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Ceranai

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Posts posted by Ceranai

  1.  

     

    So I've done Wizard, Barbarian, Rogue and Cipher. Failed as Ranger and rogue-ranger :p

     

    I feel like giving Chanter a try. I was wondering what summons did you choose?

    Phantom, wurms, drake. I like drake for the fear aura, but the ice spell is actualyl my fav top level spell because if you do dragons x 3 then cast ice spikes pretty much nothing will be able to

     

     

    Mind you share full build? What songs did you use in what order, what spells did you choose, what summons, what talents etc.

     

    I am especially highly interesed in your Songs.

     

    TY!

     

    For songs i sung the movement speed song mst of the time, in a fight pre level 9 i would open with it for 3/4/5 chants kiting as i went, get summons up and hide behind them, w=ten switch to whatever chant i felt most approptiate and attack from range. Some slow battles but mostly ok. level 9 was gamechanging as the dragon chant combinded with my insane tankyness meant i could just run into fihts and aoe everyone

  2. How do people deal with petrify/paralyze in TCS? Do you simply reload over and over until the enemy decides to cast something else or abuse scrolls to disable the spellcasters?

    If you know which fights are going to cast petrify you can make your first action to be using a figurine, mobs will often target these rater than you. You basically ahve to plan each fight with pertify ahead of time,if in doubt split pulling is always a go t strategy/

  3. So I've done Wizard, Barbarian, Rogue and Cipher. Failed as Ranger and rogue-ranger :p

     

    I feel like giving Chanter a try. I was wondering what summons did you choose?

    Phantom, wurms, drake. I like drake for the fear aura, but the ice spell is actualyl my fav top level spell because if you do dragons x 3 then cast ice spikes pretty much nothing will be able to

  4. If the idea of building a deflection tank was not in the minds of the developers, why would they make it so easy to reach invulnerability in the default difficulty level?

     

    Even without min maxing, a fighter who just picks picks some no brainer talents (Defender, wary defender and weapon and shield) and following the game advice to pump resolve, will still be able to get mostly grazes and no crits in normal/hard. The problem is that to maintain that playstyle in PoTD you are required to make some sacrifices, there's not other way around it.

     

    You may think that PotD is meant to be played with sub optimal builds and by not abusing the AI, but most players don't care if something is cheesy, they just want an effective character to help them get their achievements, this guide helps them do that imo.

     

    You should write a RP/Play Fair guide and put your builds in there, i'll even be glad to offer my advice on that since i know a thing or two about RPing too, but talking about this in this thread is moot.

    Again its not the cheese that i disagree with, its that you dont have to mix max to get a high enough deflection to deflect everything, and your dismissal of other skills as useless means you wont be getting the most out of your tank.

     

    EG knockdowns are important and fighters get access to two good ones, you dont see the point in reflexes and you value int over dex, one of which makes a couple of abilities longer and the other gives you faster abilities and an attack speed that isnt laughable

  5.  

     

     

    So...148 deflection and Addra couldn't land a hit on you, all grazes and misses o.O

     

    That's a lot of deflection. On a side note, Ranger companions should totally have those stats :p

    It's 143. Or 158 on potd.

     

     

    Hmmm ... doable without any temporary effects whatsoever?

     

    Let's see. Take a level 12 Wild Orland Paladin w/20 Perception, 20 Resolve, Song of the Heavens, Hylea's boon, +10 deflection ring, Lillith's Shawl, maxed-out Faith and Conviction, Deep Faith, Cautious Attack, Superior Deflection, Weapon and Shield Style, a hatchet, a superb large shield, and some +2 resolve item or other. So that's:

     

    25 Base + 36 levels + 15 perception + 12 resolve + 10 ring + 11 Faith & Conviction + 2 Deep Faith + 10 Cautious Attack + 5 superior deflection + 28 superb shield + 6 shield style + 5 hatchet = 165 deflection

     

    /low whistle

     

     

    Whoa, that's quite obscene.

     

    Breath targets reflexes though so you are screwed for that :p

  6.  

    If I put a sword in your hand, and you couldn't hit me even after a dozen of your best swings, would you reconsider your tactics?

     

    I would get you nerfed motherf-

     

    I might see the futility of my efforts but perhaps I'd be as likely to flee as to try to run past you. I think it's an absurd idea either way to strive to get hit as a tank. A tank should be good at handling incoming damage and at directing it at him. That the latter part comes trivially unless you're not alone in melee doesn't mean we should give up the former to be nice to the AI.

     

    Which I contest as I think it's a pretty ineffective way to play a tank. Warriors have a great base accuracy so by dumping dex you are ensuring one of your most reliable hitters basically never does anything.

