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nemesis205bw

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Posts posted by nemesis205bw

  1.  

    3. Ranger

     

    - his pet is useless

    Oh, it's worse than that. The problem with the ranger class, period, is that the Animal companion is a gigantic liability for the ranger. If it falls in battle (which is pretty much every other fight unless you manually keep it out of combat) your ranger suffers. Hard. The "Shared Grieving" penalty (or whatever it's called) is cripplingly massive. It turns the ranger from a fairly decent damage dealer to a worthless toon who misses and grazes everything for the rest of the fight.

     

     

    I disagree about the Barbarian, though. It's a surprisingly powerful class. I'm doing a min-maxed Aumaua, who's wielding a super powerful enchanted pike; He's wearing all the +crit multiplying gear; He's taken all the x Damage bonus talents (savage attack etc.) And right now his average damage per hit is in the 40s. He's consistently critting for 70-80 damage. Also, despite the fact that I dumped his constitution to something like 5 or 6, he's got more health than everyone in my party (something like 900, at level 8.)

     

    Didnt know about that dead pet penalty. Tell me more about it.

     

    Why did you pick aumaua? Human is much better barb because of their passive synergize with blooded so well. My ranged characters deals as much damage but from much safer distance and they can pick the target they want. Ranger attacking marked prey deals even more damage (highest hit I have is 97)

  2. Druid spells are incredible and shapeshift utterly destroys the early game. My PC is a forest godlike druid using the stag form with a hodgepodge of suboptimal attributes and it's only just recently -- towards the end of Act 2 -- that shapeshift has fallen behind named and heavily enchanted weapons. 

     

    Your barbarian shouldn't need to be tanky, and shouldn't die easily if you're using your tanks correctly.

     

    Ranger feels a bit lackluster, I will admit. 

     

    Cipher is definitely incredibly powerful. The synergy with all the classes is pretty stellar -- Grieving Mother does impressively well as long as people stay off her, and god forbid if you have a rogue supplementing her debuffs.

     

    Chanter is a very good support/off-tank. The summons provide a shieldwall and can distract the enemy. Any time you invoke, you're getting your money's worth despite having to wait all that time. Paralyze the entire enemy? Awesome. Reduce everyone's DR? Sweet. And all the while you're healing your allies' Endurance? What's not to love?

    Even early game my druid dies too fast if I shapeshift because he becomes melee. I build him squishy to make most use of his spells.

     

    I build my barb full damage and no heavy armor so he can deal most dps. However even one enemy attacking him will like 2-3 shot him. There is no point equiping better armor or putting more points in defense because he will deal much less damage.

     

    Ranger isnt useless. He deals the most aa dps in my team. Driving flight is very good at killing thrash monsters by the way of stunlocking (with high interruption) some tougher enemy.

     

    I agree on cipher. Definitely strongest class right now.

     

    The point is, other classes have better spells and dont require you to wait 20-30 sec to use them. Every other spellcaster classes have some sort of mass CC with better range or duration then chanter's paralyze.

  3. So I have been metagaming thro this game and finnally capped my level. Heres what I found out:

     

    1. Chanter

    - high level summons are very weak, dragon doing 10-20 damage with very slow attack speed and have less hp then ogre, so 2 ogres would be better pick

    - phrase that shorten ranged weapons reload speed is the most OP thing in this game. There is really no point to take any other weapon then guns on each of your character. Even my druid with albarest (and chantes's mantra) doing more single target dps then barbarian on frenzy.

    - invocations are just bad compared to other classes skills. By the time you can cast one, your cipher will cast like 5-6 spells that are also stronger in effect...

     

     

     

    2. Cipher

    - Blunderbuss + draining whip = 30-50 focus per shot and with chanter mantra u generate focus faster then u can spend it... BROKEN

    - Some of the stronger spells are: 

    Disintegration - it will kill most enemies in this game. Deal around 500-700 damage (raw!!!) per cast.

     

    Pain block - 10 DT boost and very good regen. Enough duration to last whole fight.

     

    Borrowed instinct - I always start fight with this, gives me +20 accuracy (so I can land other spells), +20 defense and debuff my enemy. Very long duration.

     

    Mind plague - once u get this skill u can solo this game as cipher. Use it and watch your enemies kill each other... Makes this game so easy.

