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Itasko

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Posts posted by Itasko

  1. I use a fighter for high endurance tank. Their ability to constantly regenerate endurance makes them a great tank. It would probably make them great DPS too. I use barbarian for DPS and my only complaint is how fast he runs out of HP. My healer's job has became staying on him. A fighter might make a better DPS because they'll regenerate some of that endurance as they fight. I like the different Barbarian traits though, like Frenzy. The Barb is the best DPS I've got.

  2. Yea, the visibility in combat is generally pretty poor once spells start flying. It's been raised many times with the devs so hopefully they tone down the effects in the next couple patches.

    Good to know I'm not the only one. It's entirely possible to play using only visible circles, but it takes away from the fun and makes it a bit more tedious finding people.

     

    Also, it would be nice to see an improved selection notification. As of now, the party member you've selected just has light a green circle that flashes white compared to the normal green circles of everyone else. Hard to spot at times. Something a little more noticeable would be helpful.

    • Like 1
  3. Some of this stuff I've mentioned before, and is my confirmed worries from before the release. Other is something that's made an impression on me while playing the full game.

    • Economy - getting too rich too soon is a thing. I'm intentionally not using the Stash and this has allowed me to avoid picking up merely somewhere around 1000cp worth of loot. I'm being mostly thorough with looting, as much as my characters' inventories allow, and I refrain from stealing from those containers which are not marked by a red mouse pointer, yet it wouldn't make sense in a roleplay sense to steal from them. And still I've got a bit over 5000cp for 15hrs of playing (not taken the stronghold yet)
    • Stash/Item weight/Encumbrance - needs added complexity to feel less like a vacuum-cleaner sim. The Stash is a mess functionality- and design-wise, among many exmaples - it's completely possible to accidentally send stuff you want to use into your stash while in the wilderness, and then be unable to get it out of the stash until you return to town. This is dumb as heck. Before someone comes and tries to be smart - no I can't turn stash accessible everywhere because 1) I play on Expert and 2) it defeats the purpose of restricting stash in the first place if you have to enable it because of technical reasons born out of a bad design decision.
    • UI
      • markers on map, it's important guise
      • Make tab key highlight the destination markers when you've sent your characters to a location, in addition to displaying markers for selected party memebers
    • Stealth on party member level
    • Separated stealth and trap-detecting stance
    • Crafting/enchanting - shouldn't be possible everywhere, at specific smiths and for a price would be nice
    • Might cannot designate both mental and physical strength. It's too hurtful to the very roleplay aspect to have a good wizard whose side-talent is breaking iron bars with his bare hands.
    • Stronghold - can't comment on this one yet, but from what I read about it, it will come up soon.

     

    It's funny because some of these things are what I love most about the game.

     

    I hate inventory management. To me, it's pointless. I've played 1,0000000 RPGS. I've had all the fun that there is to be had from managing an inventory. I'm old now. I just want to throw junk in  an infinite bag and sell it when I get to town. This game lets me do that without anything slowing me down, which is awesome.

     

    I like how might works. My healer can also crush skulls with a 2-hd sword. Hell, if he has a strong magic presence, then it's likely he can focus it or use it to improve his physical strength as well. Not so unbelievable and it really makes the combat system simpler, yet more diverse in a unique way.

     

    Crafting. I haven't done much of this yet. Just a couple potions. Don't seem to find enough ingredients for it yet, but the fact that I can do it anywhere is nice. I hate having to run across a map just do something so I can turn around and run back. That's just a waste of time.

     

    As for getting too rich. I must not be there yet. Haha. I spend money faster than I make it. Haven't been able to afford any new armor yet. Most of it goes to building new party members or fixing my Stronghold or by gems to upgrade gear.

     

    Don't get me wrong. I'm not knocking you. Everyone has their own opinions. Definitely a couple things in this game I would like to see improved a bit as well.

