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Ceranai

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Posts posted by Ceranai

  1.  

     

    I agree. I barely ever get to the point where I get to use an invocation and by then the fight is already won anyway. They need to come one phrase sooner.

    Not really, the delay is what balances them IMO, if you could get summons that quickly your party would be invincible coz you could spam summons like crazy, i mean thats a phantom every 8 seconds lol.

     

    PS- i guess they could nerf the invocations but i think tis pretty well balanced, in my 4 chanter game its a lot of fun trying to survive long enough but if you do survive its gg with 4 phantoms, phantoms hit like trains especiallyat level one compared to the dps you put out

     

     

    You can only have one summon spell out per character, so no, you wouldn't be able to spam summons. 

     

    No but you can use them to form a wall if you have 4 chanters, being able to refresh every 8 seconds would make my current build invincible and its already pretty powerful.

  2. Chanter, party leader and off tank.

     

    Is constitution important ?

     

    Chanter has low base health. And every point in constitution adds just little % to maxium ammount.

    14 constitution would add 10% boost to health. So for example 100 would be 110.

    If your character is tanking and getting hit , i dont think this would make almost any difference.

     

     

    On other hand Chanter has high deflection.

    Boosting resolve to maximum and having heavy armor makes him much harder to hit.

    And makes much bigger impact than 10% more hitpoints.

     

     

    Splitting points between two , has diminishing return because having higher defence than opponent attack makes hit to graze automatically.

     

    So i decided to leave con at 10 ( i dont want penalty either )

     

    What are your thoughts ?

    Ive played around and i think that if you are going full chanter tank putting points in both is needed tbh. You do get more bang for your buck with damage mitigation though, but without constitution you drop in seconds to true damage

  3. So i thought it would be a good idea to know what NPSs are secretly carrying OP items so to get the ball rolling:
     

    The brothel guards guarding the private room upstairs in the brothel in ondras gift-drop three exceptional quality weapons two stilettos and one rapier

     

    The commander of the Knights crucible- drops one fine knight crusible chectpiece (heaviest chest in game)

     

    Lord Raedric- drops the sword justice, defs worth getting

     

    These are just the people I have noted, i have yet to go on a mega kill spree, the reason i think this list is useful is because sometimes the loot is much better or worse than you would expect, like the merchant in the market of copper lane who sells all those awesome weapons drops nothing of value.

  4. I agree. I barely ever get to the point where I get to use an invocation and by then the fight is already won anyway. They need to come one phrase sooner.

    Not really, the delay is what balances them IMO, if you could get summons that quickly your party would be invincible coz you could spam summons like crazy, i mean thats a phantom every 8 seconds lol.

     

    PS- i guess they could nerf the invocations but i think tis pretty well balanced, in my 4 chanter game its a lot of fun trying to survive long enough but if you do survive its gg with 4 phantoms, phantoms hit like trains especiallyat level one compared to the dps you put out

  5. Sooo I killed those thieves that house Doemenel had hired to rob some dude.  And I went to house Doemenel to shove the letter proving their involvement in this in their faces.

     

    They wanted me to finish the job for them, I said they can F themselves, one thing led to another, and I killed every man, woman, and child in their mansion.

     

    So now, my question is...will this somehow screw up the story?  Am I okay continuing on with House Doemenel wiped out?  Or should I reload?

    Im doing a similar thing with the knights crucible, though i plan on doing a few quests for them first maybe, i dont think they are integral to the story. the problem for me is a did a quick test to see if the loot is worth it and the loot from the leader of the knights is barely worth the hassle of killing them all, still i fits with the RP ive got going (Im rping that i follow the god Wael and am strinking down the followerers of all other gods (got an ARR in the story setion im gonna update))

  6.  

     

    Playing PoTD with 4 chanters and with the longer tougher fights using chanters is almost cheating, you can just spam summons for the entire fight once you survive the first 12 seconds (dont know where you are getting the number 18 from you need 3 charges and each chant lasts 4, 4x3=12), the chants are also pretty cool, the speed buff makes kiting possible!

     

    The Arrow song is also OP, and some areas the corpse-explosion invocation can just be brutal.

     

    Chanter is easily my favorite class in this game. 

