Acision
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Posts posted by Acision
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Did some more testing and found out the damage taken during a start of a battle varies depending on the armor worn. When I had no armor equipped my character took over 50 damage each time I start a battle and I gain 6 wounds instantly. With the white crest armor equipped my character takes no more than 6 damage, no wound and doesn't activate rooting pain.
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After adding Resonant Touch ability to my main character and Zahua I noticed each time I enter a battle my character and Zahua takes damage to both endurance and health immediately even though they have not been struck by enemies. The damage taken ranges differently each time and is not displayed in the combat dialogue box. It just shows "Zahua affects Zahua with resonant touch (additional effects)" and it will also trigger rooting pain shockwave on my main character as Zahua does not have that ability and they also gain wound(s) from this damage.
I find this quite annoying at times as after many battles the dwindling of my health starts to build up quite noticeably even if I never got hurt in battle. Is this normal? Is Resonant Touch supposed to damage monks upon entering a battle? The ability description makes no mention of this and I can't find any information about this anywhere.
Thanks!
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How do you get to the matron without killing any ogre? I've been trying to do that, and can't find a way....
Easiest way to avoid killing ogres for me was to first sneak to your right once you enter the cave. Proceed to the right until you can head south and to your left should be an icy opening where you can climb down. Once you reach the bottom, there will be hostile lizard creatures which you can kill without worries on the left side and you will also find two dead ogres. On the closest ogre corpse you will find a key to open the door to the scrying chamber where the matron is located. Once you have the key you can climb back up and back track to the cave entrance. Just a bit north there will be a door on your left which you can use the key. Sneak up there open the door and you can talk to the matron without having to fight any ogres.
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Has anyone tried the new 2.02 beta patch and know if this issue has been addressed?
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https://www.sendspace.com/file/gh2ifa
Here's a save file and the output log with my party located in the lower caverns, at this point I have already established a truce with the matron ogre and done so without killing a single ogre.
GOG version 2.00
Windows 7 64bit Ultimate
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Hello Acision,
Could you please upload a save file along with an output log via dropbox so I can take a look?
Thanks a bunch!
Can it be any save file after completing the ogre truce quest or would you prefer a save file with my party in the lower caverns?
I don't have a Dropbox account and prefer not to install their software, do you mind if I use something that doesn't require software installation like Sendspace? I won't be able to upload the save file until Tuesday as it's the long weekend here and I won't have access to my desktop until then.
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I found that in the battery. Looks like it's either part of the random loot table, or placed there if you kill the ogres so you don't miss out on it.
Oh that's nice, I might be able to get two of them then. Been noticing a lot of unique item duplicates showing up in TWM either in shops or as loot.
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Used Aloth to save them both.
My Aloth had zero survival skills but overcame that by having high constitution.
I used the following items with Aloth:
Ring of Thorns to boost dexterity by 3
Bracers of Enduring to boost constitution by 2
Prybar
Saved the man first with a chill spell, took the ring from the woman and used the prybar to save her.
Back up.
Your Aloth only needed to boost his Constitution by 2? Doesn't he have a base score of, like, 10?
Yep the stat check to pass without survival is 12 constitution so adding that extra 2 did the job. I had to use Aloth as he was the only one on my team that could cast chill spells which is required to save the man.
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Does Morug sell good uniques?
The only item I found useful was the Tempered Helm. Gives +3 Might for 20 seconds after a kill, I think it's +5 damage reduction and -10 deflection not absolutely sure of the numbers for those two but it's also 20 seconds of those buffs/debuffs after a kill. Really nice addition to my monk.
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It can definitely help. But don't delete your old save. Just move them to a different folder onto your desktop or somewhere you can fine them conveniently. You may want to go back on your old saves at one point.
Usually I just archive them into one compressed file (ie 7z, rar, zip) and then delete the save files afterwards, that way I save space as those files take up quite a bit of space when you have many saves.
