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argenti

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Posts posted by argenti

  1. Why do 3D environments matter? This game is bloody beautiful!

     

    If anything, this game is a great reminder that you don't need amazing facial animations to convey interaction between characters. When I compare this game to DA:I, a game I've come to view as an example of trying to appease everybody, creating a beautiful game that feels hollow and almost like fanfiction, I don't miss the superior graphics at all. I'm not saying graphics don't matter, just that a more basic engine as the one used now allows to focus on the story and gameplay, perfectly choreographed and physically realistic fighting animations don't help with that. The more advanced the 3D engine is, the more effort has to go into making it work with the game, which necessarily means draining resources from other areas.

     

    The animations are outdated now, but that hasn't kept this from being an enormous commercial success! This game is an astounding success. Sales, professional reviews and most importantly, users are breaking the expectations of most everybody. It did not achieve this by spending almost the entire budget on using the most advanced possible 3D engine to make it as sparkly as possible! I sincerely hope the expansions and possible sequels are made with the current priorities in mind.

    Exactly, because it has had great success I think to the his future.

     

    Soon will come out other tactical rpg and probably they will be 3d.
    I think this Obsidian, has taken into reckoning.
  2. argentina the people who backed this backed it because they wanted a type of game that was no longer made - the IE like games. Games with prerendered graphics, a iso-metric perspective (or at least something resembling a 3/4 perspective), tactical and party based.

     

    A good analogy is to think of the backers as film buffs who have funded a slow black-and-white movie, because they feel they simply are not made anymore. What you are proposing is that the next should go full color, because someone else found a new way of making the colors extra vivid. Your suggestion is simply at odds with the basic premise of why most people are attracted to this game.

     

    Sui Generis' engine may be perfectly fine for Sui Genesis, but what it would cost for Obsidian to modify it to their needs, if that is in fact realistic, is not worth it for PoE 2, compared to the engine they already have.

    I think of the future.
    Probably next Eternity will be 2D
     
    But the further, will have to deal necessarily with the times.
     
    Not everyone loves the 2d, we are a narrow niche, but you have to think that there are millions of players who now only appreciate the 3D and Obsidian works not only for passion but also for money and must extend its users.
  3. Revolutionary graphics?

     

    But PoE looks better. I don't see any "revolutionary graphics" there. Physics are nice, map editor fun, but that's it. Animations are medicore if not to say bad, textures look like from Medieval Total War (1), and... There's barely anything else in there.

     

    This is an engine for action RPG, nothing related to PoE.

    For revolutionary mean that with the 3d and physics can make a totally different gameplay.

     

    Medieval what?
     
    I guess you did not see well.
  4.  

     

    What is so nice in the Infinity or Unity?
    That recreate the atmosphere full of details, right?
     
    So, the engine of Sui Generis gave me the same feeling

     

     

    Pre-renders let you do the same thing but it is less resource intensive for the end user.

     

    Yes, but you have limits.
    With the 3D you can open many possibilities such as the management of physics.
     
    Watch Divinity Original Sin, with the prerender certain things they would not have been able to achieve.
  5. Also remember that now that they have built their supporting tools and workflow moving to another engine would drastically extend the development period for a new game.

     

    They could probably spit out a sequel to PoE in a year in Unity, in a new engine they'd need 2 years.

    You know,of course, I thought about it immediately.
    But I made the suggestion for a future,from here to five years.
     
    I know perfectly well that they should overturn everything.
     
    But if they wanted to go to the 3d, seemed me like a great start.
  6. That's not "new". I remember that promo video for their game's kickstarter, which was a couple years ago or something, just like PoE. But yes I think at the time some were impressed with it. It got funding, at any rate.

    Yes but the point is another.
     
    What I propose, is to use their engine, for our Pillars.
     
    Their project is interesting but is an action RPG, I'm interested in a tactical RPG like Pillars of Eternity but with that graphics.
     
    I don't know if I explained good
     
    • Like 1
  7. Hello guys.

     

    As I watched this new project https://youtu.be/PvZchE30StQ?t=44s

     

    I thought about Pillars of Eternity.

     

    Just imagine a hypothetical Eternity with this new engine.

    Looks perfect.

    Clearly, the gameplay remains the same, pause tactic, etc.

     

    But the graphics, could be revolutionary.

    Try to think of the implications that could be created.

     

    It would not be the first time that the boys of Obsidian, take "borrow" a graphics engine.

     

    what do you all think?

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