     

     

    I used a stop watch with both a 20 int and 10 int chanter and the time to get 3 chant markers was identical:  18 seconds.

     

    My invocations always ready the same time for both thats why i dont max intel as a preiority except to increase my shout range, i am so confused aboout the time though, i havnt formally timed it but its the time for three chants to finish, each chant is 4 seconds duration, instant cast. Where the hell is the number 18 coming from??????

  7. My own testing leads me to be pretty certain that, as of the release build, INT only affects the linger duration of chants, and doesn't take the base duration into account.  So at 20 INT (+50% duration), a chant with a 4-second duration and 2-second linger has a 4-second duration and 3-second linger.  You can't get two level-1 chants twisting with 100% uptime each unless you can reach 30 INT somehow with items.

     

    On the bright side, INT also increases effect radius, so there's that.  :facepalm:

    yea i was thinking that i was 99% sure he was wrong but didnt want to say coz he seemed sure he was right XD, and im playing with 4 chanters XD (though im not even bothering to twist chants atm.

  8. The only thing I've noticed so far is that to do Eder's side quest you need to have decent Defiance Bay rep, or maybe you will auto get it if you complete enough of the story. Maybe Hiravias will need good relations with Twin Elms, but that's a guess on my part, I haven't been there yet.

    Btw ive found that killing the crucible knights is really not worth it but that the immediate reputation effects are tiny

  9. Pillars of Eternity is a really, really fantastic game, you know? But part of it kind of sucks: the backer NPCs. You know the ones: all of the yellow-bar NPCs whose souls you can peer into, and read a short story about.

     

    They are almost uniformly terrible.

     

    The writing is usually pretty poor, the characters frequently being cast in the mold of Mary Sue, with names that fail to fit into the setting (and frequently don't even try to fit in). The stories themselves, though once in a while decently written and interesting, never contribute anything to the setting or world of the game.

     

    Oh: and most of them are the super-rare Godlikes.

     

    I swear: there are more Godlikes in the Dyrwood than humans, elves, dwarves, aumaua and sentient kittens combined.

     

    So there really, really needs to be an option to remove/hide these NPCs, or a mod to excise them entirely. I feel that their presence serves as an active detriment to the overall experience of the game--not cool.

    Really? if you dont like them dont click on them lol. This is such a stupid complaint to have, its extra content if you want it and it is how the game was funded. There are so many non-backer npcs to talk to as well you are really making a big deal over nothing.

     

    PS- if they werent backer NPCs they would be generic no text npcs, it isnt like they would be replaced y better npcs

    • Like 4
  10. cRPG newbie here. I'm looking for a hand on figuring out where to go next.

     

    As seen in the image below, I've completed some of the main missions and quests. Each of my six party members are level 5.

     

    No matter which mission I try to do, everything is too difficult right now despite me playing on Easy. If I go to Stormwall Gorge the Feral Druids decimate me with lightning. If I go to Searing Falls, the Dragon pulls are way too much to overcome. When I go to Endless Paths, a pull of about eight enemies including a Dragon destroys me.

     

    I don't think it's necessarily my skill level either. I'm an RPG veteran, having completed a variety of challenging RPGs in the past 15 years. Though, several mechanics in this game frustrate me, including how magic is handled.

     

    I've gotten to a point where I simply have no idea what to do next. Since I can't grind enemies like in a conventional RPG, I've made absolutely no progress for about two hours.

     

    I appreciate any help that I receive!

     

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    What is your build like, it could be that you are being very ineffective with your squad

  11. So for my first couple of goes i tried to max my rep wherever i went but having seen no real benefits Ive decided to play as chaotic neutral, if i see something i want ill take it, my question is is there any point maxing out your rep? are there any drawbacks to being hated? Im planning an assault on the crucible knights, if i do this will it interfere with my main quest line (im on ironman so its important)

  12. Obviously, no one -has- to help me, but I'm frustrated by my experience so far, and I feel like I'm missing something key.  I want desperately to love it, but I need to fix my approach.

     

    First, my background: "Back in the day" I played all of NWN 1 and 2, and their x-pacs.  While I know neither of those are technically an IE game, I thought that was close enough.  Playing PoE, I'm worried that I might have forgotten a lot.