    A stationary, no damage dealing meat shield is actually a terrible tank because it brings nothing to the team that you can't get from a doorway

     

    He's still sporting a shield which is the worst weapon setup for damage. He still has no big hitting abilities.

     

    I don't see this obsession with making your tank a one man army. He never needs to be one. It's all about how well your party can handle the fights. My cannons can be made of glass when their tank is made of diamond.

    Straw man argument. There is a big difference between useless hunk of metal who blocks doorways and tank who can do things and there is also a big difference between tank that can do things and a one man army.

     

    I'm not saying a fighter should tank,dps, juggle, do backflips and yodel at the same time. I am saying that reducing him to a hunk of metal that just stands there isn't gettimg the most out of your team

  7.  

    My complaint was nothing to do with cheese as I'm a big fan of dairy. My complaint was that your build is pretty simplistic to the point of "anything that doesn't increase deflection is a waste of time"

    Which I contest as I think it's a pretty ineffective way to play a tank. Warriors have a great base accuracy so by dumping dex you are ensuring one of your most reliable hitters basically never does anything.

    A stationary, no damage dealing meat shield is actually a terrible tank because it brings nothing to the team that you can't get from a doorway

     

     

    Well, you do need someone to stand in that doorway..

    Yea but you want that person to do more than just sit there playing with themselves
  8.  

    Wiki states that the Adra Dragon has 93 accuracy, and I would assume that this is as high as it gets. If that is so, you will need 143 deflection (or fort/ref/will, for that matter) to avoid 65% of the attacks and only be grazed by the rest.

     

    Why are we discussing adra dragon accuracy? The fight is about CC/lockdowns and full nuke.

    Because the Adra dragon is a unique monster with the highest in game accuracy so it's a good example to talk about deflection/accuracy because if the dragon can't hit you then nothing can.

     

    Also as far as the Adra dragon goes the two main problems with it are the breath, which you can actually tank with a high reflex extra corrode DR tank ( obviously keep your squishes out of the fall out zone) and you can hit the dragon with spells that target reflexes) (15 wall of fires will kill the dragon (scrolls))

  9. My complaint was nothing to do with cheese as I'm a big fan of dairy. My complaint was that your build is pretty simplistic to the point of "anything that doesn't increase deflection is a waste of time"

     

    Which I contest as I think it's a pretty ineffective way to play a tank. Warriors have a great base accuracy so by dumping dex you are ensuring one of your most reliable hitters basically never does anything.

     

    A stationary, no damage dealing meat shield is actually a terrible tank because it brings nothing to the team that you can't get from a doorway

  10. 1) Has very little effect of your game what faction you side with aside from RP fanatics

    2) I thought it was really clear from the dialogue text that siding with a faction was exclusive. I mean of the two (knights and dozens) that i have sided with they made it clear i wouldn t be able to side with otehrs and when i refused to side with the other one they made it clear it was exclusive as well. Anyone who didnt pick up on this clearly ddnt read the text that quite clearly states that they wont tolerate split loyalties etc etc

  11. Talk to him, pull him into a bottleneck, focus the mages, win. Not an easy fight but not a hard fight by a long way. With two wizards it really shouldnt be hard to burst the squishies, then you just pick off the melees best you can.

     

    (Its hard to be specific without knowing all your spells and i avoid the premade compainions due to thier terrible stats so i dont have much experience with them

  12. Hey all,

     

    If you are familiar with the "larder door" that you can get early on in the game, it is a large shield that grants the "bash" ability, so that in some ways it acts as a second weapon as well as a shield (but apparently it does not act entirely as a second weapon in some ways - like not qualifing for dual-wielding talents and such...)

     

    My question is - since this shield has a very unique ability of being able to add an extra attack (even though it is small), is it worth enchanting up as an endgame item? How does it affect your attack speed relting to your main weapon? If it just adds bash but otherwise does not affect your primary attacks at all it seems like its purely positive to have, but if it is eating into your primary attacks then it would scale very poorly as the damage output of bash is quite poor compared to decent weapons...

     

    Anyone with detailed knowledge of the game mechanics able to answer how this works out?

     

    -Stigma

    There are only about two enchantments you can get on shields. Herald (+5 all defences) and the bash. Given that enchanting the alrger door upwards is the only way to keep the second enchantment into the late game t really depends what you want, bash or herald.

     

    Personally i think herald is better as if you have a shield you are probably talking about a tanky character anyway so + defences is always good. It isnt really that complicated a decision given the lack of options, you have a choice of size (small medium large), quality (normal all the way up to superb) and a choice of the two unique enchantments, and the only shield i have ever seen the bash on is the larder door.

  13.  