    • Like 1
  4. I love PoE, but there is one thing that always annoys me. It's the lack of either transparency or camera rotation. There are just too many trees, crates, doors, walls, roofs, explosions, flashing lights, and AoE spells to tell what's going on during battle about 60 percent of the time. I hate fighting beside a long wall that hides everybody. It's not like I can run away and find a better spot because of disengagement attacks. I'm sure camera rotation is probably out of the question, but some sort of auto-transparency that occurs if a piece of scenery is in front of a character would be most appreciated. Just something to think about. At any rate, great game. Keep it up.

    • Like 6
  5. Wow. A level cap of only 12? Kind of disappointing. I like leveling up. Let's me know I can always get a wee bit stronger if I'm having trouble somewhere. Plus it gives me more chances to make my character unique in terms of combat. I think level caps in general should always be 999 or 255, but even a cap between 15 - 20 would be better than 12 for a game of this magnitude. Not looking forward to the day I hit 12. :(

  6. I changed my team around a bit. I dumped my custom priest and the NPC wizard (Aeroth or something). My team is now 1 Wizard, 1 Fighter, 1 Paladin, 1 Barbarian, 1 Hunter, 1 Priest.

    Seems to be doing much better so far. I just returned to heritage hill where the team was suffering earlier. Barbarian does wicked damage, but seems to take the most damage. Paladin I'm not so sure about. That extra heal is handy since I'm down one priest, bust so far he runs out of HP much faster than the fighter.

  7. Currently:  1 fighter (Eder), 1 paladin (hired), 1 rogue (hired), 1 priest (Durance), 1 chanter (Kana), 1 cipher (main)

    The priest is pretty mediocre in combat overall, but I'm sticking with him for his story.

    Yeah. That's the reason I'm keeping him too. I just rolled my priest at the inn before that, but when I started talking to that dude I just couldn't let him go. Still, my priest has better stats I believe. I know I'll need to let one go though.

     

    What I'm gathering is that most people have sort of an off-tank. Sounds like a good idea. My tank can only engage 3 at a time. I think that means the excess melee mobs will find another party member to engage with. (Not entirely sure how that works.) I have no other melee fighters so I get kind of killed.

  8. Interesting. Why ditch the priest? I currently have 2 priests in my party ( 1 is companion ). Does the druid have heals? I've been thinking about replacing someone with a second tank because apparently there's a limit to the number of mobs one tank can hold agrro with at a time. I've got 2 Wizards, 1 Ranger, 2 Priests, 1 Fighter. 1 Wizard is me. I know I've got to change something somewhere because a section of the mobs always rush me and the other squishes and kill us.

  9. I'm slowly learning to love this game. Usually, when I play games like this, I'm the superb douchebag I don't get to be in the real world. I bully everybody, kill everybody, and then teabag them, but this game has really forced me to consider my character and all of his actions. On my first playthrough, I'm doing the intelligent, rational, yet often clever wizard. Not the bully.

    Most recently (Spoilers Alert) I've been working through the Rogue Knight quest chain. I've proved the documents were faked and as I left the secret police headquarters I was confronted by Pelham who was not too happy about my discovering his fraud. As an honest wizard I was sticking to my previous arrangement to con him out of the breastplate. Here's the thing, he kicked my ass every time. Again and again his team wiped mine out. Eventually, I was forced to think, "Maybe I should take another route." Lucky me, I was able to convince him to give me the breastplate after returning his fake documents.

    I'm loving how the choices and possibilities in this game work. Can't wait to replay as the douchebag Paladin and crush Pelham on my next run through. :)


     

  10. So I've just been playing the game a couple of days. I'm level 3 as it is. I'm wondering what sort of party compositions everyone uses. I'm playing on hard difficulty. Right now I've got 2 Wizards (I'm one of them) 1 Fighter 1 Ranger 2 Healers. 1 of the wizards and 1 of the healers are companions, but the others I made at the tavern. I'm liking this set-up so far, but everyone other than the fighter and the pet are so squishy.

    On a side note, for the wizards out there, what sort of armor do you wear? Right now my armor gives me 0 bonus because I want 0 recovery penalty. Do you sacrifice recovery for armor or just go out there naked?

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