     

    My character: Moon Godlike Cipher.  I'm willing to re-roll this guy to enjoy this game, if that's what I need to do.  From some of my reading, I take it that this is a somewhat more difficult class?  How would a druid or ranger compare?  Or should I just go full fighter?  I'm open to advice on this front.

     

    My experience:  Lots of dying.  I think I've learned a lot from trial-and-death, but I've hit a wall with what I can figure out myself.

     

    FIRST HOUR OR SO SPOILERS TO DESCRIBE MY LOCATION IN-GAME:  

     

     

     

     

     

     

    I have spent a little time in the Guilded Vale, and have received the quest to meet a Watcher.  Edér and Aloth have joined my party.  With a Fighter (which I had take Guardian Stance at a recent level-up) and a Wizard, I thought I might finally be successful at Eothas' tomb.  I was finally able to clear the first floor without a ton of issues, getting used to using doorways as choke point with a little success.  I changed my formation so that Edér leads, my cipher is behind him (I like him having to take a moment to come around into melee - maybe it helps the tank establish aggro??) and Aloth several squares back.

     

    I don't micromanage Edér much, sometimes I use his Knockdown.  I micromanage (with spacebar) Aloth and my cipher a great deal.  When Shadows and whatnot beeline for Aloth, I have my Cipher use a first-level Charm ability.  Sometimes it even works, heh.  My 2 damage do-ers otherwise get micro-managed into using their biggest AoEs, and my problems SEEM (from my perspective) to come from positioning?  I guess I don't know how to be more defensive, or what to do besides throw up my hands when it all goes pear-shaped.  And when it does, it does so fast.....

     

    I -did- start the game on Normal, but I have swallowed my pride and bumped it down to Easy.  And swallowed it further to get help.  Because I really do want to love this game - I want to know more about the world, I love the actual RPing opportunities it's had so far.  But last night I quit in a rage.  I just die over and over, no matter how much I think and adjust.

     

    In summary, the things I've done that involve NOT just running in and auto-attacking:

    A formation with my "tank" in front (though I wish he'd ever hold aggro)

    Use doorways to block packs when possible.

    Careful use of AoE uber-nukes from my Wizard and Cipher

    Constant use of spacebar - I'm not trying to manage them in real-time

    Tank has picked up and activated Guardian Stance

    Swallowed my pride, turned the difficulty down to Easy and asked for help.

     

    Am I hopeless?  I get the impression I'm playing the whole thing wrong, somehow, and I want so much to love it.  I backed it, I believe in it, and I dont' want to give up.

     

    Thank you to anyone who takes the time to give kindly advice.

    there is a hidden gun in the tutorial area by the camp you find sparfels water at, if you sell the gun to haoden or whatever his name is it sells for 750 gold. When you get to the tavern you can then buy 3 custom heroes right off the bat, you can either pick up aloth and the priest or make a couple more (i like to run full custom). The game is vastly easier with 6 people, a basic build is to have a heavy set paladin centre of your front line, a barbarian to the side for splash damage and another melee on the other side, have a priest in the back row to heal and two dps/cc/utility guys as well. try running a mixed team to get a feel for all the classes then make your dream team. Im currently running 4 chanters (melee tanks that can summon monsters) with a priest and druid for heals but it took a decent amount of balancing to get my chanters tanky enough to survive on the front line, i may replace one of them at some point but that would ruin the whole 4 godless chanters thing i have going on (one of each type)

  13. Im currently running a four chanter build so i can answer some of these questions. 

     

    Might is useful for chants and invocations that heal or damage so is a good stat to at least put some points in, i maxed it for all 4 chanters

     

    Constitution pretty self explanatory, max it if you are gonna be near the action for the tankiness, i maxed it for all 4 characters

     

    Dexterity is good for reflexes and attack speed, so less aoe dmg and more dps, I left it at 10 for all 4 characters

     

    Perception makes it mroe likely you interupt and avoid dmg through deflection and reflexes, I left it at 10

     

    Intellect is a good stat, bigger cones and range of auras and more overlap between chants (at max intellect one chanter can run two auras with one second of one aura ) but due to my playstyle i reduced this to 4 for all of my chanters (melee tanks so range not an issue and because i have 4 chanters overlapping chants is pretty pointless as they dont stack) I can confirm that buffs do not stack, but i am unsure if debuffs stack or if the healing you get from chanting stacks. Summons last till the end of combat and are my main source of dps/

     

    Resolve is very important as you really do not want to be interupted while chanting so i maxed this out.