     

    Paladins make for the best 100% pure damage-sink tanks, due to their strong Defenses.

    Anything else, bring a monk.

     

    Not true, they have similar base stats and fighters have pure defensive skills and cc that are probably better

     

    Defender doesn't stack with deflection buffs, like Shields of the Faithful.

    Virtuous Defense doesn't stack with all defense buffs, like Circle of Protection.

    Fair nough, still think the cc is worth it

  14.  

    Same goes for Spiders (can't remember the name, but the first ones you come across in the game), they can perma-stuck you and they have a really high attack speed. I had to reload many times because of that, they were in no way close to killing me but I just couldn't move so after a few minutes of just watching my guy say "can't move" I just end up reloading my game.

     

     

    Switch to ranged next time, cant move but can shoot.

     

    Because of the said luck I do not believe in TCS

    It's really quite possible to do every fight reliably, it's just a matter of planning

  15. It's a long cast time spell that continuously does good damage and stun to a single random target in a big aoe.

     

    Best way to stop it is to kill the druid, maybe try wizards arcane dampener, should do the trick. Out healing it is a solid plan too, consecrated ground and moonwell are very effective, also summons help share the pain, or just turn the druids with the cipher and they will zap each other.

     

    They are only really a problem if the party is too passive.

    Great advise, i would add that if you cant burst it out it really is worth shifting the battle out of its area of effect. I feel like too many people seem to forget that AOE spells are generally easy to dodge. This isnt the first thread complaining abut druid spells and the other thread im thinking about had an even smaller area of effect. Like everyone was saying about maxing reflexes or burst him down etc and no-one even bothered to mention that you can dodge it entirely by moving just a little bit. I mean it even tells you when casters are casting and tells you what they are casting, its possible to take 0 damage (aside disengagement attacks) from most AOE spells. This one usually hits a couple of times before you can run away entirely but still.

     

    Its like people forget they can move in combat. Ive seen so many people moaning about the maewald fight which I find almost funny given how easily you can dodge all his spells until all he does is auto attack with his wand. Maybe the reason AOE is often so powerful is because it is also so avoidable?

  16.  

     

     

     

    This build sacrifices too much. You're over-tanking. Having a meat-sack who can't do anything other than get hit isn't really helpful.

    I disagree with all my heart. One of those in front and five glass cannons in the back. I "sacrifice" even more on my fighters.

     

    You better listen to Akimbo because he speaks truth.

     

     

     

    Seems to me that Akimbo isn't playing on PotD, where the damage your fighter tank puts out is completely negligible. On everything up to hard, yeah.. no need to minmax. No need to even create your own fighter because Eder can tank just fine.

     

     

    If you build a character like a tank in the OP, then your fighter will put out negligible damage on any difficulty level.

     

    It's still overkill, even on PoTD to build a tank like that.

    Might            10 
    Constitution     10  
    Dexterity        3  
    Perception       15 -5
    Intelligence     3  -12
    Resolve          15 -5
    
    22 points saved cost = -10 deflection -Duration on skills that don't matter so much.
    
    Using a Wild Orlan we get -
    
    Redistributed:
    
    Might            18 (+1 from location included) 
    Constitution     10  
    Dexterity        17 
    Perception       15 
    Intelligence     3 
    Resolve          15
    
    If you want the deflection, but don't want to entirely gimp might:
    
    Redistributed #2:
    
    Might            17
    Constitution     8  
    Dexterity        10
    Perception       20
    Intelligence     3
    Resolve          20 (+1 from location included)

    That said, is it wrong to build an entirely tank focused character, with 5 glass cannons?

     

    No, of course not. I just think that it's overkill to do so and personally prefer a stat allocation like one above.

     

    p.s. It's also funny that you assume I'm not playing on PotD :)

     

    I assumed you had stated you werent playing PoTD or that comment is actually bordering on insulting, Its like oh HE is DEFINITELY not playing such a HARD difficulty level.

     

    I half agree with you elsewise, in that i think you dont want your tank to do nothing else (ie ignore everything else) but at te same time if you can get your deflection up to 140 or so its worth it because almost nothing can even graze you anymore

  17. I'm not saying less micromanaging is an advantage of the Paladin over the Fighter, I'm saying that if you don't micromanage, then they are more or less even in terms of tanking. I fully admit that the Fighter has more potential, but I don't think they have enough potential to reward micromanaging them. I get what I need out of them, which is holding enemy attention and not dying, and that frees me up to squeeze everything I can get out of my casters and DPS.

