Confirmed - per-encounter spells are getting nerfed in Pillars of Eternity: General Discussion (NO SPOILERS) Posted October 19, 2015 Yaaay! the crybabies that ask for nerfs in single player games win again! Good thing that: -I already finished the game and not planing a second playthrough (screw you crybabies) -If i would ever consider doing another run i would use a mod to put the spells per encounter as they were and im not gonna come and cry to the forums so everybody has to play the game as i demand, because lets just remember that this crybabies could just have done that instead of demanding that everybody should play the way they wanted. (screw you crybabies) I like the per encounter spells too, it allows my caster to do more than wand their way thru wave after wave of trash mobs. It grants flexibility on how I approach every encounter. Before my character reach the level where I could use per encounter I would save spells for the boss like encounters, so my character felt under utilized for most fights. I could rest after after several encounters but since their is a limit of camping supplies I would have to run back and restock and then have to wait thru all those reloading screens. My PC doesn't have a SSD drive so I would have to wait and wait for the loading screens. I don't know about you but waiting is not equal to fun. Honestly I wish they would have done way with the per rest spell system and made all spells per encounter and balance it by lowering the amount of spells available to cast. This way the caster still can utilize their abilities every encounter but with a limit number the player would have to think about tactics and how best to use those spells. Wanding thru encounters is not fun. Like you I am not happy with Obsidian nerfing this. If they were smart they would have a check box option in the menu system that enable/disable 'per encounter spells'. This would give the players the option to handicap their casters within their games while allowing those players ( like you and myself) who like per encounter spells to remain unaltered. I would understand if this were a multiplayer game. I would agree on the need to enforce class balance in a multiplayer game, but this is a single player game. You can pick and choose what class you want to play, and what class skills you want to use in any encounter. If you want to run a pure Melee based party with no casters nothing stops the player from doing so. You can play this game with a party and you can Solo it. This game has been out since March and most of the players have experience the per encounter rules, why pull the rug out from under them. I am not going to happy with the second part of the white marsh expansion if my character has been nerfed where I have to conserve my spells again now or have to constantly rest after each encounter just to experience the same level of game play I am now accustomed too. This change would not make me a happy camper one bit. My voice and the voices of others opposed to this change of the rules should matter too. Yah I think its a bad move and you touch upon the idea that this is indeed a single player game so it is not at all necessary to nerf things. The whole thing makes no sense since there is resting and as you also pointed out spending time going back to town to restock is not fun. With a finite set of camping supplies per encounters work well. PoE is the first IE style game I have seen that does not have infinite resting. There is too many MMO arguments for a single player game here. However we are lucky and blessed to have iemod which already has the option to disable per encounters completely or make them happen at even lower levels. So even if they whack it with the nerf bat we can still enable it. Since the option to enable disable or alter the settings of per encounter already exists they could quite easily implement it and perhaps work with the mod creators of iemod to share code. I am uncertain what type of reward people feel when they get something removed from a game especially when there are already solutions to fix this problem that some people have with per encounters. And again this is a bloody single player game. We do not need more nerf bats we need more complexity and creative designs. Nerf bats exist mainly for MMOs where you have to literally choke players from becoming powerful so they keep playing. I recognize some obscenely out of balance aspects of a game need to be tweaked but per encounter is definitely not the one that comes to mind in PoE for me. Actually the best solution was just to link the mod to the crybabies by the developers themselves so they can remove per encounter spells entirely and let them work on things that matter... But noooo, they had to cry and impose themselves like little brats on everybody else because they demand we play by their rules, i bet most of these crybabies are cipher players that got butthurt about the nerf the class suffered, which was provoked by another bunch of crybabies, like ****ing grow up already little brat, seriously, i dont even know why the developers are listening to this crybabies, they are worthless.