     

     

    Having said this I am still playing around with it and think that maybe intelligence 10 might be best to allow some chant overlap and large enough cones to hit a few people, i think its dexterity that you can get away with tanking as chants are instant, you can then use the points to buff damage mitigating stats and get a super tank, the way Im playing the key to my build is surviving 12 seconds into the fight

    • Like 2
  14. Ok, since this is realy good loking idea, i was curious if it will work.More specificaly, if chant can stack.

     

    I have lvl5 PC as chanter, so i worked with Kana on testing.I chanted At the Sight of their Comrades, their Hearts Grew Bold for easy calculation.

     

    So, my wizard has 36 fortitude.I started double chanting only this chant, 2 buffs appeared on his portraid, but when i checked stat, he had only 46 :/

     

    But more disturbly....

     

    I tried it on my chanter which has 55 fortitude and 59 will.When i buffed him, he got only 60/60.I dunno if this is a bug, or you cant boost someone beyond that point.But it is dissapointing...

     

    But i think i will still try this concept.If chanters sing shorter chants, the duration will be always up due to high linger :)

     

     

    this seam overpowered .. i am lvl 12 already and the lvl 3 chants ... are so strong ... +25 damage to all hits .. at lvl2 x2 reloading speed ... and the 50 fire damage one ... ahh and since you use 4 1 for the +10 deflection one ..

     

     

    Its just crazy, dont forget to get the +20% fire damage talent xD

     

    Yea so because chants dont stack I've found it easier to run with each chnater having a a dedicated chant, my intellect is 4 so the loss in efficiency from overlapping chants is very minor but it guarantees I have 4 buffs running all the time, i could get extra dps from the aoe drain but my dmg output is mostly from my summons. The biggest problem tbh is surviving the 12 seconds to cast them but using speed chants and kiting i can delay the engagement until they are ready in most games but given that i am running path of the dammed ironman it gets close sometimes ive had to be very careful (though I still brute forced my way into raedrics keep (pics below) Pretty much all my talents and gear is going towards making them tanks but even so they get two hit pretty often. Im not sure if i should swap out my druid for a real tank.

     

    My priest i think is essential to the build to recover the HP, at least until they are tankier but i might get a second priest or paladin to soak up more damage, the summons do so much damage tnat survivial is my priority atm. Im about to kill raedric so ill see how it goes.

     

    tbh im considering respeccing putting the points in might into a tankier attribute.

     

     

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  15. Im currently running a four chanter build so i can answer some of these questions. 

    Might is useful for chants and invocations that heal or damage so is a good stat to at least put some points in, i maxed it for all 4 chanters

     

    Constitution pretty self explanatory, max it if you are gonna be near the action for the tankiness, i maxed it for all 4 characters

     

    Dexterity is good for reflexes and attack speed, so less aoe dmg and more dps, I left it at 10 for all 4 characters

     

    Perception makes it mroe likely you interupt and avoid dmg through deflection and reflexes, I left it at 10

     

    Intellect is a good stat, bigger cones and range of auras and more overlap between chants (at max intellect one chanter can run two auras with one second of one aura ) but due to my playstyle i reduced this to 4 for all of my chanters (melee tanks so range not an issue and because i have 4 chanters overlapping chants is pretty pointless as they dont stack) I can confirm that buffs do not stack, but i am unsure if debuffs stack or if the healing you get from chanting stacks. Summons last till the end of combat and are my main source of dps/

    Resolve is very important as you really do not want to be interupted while chanting so i maxed this out.

     

    • Like 1
  16. Apologies if this is not the right place to post this but it seemed the best place to do so :)

     

     

    290sf80.jpg

     

    The four Godlike met when Naeris the hunter pulled Ceranai from the wreckage of the wreckage of a slave ship due for defiance bay. Had the ship reached its destination Ceranai would have lived the rest of his days in servitude. Enslaved at birth for no reason than his rare features Ceranai had long ago given up any dreams of freedom, for should he ever escape his fiery countenance would allow him no anonymity. Naeris too had known rejection her whole life and had resorted to an isolated existence in the forests, living off the land.