     

     

     

    3. Ranger

    - take some high damage ranged weapon and use swift aim + chanter aura. This way you will deal tons of dps and also have good base damage for wounding shot or poison shot (talent)

    - his pet is useless

    - its better to go with the route of wounding shot and *1.5 damage on dot targets. I maxed perception on my ranger so stunning shot is waste as I can perma stunlock enemies with high interrupt (which is futher multiplied by high damaging weapon) and good attack speed from stance + aura.

     

     

     

    4. Barbarian

    - he is melee so its difficult to focus the target you want and have to attack closest. He deals less damage then my other ranged characters.

    - if you build him for damage he will die fast (cuz hes melee), but if you build him defense, he will have no damage... The way I keep him alive is cast pain block from my cipher.

    - threatening presence is very good because it lowers enemy will so my cipher can crit more often. It synergises well with brute force because it also lowers fortitude.

     

     

     

    5. Druid

    - useless in regular fights because u cant spam your spells. Better on some stronger encounters and bosses.

    - his last summon spell is very strong, much better then chanter's. Also these elementals are unbalanced because the lightning one is like 2 tiers better then others. He can wipe full room of enemies alone with his aoe and high damage.

    - shapeshift has absolutely no use in this game. It makes you worse.

    - his better spells are the lightning ones that periodicaly strike your enemies near druid (returning storm and relentless storm). You can actually stack them. They also stun with each strike and lasts entire fight.

     

     

     

    6. Paladin

    - I build him full tank (maxed con, per and res) and he just dont die. His auras are good because they have infinite range. He also have some buffs per encounter which are usefull. Dont know if fighter could make a better tank.

     

     

    Thats my team. Dont know about others classes.

  4. So I have been metagaming thro and finnally capped my level. Heres what I found out:

     

    1. Chanter

    - high level summons are very weak, dragon doing 10-20 damage with very slow attack speed and have less hp then ogre, so 2 ogres would be better pick

    - phrase that shorten ranged weapons reload speed is the most OP thing in this game. There is really no point to take any other weapon then guns on each of your character. Even my druid with albarest (and chantes's mantra) doing more single target dps then barbarian on frenzy.

    - invocations are just bad compared to other classes skills. By the time you can cast one, your cipher will cast like 5-6 spells that are also stronger in effect...

     

     

     

    2. Cipher

    - Blunderbuss + draining whip = 30-50 focus per shot and with chanter mantra u generate focus faster then u can spend it... BROKEN

    - Some of the stronger spells are:

    Disintegration - it will kill most enemies in this game. Deal around 500-700 damage (raw!!!) per cast.

     

    Pain block - 10 DT boost and very good regen. Enough duration to last whole fight.

     

    Borrowed instinct - I always start fight with this, gives me +20 accuracy (so I can land other spells), +20 defense and debuff my enemy. Very long duration.

     

    Mind plague - once u get this skill u can solo this game as cipher. Use it and watch your enemies kill each other... Makes this game so easy.

     

     

     

    3. Ranger

    - take some high damage ranged weapon and use swift aim + chanter aura. This way you will deal tons of dps and also have good base damage for wounding shot or poison shot (talent)

    - his pet is useless

    - its better to go with the route of wounding shot and *1.5 damage on dot targets. I maxed perception on my ranger so stunning shot is waste as I can perma stunlock enemies with high interrupt (which is futher multiplied by high damaging weapon) and good attack speed from stance + aura.

     

     

     

    4. Barbarian

    - he is melee so its difficult to focus the target you want and have to attack closest. He deals less damage then my other ranged characters.

    - if you build him for damage he will die fast (cuz hes melee), but if you build him defense, he will have no damage... The way I keep him alive is cast pain block from my cipher.

    - threatening presence is very good because it lowers enemy will so my cipher can crit more often. It synergises well with brute force because it also lowers fortitude.

     

     

     

    5. Druid

    - useless in regular fights because u cant spam your spells. Better on some stronger encounters and bosses.

    - his last summon spell is very strong, much better then chanter's. Also these elementals are unbalanced because the lightning one is like 2 tiers better then others. He can wipe full room of enemies alone with his aoe and high damage.

    - shapeshift has absolutely no use in this game. It makes you worse.

    - his better spells are the lightning ones that periodicaly strike your enemies near druid (returning storm and relentless storm). You can actually stack them. They also stun with each strike and lasts entire fight.

     

     

     

    6. Paladin

    - I build him full tank (maxed con, per and res) and he just dont die. His auras are good because they have infinite range. He also have some buffs per encounter which are usefull. Dont know if fighter could make a better tank.

     

     

    Thats my team. Dont know about other classes.

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