Jump to content

Malek_Deneith

Members
  • Posts

    26
  • Joined

  • Last visited

Posts posted by Malek_Deneith

  1. Or GOG could just be not so hard to do business with.

     

    Not much you can do if a distribution platform dictates that it will only distribute certain types of content.

    As I said in my previous post they still could - and should - have put out scavenger hunt at the same time as preorders, giving people clear view of the situation, rather than do it two months after many people already preordered.

  2.  

    Why can't they just set up a site where we log in with our Obsidian account - log our codes found - then unlock a gog-code for DLC items? (I appreciate that if there are many items that might be a lot of work). (Given that codes are just getting shared on a forum thread anyway, is there a chance of anyone not getting all the same codes as everyone else? - just give us the items :p )

    Having a fun game before launch is a good idea ...just a bit disappointing that backers who prefer gog can't join in (I know Obs didn't deliberately decide to exclude gog backers and that this is a steam 'feature' that they're taking advantage of)

    GOG doesn’t support this kind of content linking. The issue is GOG, not Obsidian.

     

    Honestly the issue is also Obsidian. This kind of promotion should've been researched before preorders were opened to public (and backer keys given out to backers), and in light of GoG not supporting it they should have had an alternative solution prepared beforehand or the promo should have been unveiled at the time preorders were so that people who care about this can make an informed decision about their platform.

     

    As it is, as someone who preordered on GoG I feel kind of cheated, because I chose the platform (which happened ~2 months ago) purely on basis of where I bought previous part of the game, not realizing that I'd lock myself out of a cool, if small, bonus content. I'm hopeful mind you - based on what Eric said - hopeful Obsidian will come through and equalize things in the end, but at the moment it does leave a bit of bad taste in my mouth.

    • Like 1
  3. Yep the game was pretty far in. I only did a clean reinstall because something with GoG 2.02 patcher was borked and not when I loaded a savegame in 2.02 not everything rendered, so I decided to do a clean reinstall.

     

    As for HD Graphics 4600 vs NVIDIA GeForce GT 740M thing - the laptop I'm using has both. DxDiag only shows the integrated one for some reason but the system is set up so that it uses GeForce for everything.

     

    Regarding the suggestion from the other thread... I'd rather see a proper fix than resort to that. I mean I'll use that if no other solution appears but I'd prefer not to have to run Galaxy. Tried it once, didn't like it at all :/

  4. As the topic says I can't run the game - instead of starting I get the runtime error that you can see on screenshot in attachment. This is a fresh install - had removed previous installation of the game, downloaded the latest installers and run them. Some week before I did run the previous installer without errors and I didn't really mess with anything that should affect this.

    Version is GoG standalone (as in I'm not using Galaxy). OS is Windows 7 64 bit.

    DxDiag.txt

    output_log.txt

    post-149426-0-42815900-1446368412_thumb.png

  5. I don't recall it turning the portrait grey last time around (and he was fatigued a lot during the main game)... not to mention even if grey the red overlay being displaced should still not happen either.

    (or was endurance penalty added in a patch?)

    The grey fill signifying the penalty was there before - not sure if from the start then it most certainly was present in 1.06 at the very least, because I remeber noticing it several times.

    As for the red fill I'd say the fact its start point is beyond the grey fill is consistent: grey fill is the part of endurance the character doesn't have at the moment, red fill is damage recieved so it should show only on endurance the character still has. Didn't notice red fill going beyond the frame as you mention in one of the earlier posts.

  6. The issue is quite simple - I've just upgraded the game to version 2.0 and the font used in game looks much, much less sharp than it was before. To visualize the problem, a screenshot of the game now:

     

    PoE%20Font.jpg

     

    And an old screenshot from version 1.06:

    adra%20dragon.jpg

     

    The difference should be quite noticable. Tried fiddling with resolution and graphics quality slider in case either of these made a difference but didn't seem to help. It's the GoG version in case this makes difference.

    output_log.txt

    DxDiag.txt

×
×
  • Create New...