     

     

    keji84.jpg

     

     

    In the village Ceranai had grown up in he had been the sole Godlike for miles and though he knew he was not the only one of his kind he was shocked to meet a kindred spirit. Naeris was an unparralled hunter and her affliction allowed her to easily blend into the forest. She knew that the Ceranai's wounds were beyond her ability to repair and so took him to a nearby town. Both Godlike were refused entry but a sympathetic guard told them of a dwelling to the north where an afflicted healer and her companion lived.

     

     

    20pf23a.jpg



    The pair struck out for the camp and upon arrival the moonlike Tiala rushed them inside to and began her work. The healing looked like it had no chance of success until Rugoroth entered and a strange thing happened. Naeris was holding Ceranai down to stop him moving and Tiela was at work stitching his wounds when Rugoroth laid a hand on Tiela's shoulder for support. Upon this contact all four Godlike were transported to a vision in a realm not of the world, where the ground shone with a purple glow and the sky was dark. A voice spoke and though it made no sound all four Godlike heard it in their minds. 

     

     

    6ronza.jpg

     

     

    "The Gods have abandoned the people of this land, families are torn asunder, wars wage throughout and the Gods watch on. I am the God known as Wael and though I am weaker in power to my brethren I can no longer watch as they ignore the suffering of the world. My connection to this plane is tenuous and already I feel it fading but know this: I am your creator, the walls between planes is weak at the moment of birth and at that moment I empowered each of you with great abilities. I am sorry that you have lived such hard lives but know that your suffering was not for naught, it all conspired to bring you here in this place at this time. With the four elements working as one you shall have power greater than any one individual and I task you to use this power wisely."

    As the voice finished talking it faded in volume until the last words were barely a whisper

     

    "You must right the wrongs of my brethren and mend the land. Alas I wish I could say more but my power wanes, go with my blessing, you must save us all"

     

    And so the Godless Godlike were formed.

    End part one-

    I have some nice pics from my assault on raedric's keep that i might use but I don't want this to be particularly long so Im probably gonna grab some screenies from several different quests and put together a couple of chapters. Ill see how it goes :)

  17. So I wanted to do a horsemen of the apocalypse type thing so i wanted to make a 4-1-1 build with the 4 being 4 different godlikes. Im playing on path of the dammed difficulty and gotta say its going well so far (even though im not very far in yet). Even without stacking auras the invocations are crazy good, phantoms hit like trains and 4 phantoms destroy most encounters (Though i tried brute forcing my way into raedrics keep and didnt quite manage (level 3,2,2,2,2,2). Im having loads of fun with it but was wondering how things stack.

    encouraging words heals people as long as you chant which sounds great but the heal is quite small so does that stack?
    Do auras stack? One aura is -10 concentration, -40 concentration would be insane. If they do stack I would probably get all my chanters to rotate my two favourite chants.

    For this build Im building the chanters as tanks, the idea being they only need to survive long enough to get some summoned help, when the help arrives its gg. To this end I put intelligence to 4 (they are melee and given i have 4 chanters i wasnt really that bothered about overlapping chants) and put all my points into might and constitution. When I can afford it Ill give them all heavy armor and I need to decide if that makes them tanky enough or if i need shields as well.
     

    running with a cipher is fun and they do lots of damage and cc but if needed i will swap out the cipher for maybe another priest to make sure the chanters survive (or i could use a druid to root enemies until the 3 chants).

    Anyway point is that i think this build is awesome but im open to suggestions on it, here are the pros and cons as I see it:

     

    Pros-
    Crazy dps from summons
    you can really screw with the ai pathing by placing lots of skeletons

    once you have the summons up you should be safe unless they are getting killed faster than you can summon them
    You can afk on fights once your summons are up as auto attacks should win it.
    decent cc with the knockback
    leaves open two party slots that you can play around with
    buffs and debuffs everywhere (I really need to figure out what stacks though to optimise it)
     

    Cons-

    Untill you hit 3 chants your DPS is pretty low
    Chanters do not make the best tanks
    Lack of variety on your team could make it hard to deal with situational fights

    May not get full dps from summons if they dont have room to attack
    Having 4 chanters may reduce buff efficiency if buffs do not stack
     

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