     

    As far as whether there's any point in giving them a weapon at all, I feel you on that. My current run has a 2 Might Paladin and a 19 Might Fighter. The Fighter has twice the total damage done of the Paladin, but only a quarter of the damage done of my actual DPS characters, and an eighth of the damage my Cipher has done. Tank damage just does not matter in this game. So you're left with the Fighter having a few short duration CC abilities and extra engagements, the Paladin having an aura and some single-target support, and both of them are great at not dying. So while, yes, the Fighter is a better class than the Paladin, if they're tanking, the difference is negligible.

     

    Now, if I wanted to run a tank that would benefit from micromanagement, I'd take a Monk (and I might do just that on my next playthrough).

    Monks>all :)

     

    Edit I forgot:

    Chanter>monk>figher>paladin>>riposte tank rogue>tankpriest>tankmage

     

    I think tank chanters are stupid broken because prtty much nothing alters their chants/invocations meaning you can build them 100% tanky and still do insane damge/buffs/summons with them

  18. I'd sjst like to point out that min maxing is pretty overrated unless you are on PoTD with a party that is smaller than the full 6. I would also put DEX at the top of my list of "Stats you should never ever dump" Unless you literally want a meatshield that does nothing min dex is terrible. Its like watching people fight in slow motion.

     

    As far as race goes i agree with a previous poster who questioned why you talk about them so much. aside from the wild orlan, and the moon godlike i would argue that the racial abilities won't affect your ability to tank much at all, and I would also comment that 1 point in an attribute also has a negligible effect so not really that important.

     

    Apart from that I also disagree with a large number of your statements. Extra HP per tick adds up, especially when most mobs hit you for very little in the first place, getting more passive HP heal means you are even less likely to ever need to use active heals.

     

    Save boosting talents are often great, i mean I got bulls fortitude on my solo run exactly because some debuffs are so terrible that you really dont want to get hit by them (petrify and paralyse being the obvious ones you really dont want to get hit by).

     

    Also the way you dismiss movement is a bit alarming given that the best way to tank is often to avoid damage, IE you often dont want to stand in teh middle of a fire tornado or whatever AOE spell is cast on you, so moving out the way is really the obvious thing to do with pretty much any AOE and is almost always worth taking a few disengagement attacks

     

    I have a few other minor issues but your build isnt bad or anything, I just think you speak far too often in absolutes with words like worthless, best and worst. I also dont see the point in increasing Int in your build, you barely have any duration based spells, and you could have not tanked your dex value, which even if you are determined to do as little damage as possible (and this build seems to revolve around the idea that having a tank that can do any damage is a bad thing) boosts your reflex value which is the second most targeted defense right after deflection.

    • Like 1
  19.  

     

    My playstyle involves sending my tanks in to hold the enemy and then forgetting they exist until they need to reposition. In that context, the Paladin and the Fighter are virtually identical, except that the Paladin provides a party buff and the Fighter has extra engagement. Could I get more performance from my Fighter if I micro'd him a bit? Sure, but I get much more performance by spending that attention on my Cipher or Druid. As it is, I occasionally pop Vigorous Defense on the Fighter if he's taking too much heat, or have the Paladin toss Lay on Hands or a Reinforcing Exhortation on a back-liner taking damage from an archer. Sometimes I like to use Into the Fray just to watch it fail spectacularly because the Fighter is too far away (forcing him to move and break engagements) or because the enemy nicks a hit-box on it's way to the Fighter and breaks free.

    so what you are saying is that you are content with paladins as tanks because you only use them as meatshields.

     

    That's fine for you i guess its a SP game play as you want; but by that reasoning is there really much point giving them a weapon at all? Why bother with a paladin at all, why not send a sword and shield barbarian in? 

     

    Im quite in the middle of this debate generally as I think paladins are decent support tanks but have a terrible DPS but this is probably the worst defense of a class I've seen. Fighters barely take any microing in the first place for one thing but evaluating how good different classes are based on what happens when you just click attack and leave them at it is a terrible way to talk about the class' potential.

     

    I mean to take it to an extreme that's like saying that priests are a bad class if you just give them a want and get them auto attacking...... Also as for into the fray not working for you im not sure whats going wrong there, ive never had a problem with it.

    Why would you want barbarian with a shield in the first place? Thats a Fighter for you , and as already discussed thousand times Fighters and Paladins both are good tanks with different purpose , i mean fighter is totaly useless after he engages 4 enemies , while paladin can still heal / buff / revive 

     

    I wasnt seriously suggesting using a sword and shield barb I was trying to say that if you dont care about getting the most out of your characters by min maxing thats one thing, if you cant be bothered to micromanage and base your decisions on that then thats something else. The guy i quoted was saying that less micromanaging was somehow an advantage of paladins over fighters, which a) I contest to be true and b) isnt representative in any way of which class is better

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