garr71
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Posts posted by garr71
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Hello, after i started a new game on the beta patch when i go and hire an adventurer they start at level 2 instead of 1, this messed their leveling progression, when the game says im taking level 4 im actually taking level 3, not being able to pick power level 2 talents. This does not happen when i load a save i had from my first playthrough done pre beta patch. Might be tied to either potd or berath options since thats the difference between the save files.
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It goes where the main game .exe is, it is the same for most games, in my case (C:\Games\STC\steamapps\common\Pillars of Eternity II) STC is the name of my steam game folder for my C drive. The game is also opengl. use the reshade installer for easier install.
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You hit alt, which puts you in stealth/search mode, then while in that state and the trap is discovered just click on the trap, cursor should change to a disarm button automatically. The skill that governs this is mechanics.
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I also didn't know they where backers and though it was part of the world and story, but i stopped reading them once i read in the beginning one that was very very badly written.
I really don't mind them as i just simply not click yellow named npc. Al tho it makes me laugh how easily immersion is broken for some people
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Feels fine to me. Unless you are going for a front line priest, and not mid range or range, i would drop resolve to 10 and go 18 might. For mine i went ocean folk and
Might - 18Constitution - 10Dexterity - 14Perception - 8Intelligence - 18Resolve - 10She uses range weapons and a sword/shield in 2ndary for those times where someone pass my front line.- 1
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My main, who is chanter is my tank. I love him due to the fact that to do damage i just summon stuff, which is both an extra body and very nice damage. The chant that terrify enemies, him with high deflection he is a beast, most of the time simply casting pain block on him by my cipher is enough to keep him up through a ton of stuff!
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"2) Intuitive grasp of the system where physical stats contributes to physicality and "spiritual" stats contributes to spirituality, instead of the unintuitive crap where a wizard must be swhartzenneger"
I've read this type of line so much lately, aren't people reading the freaking game text? Might isn't strength and the game states its not only physical might but spiritual might....
To me the stats are actually a nice step in the right direction of leaving D&D behind, adapt man, adapt. My only criticism is the fact that con bonus is percentage based so it gives less value per point to low health classes making it an weak stat all around imo.
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Respec attributes
in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
Posted · Edited by garr71
Console command AttributeScore <playername> <attributename> <amount> , what i do is remove points first then add what i removed to other attriburtes, to prevent me from giving more than normal. To do this whithout losing achivements, use achivement enabler mod from https://github.com/SonicZentropy/PoE2Mods.pw
Forgot to say, find player name by using FindCharacter <name> first.