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Joseph Bulock

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Posts posted by Joseph Bulock

  1. kirrotu and Serrano: Thanks for erecting and dismantling those straw men that have nothing to do with why I started the thread.

     

    Where on earth did I say that devs are required to post out of a sense of entitlement?

     

    Posts like those two remind me why I cut down on forum usage, and is probably the real reason why the devs stay away from forums.

     

    Sorry, I should have read through the whole thread :shifty: . I'm not sure either comment was directed at you personally though.

     

    Not to make excuses, but a lot of the reasons why we can't post too often have already been mentioned. We're pretty busy making games, and also, we don't often have a lot that we can say. I probably delete 3-5 posts a week before I hit the reply button, just because I'm not sure if I'm overstepping the bounds of what I can or should say.

  2. Verteran has more changes than Recruit...

    As Vetaran, you can do both the Vault and rescue your ally in Brayco's Villa...and Thornton tries to decrypt the Data in Taipe himself instead of letting Mina do it...sadly with the same outcome....

     

    That outcome at

    Brayko's mansion

    actually isn't a veteran only option...

    Really...I wasn't able to do both with Operative and Recruit (Albatross/Sie)...some Intel missed or bad choices I made in Dialogue?

     

    I won't give specifics, but we do have checks based on backgrounds other than Recruit and Veteran, as well as skill ranks.

  3. Verteran has more changes than Recruit...

    As Vetaran, you can do both the Vault and rescue your ally in Brayco's Villa...and Thornton tries to decrypt the Data in Taipe himself instead of letting Mina do it...sadly with the same outcome....

     

    That outcome at

    Brayko's mansion

    actually isn't a veteran only option...

  4. Changing the duration of the timers is very likely impossible, as the duration of each of those decision points was set per instance of the choice. Also, the duration of the choice display doesn't actually determine when the scene will go onto the next node, so if a way was found to alter how long the choice display stayed up, the actual dialogue scenes would not behave as expected.

  5. For not killing anyone it is possible but damn hard (but rewarding though). You are given a tranq gun and can go invisible. But as for mini-bosses I would assume you could just tranq 'em to death, but never tried it myself. Might play around with it some more.

     

    If you're going for no kill, you likely want to go stealth, pistol, and some ranks in martial arts, and likely some toughness. Taking an enemy out with martial arts doesn't count as a kill.

     

    Shock traps are also your friend. :p

  6. My real issue with downloading it through steam is that my pre-install has finished, I actually possess the game on my computer, but I can't use it for another 34 hours. What would Thorton do in this situation, and how do I do that?

     

    Hacking minigame. You have 60 seconds to get the install playing, but if you fail armed guards burst through your windows and attack you. You might just want to wait for the unlock...

  7. IMO start with a "normal" background so the goofy stuff doesn't mess up the atmosphere the first time.

     

    Zkylon: Freelancer. :)

    That's it! I'm probably gonna pick Freelancer all three times unless the other backgrounds have some influence ala Mass Effect. If not, i just feel better allocating points myself.

     

    All backgrounds get reactivity. Much of it limited to the tutorial level, but there are checks waaaaaay down the line that can occur based on your background.

  8. I can't disagree more with him (not new, at all) about Tri. For a very, very long time, I've suspected that Yahtzee is A) not very good at skill based games and B) plays games for about 3-5 hours. Talking about Monster Hunter Tri without talking about the epic boss monster fights that you're going up against on a constant basis is like talking about a mario game without mentioning the platforming.

  9. Well, I imagine people berating you for your inexperience will be more on the fun side of the scale rather than on the serious.

    Joseph Bullock once said there will be fourth wall breaking, but not if it was in Vet or Rec.

     

    The veteran stuff has what will feel more like the director's cut sort of stuff, the goofier stuff, and the VO that was just too distracting or over the top for the first experience. The recruit will mainly funny things where they make fun of you for being a total noob.

     

    I'd recommend doing a play through on a "standard" background, then recruit, than veteran, not because of the dialog choices, but because with three playthroughs, you will see a decent chunk of the branching content. Not nearly all of it, but with three playthroughs, you'll see just how big of a game you have with AP.

  10. Stealth + FRIGGIN' SHOTGUN?

     

    Now.. that's an interesting combination. o:)

     

    It is really awesome to get right behind a group of guys before taking them out with shotgun. Also, if you do it right, you can clear rooms, get hidden, and stealth kill anyone who heard the noise. Tons of fun to be had there.

     

    Alvin ; is possible max all the skill or just a few? what's the level cap of Michael?

     

    I'm not Alvin, but I can answer. You can only max a few out, and if you max out stealth (the most expensive skill), you're going to have to focus to max out more than one other skill before the end of the game.

  11. I think that everyone should be the "super tool" in our game at least once. It's pretty freaking funny.

     

    Me, i like to play a bit of stealth, with my AR and Pistol, and put some points into Martial Arts so that i'm pretty rounded. Also, I always want to be Brayko's friend, no matter what play style I am going with. o:)

     

    So, Alvin, is there someone on the team who plays Rambo-like? How does the feedback for the shooter mechanic sound, especially for them?

     

    I did one of my playthroughs as rambo and loved it. Building up my skills and gear to able walk into a room and just open fire was really different than my usual play style, but it was great. It also lead me to work on my favorite build, which was the stealth, shotgun, and hacking build.

  12. "Almost" always? :p

     

    I keed I keed.

     

    There are a lot of factors at play. Did you mod a low level pistol down a whole lot on damage to favor accuracy and silence, and then shoot one of the buffer enemy types? In those cases, you might not take a guy down, depending on some of your skill ranks.

  13. The fact that he complains about pistols being inaccurate when he puts 3 points there.... really, since when character development became just an interface in which you put funny points but you don't expect your perfomance in the game to depend on those?

     

    It was probably more of a concern due to the range of the attack. If he really got as close as he said he did, it probably wouldn't require any pistol skill (i.e. me) to effectively shoot the guy in the back of the head.

     

    I would really have to wonder about how he's doing that. If you take the time to line up a crit on someone's head (yes we do grant more damage for head shots) with a pistol, they are almost always going to die. Obviously this is not true of bosses, but standard guys are going to drop, and crits are a for sure hit if you are on target.

  14. I guess the overarching question in this thread for Obsidian is: why on earth did you or your publisher elect to use Uniloc on Steam rather than Steamworks?

     

    As people have stated multiple times, Obsidian doesn't have very much influence on DRM issues. Publishers determine these sorts of things, it's almost always out a developer's hands.

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