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BugsVendor

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About BugsVendor

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    (3) Conjurer
  1. 1) Now that you have the $ hire some testers. Play the game from the beggining to the end at least one time before you release it. 2) Give it some depth. Not 2 paper thin factions and party members with 1 quests that solves itslef. 3) Let players get to know the world and solve problems themselves instead having every quest following obvious trail. I'd love to see a quest when presented with a problem I decide myself who to take that information to / what to do with it. 4) How about an antagonist you get to know and dislike instead of something something somehing about unknown some
  2. I was "triggered". You're right, if it was 1998, Obsidian would be forced to handle Pillars of Eternity like companies of the time handled their big, sprawling games - fix bugs in patches that are as small as humanly possible and release any gamechanging fixes as a part of expansions (which existed back then as well, just by the way.) Thankfully, it's not 1998 and digital delivery allows Obsidian to not only decouple their patches from expansions so even people owning the base game can enjoy the changes, it also allows Obsidian to fix fundamental issues with how their games are designe
  3. Good points op. I think a lot of people have similar feelings towards this game. Not quite there, I wouldn't rate it as generously as you did. Oh no, op! What have you done?! You voiced your opinion on the official forums. You still gave the game 4/5 score but it's not enough for them. These creatures feed on criticism and are especially aggressive towards well constructed logical one. Preschool arguments, blind devotion, self-contradiction, here they come! "Obsidian did what they could" - How is this even an argument? Are obsidian guys a bunch of children doing a scho
  4. PoE is a far better balanced game than Infinity Engine games. That's not even a subjective argument, it just is. Not saying it's perfect, but the difference is massive. That's up to you, isn't it? If you build all your characters in such a way that they're all effective with crossbows, you only have yourself to blame when all your characters use the same weapon. In Pillars of Eternity, it's up to you to roleplay your characters. And don't say that one ranged weapon is inherently more powerful than another one, because that's not the case - I found a mix of ranged weapons was generally
  5. In reality it's exactly the other way around. A lot of people have a tendency of seeing old Infinity Engine games with rose-tinted glasses, but the truth is, those games were insanely unbalanced. Even base classes played how they were intended were not all really viable - ranger was the king and a party without mage, cleric and a rogue had a very hard time getting trough the game. I believe it was combo of Cleric and Ranger? which essentially broke the game. Pillars of Eternity, on the other hand, offers a small selection of classes, but all of them are similarly viable. And pretty much an
  6. You can combine various classes, talents and equipment. You still get a lot of weapon specialization, you just get to choose which weapons do you specialize in instead of the game dictating this for you. Various combinations of statistics, talents and skills will work differently with various weapon classes. It's a system massively open to experimentation and given low amount of classes, the game would not benefit in any way from weapon restrictions - on the contrary, instead of playing 5 different kinds of rogues which play very differently you would only get to play, say, 2. The reason why
  7. To people saying that all classes using all weapons add to replayabilty - how do you figure ? I'd say it's exactly the other way around. You want to replay with different classes / using different gear that you missed out, having different conversations and such. So if you are locked out of some stuff on one playthru there will be something left for you in the next one that you haven't yet experienced. This was very much the case say in baldurs 2. But anyway, back to the whole subject, the reason behind the traditional classes is you could say it comes with the genre. I certainly e
  8. This game is lacking in terms of overall polish, its not just the stronghold. The whole experience with the game would have been so much better if they gave it a little more time instead of rushing it out. I won't even mention horrible buggy release which was a slap in the face.
  9. I would be very happy if they'd drop this idea altogether. For this "stronghold system" to become worthwhile of your time it would have to be complex enough for a game of it's own and it just loses it's purpose of a mini game. Seriously, they came up with it in the coffee dock to get another kick-starter milestone. It doesn't mean that there can't be no place like home or some sort of base with reoccurring quests as main story goes by, but any systems with "level of defence" or trade or anything like that are just a waste of dev time. What will be next ? Tower defence mini game?
  10. Oh that was no accident *wink**wink* There is 1 quest with that medalion, some stuff with Sagani, but it never becomes part of the game play in any meaningful way. You never meet someone that give you a quest and start your reasoning with "lets see what watcher can do". My experience was that once in a while there was a dialogue option and I went like "oh yeah I'm that watcher thing". But I just explored the city for quite a while and completely forgot about it. I know it's subjective but that's the way I felt. Also few moments when you do remember and try to roleplay a watcher like righ
  11. This characters created by backers are just so meaningless. Not really badly written or boring but just so irrelevant. So you can use your watcher abilities in this meaningless fashion but not in quests where it could be interesting. Just imagine investigating someone's character whether he is decent or evil person or if he is lying or being truthful and checking clues from his past lives to determine that. It never happens, so many obvious themes associated with powers you are given just never happen. It's disappointing. It doesn't mean it was a bad idea to begin with but just... well rushed
  12. What I hoped to experience from pillars was baldurs gate 2 depth. But there is non of that. I just hoped that since they had been doing the game without the open world, without all this crap that is now considered must have, that they would be able to focus on top tier rpg mechanics and good deep story. But there is just non of that. Companions story? Aloth and Edgar a bit yeah. Others? few boring quests, nothing more. 99% of conversations completely forgettable. And that weird distributions of dialogues. grieving mother and durance had so much useless text. Text I didn't care
  13. Games aren't buggy because it is some magical law of game development that you just can't go around. Games are buggy because companies make concious decisions to save resources on testing. It's nice that they keep fixing the game after the release, but it is not because they are saints. It's because it was a concious decision to release buggy beta and fix it later. It was released completely broken, now it's playable but still I check stats every time I pick a talent because they might just not add up. And no, it's not OK to do that. Games will always be buggy it seems beca
  14. I just finished one of my favourites moments in the game - the hearing regarding the animancy. I love all the little things like audience whispering, audio keep the moment tense and general feeling like you are about have input into the future of the entire realm. This is one of the few moments when I really feel immersed into the world, considering every single line to say thinking about the consequences. And... it's a bit sad that non of this has any meaning as no matter what you say the same thing always happens.
  15. Good points. I don't understand why they combined the teleportation with aoe paralyse We probably won't see much changes in POE as there are still so many things to improve on months after release. This, however gives me hope for POE 2: http://www.obsidian.net/jobs/open-positions/qa/837-qa-tester-poe
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