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Hello everyone,
The problem has been fixed and applied to the 2.0.1 beta patch. If you would like to test out the beta patch to see if the issue is resolved, please click on this link.
http://forums.obsidian.net/topic/81615-update-201-beta-is-on-steam/
Thank you for your support!
Hello, I tried the beta and the problem persist. In my case, the problem started the day 31 with the problem in load times.
As far as I can tell, it's got more to do with how many saves you have for that character. The less saves, the faster loading/saving is.
Yes, I noticed the save/load time has increased a lot since I upgraded and installed the dlc too.
So would deleting old save files decrease the loading and saving time? Think I'll give that a try later.
System:
i7 4790K, 32GB memory, GTX 750, 512GB SSD, Windows 7 Ultimate
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After making truce with the matron without killing a single ogre, she clearly says our party can freely explore the ogre caverns. However, all the ogres in the lower caverns are still hostile unlike the main level where they are friendly. The lower levels contains a quest involving finding pieces of a helmet and it took a few tries to grab it without being seen by the digging ogres even with high stealth since grabbing the item will initiate a cut scene and thus automatically forcing you out of sneak mode. Not sure if this was intended or if it's a bug.
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The expansion seems *much* more reactive to backgrounds, classes, etc. than the base game is.
I hope that holds true, I'm playing as a pale elf monk and I have rarely encountered any unique dialogues for the monk class. The only two I remember are the Crucible faction quest and encountering the dying monk near Elmshore. I'm hoping for some interesting dialogues with Zahua since he's a monk too.
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Morug is outside the cave entrance on the right if you complete the quest without killing any ogres.
Easiest way to avoid killing ogres for me was to first sneak to your right once you enter the cave. Proceed to the right until you can ahead south and to your left should be an icy opening where you can climb down. Once you reach the bottom, there will be hostile lizard creatures which you can kill without worries on the left side and you will also find two dead ogres. On the closest ogre corpse you will find a key to open the door to the scrying chamber where the matron is located. Once you have the key you can climb back up and back track to the cave entrance. Just a bit north there will be a door on your left which you can use the key. Sneak up there open the door and you can talk to the matron without having to fight any ogres.
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Used Aloth to save them both.
My Aloth had zero survival skills but overcame that by having high constitution.
I used the following items with Aloth:
Ring of Thorns to boost dexterity by 3
Bracers of Enduring to boost constitution by 2
Prybar
Saved the man first with a chill spell, took the ring from the woman and used the prybar to save her.
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*Warning spoilers ahead for the quest*
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After I find out that Lafda and her group are actually thieves pretending to be priests and confront them I have 3 options:1) Take up on their offer and split the offerings , get 6000 pand along with armor and medallion and let them go2) Let them go and only get the armor and medallion3) Hand them over to the villagers which leads to a fight, get some fine grade gear along with the armor and medallion but no 6000 pandI haven't noticed any reputation differences on either of the 3 options. I am curious if I take option 1 or 2 and let them leave, will I encounter them again later in the dlc and are there any consequences to letting them live?Thanks! -
In the patch notes for patch 1.03, it stated "Added cape and armor to the loot for the Fampyr boss" under quests section. Is it referring to the Fampyr boss on level 8 of Endless Paths of Od Nua? I killed him multiple times and the only loot I got from him was a unique plate armor called Argwes Adra. I was not able find any cape. Anyone else encounter this problem or is there another Fampyr boss this fix is for?
Resonant Touch bug?
in Pillars of Eternity: Technical Support (Spoiler Warning!)
Posted
Sorry I should of mentioned this in my opening post, I tried retraining already and it made no difference for Zahua or my monk main character. I even tried starting a completely new game and used the console to give me 120,000 experience and leveled up but still the same issue once resonant touch is selected. To answer your question, resonant touch is the culprit as when I didn't choose this ability I take no damage and gain no wounds when I start a battle.
It's an awesome ability, really nice for dishing out huge damage to hard to kill enemies like dragons or killing large mobs of enemies.