Hire low-level and mid-level adventurers to conquer the world. A Jagged Alliance, Battle Brothers, XCOM, Real time or Turn Based RPG hybrid. That could accomodate both the feeling of "The Watcher is really powerful now" and getting the Low-Level and Mid-Level campaign. Basically a Low-Level AND High-Level Campaign in one game.

     

    Face an army with your army, and defeat the leader of that army with the Watcher in a duel. Hmm.... that... that might just work.

     

    1) You are a Pirate Lord, Captain of the Ship.

    2) Your hirelings, adventurers, and companions, destroying the enemy opposition...

    3) ... and you dueling against the enemy captain in the end.

     

    Your hirelings could scout islands (under your control), search for treasure and such, and when they encounter a big enough encounter, your character steps in to deal with it. I could see it working a little bit like the Stronghold missions, press a button to send scouts or patrols to various locations, and after X amount of in-game time you get a notification "We found something!" and then you get to control your High-Level group to deal with it (and skip all the thrash mobs along the way, go straight to the encounter/event).

     

    B) Play as an entirely new character.... or even a Dual- or Twin-Campaign~ basically, either "Start New Game" as a new character, with new beginnings, having his/her own adventures going from Point B to Point A, or continue with a Watcher character who is going the typical Point A to Point B. This solution would give Players who want a new character, a new character, and it'd also give Players who want to continue with the Watcher, to continue.

     

     

    This sounds not like the game, I want PoE 2 to be. Not in the slightest. I hope, nothing of this will come true. Keep it oldschool. Also, there is the Risen-Franchise for those, who can't get enough of Pirates of the Carribean in their CRPG.

    • Like 4
  6. Only based on assumptions and hints throughout the game and dev's chat:

    1. They went extinct when creating the gods

    2. From his perspective, he does good things. But the most evil things in history were committed with good intentions. He also is an Engwhithian. Or at least, his soul is.

     

    3. don't know

    4. yes

    5. basically, it's a lovecraftian tale. Earl of Yenwood builds castle on an ancient engwhithian site and digs too deep in it's mysteries. 

     

  7.  

     

    Weird, I also found WM part 1 much better than anything in vanilla. Particulary, encounter and area/level design are great.

     

    The wilderness areas (east and west of Stalwart) were kinda overstuffed with unrelated encounters though.

     

    I liked it better in Baldur's Gate where you could explore wilderness without running into a battle every two steps.

    Wilderness should feel like wilderness, not like you've walked into a Woodstock for beasts and monsters.

     

    Yeah it was kinda overstuffed as you say, but I didn't mind. I liked the encounters were varied enough and some of them were even challenging. They also included more dialogues with background checks and CYOAs. I just had tons of fun there, definitely more than in most parts of the main game.

     

     

    After all, it's a game and not a wilderness-simulator. What's fun about a wilderness area you can cross with only two encounters on the whole map?  I mean, come on, this is not Diablo.

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