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Jimmious

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Posts posted by Jimmious

  1. This games combat system completely destroys Divinity Original Sin.    DOS combat had no depth.  However the opposing element strategy was kind of fun, I'll give DOS that much.

     

    In POE if you put down slicken then put fire on top of it, have a nice bonus explosion would be cool.  This is something to be considered for POE 2 or perhaps modded in.

    I disagree wholeheartedly. D:OS combat was really nice and most importantly turn-based(which for me is always a good thing).

    I can't say which of the two is "better" but I would never say the one "destroys" the other. Playing D:OS co-op and putting down combos was simply awesome

  2. DA:I feels to me like a single player version on an MMO and thus never really kept me interested. I mean it's a cool game, nice looking and stuff, but there's no "character" to it. A bazillion of fetch quests and an open world in the style of Far Cry may appeal to some people but for me they felt really boring, really fast. DA:O though, that was awesome. I especially loved the AI system with triggers etc.

  3. I've played since release and never really noticed any bugs. Might be that I got slightly influenced by some of the stat bugs but I didn't really notice(they are now fixed anyway).
    Mind you though, I'm not devoting too much time in gaming any more and when I do, I play to have fun, I don't really have the time to check if for example the Dexterity of someone increased by 1 at some random point and I missed it. Or even if I do check that, I don't really care that much.

  4. Bleat Obssheep bleat!

     

    Baaaaaa! Baaaaa!

     

    I just love how apologetic their posts are "Obs would have done X if the had more time" and the best one "I'm sure that Obs will do X"

     

    *crickets*

     

    *cue Kana's voice*

     

    "Hello? Hello?"

     

    Many of the mentioned failings are not fixable - they will have to be changed (and then rebalanced). That all costs (time+resources=zots).

     

    And Obs just doesn't have enough to do that AND do the XP at the same time.

     

    There were those of us (mostly shouted down by the Obssheep) that pointed most of these failings out in the beta and backer times.

     

    You reap what you sow.

     

    So bleat on.

     

    The abso-****ing-lutely fantastic part of this is where this critic is posted and what following it reaches (far from all your powerless hooves and bleating).

     

    It will affect sales.

     

    I would normally hold out hope like a normal Obssheep, but I have been burnt too often by Obs in the past to do that anymore.

     

    This is not what I wanted from the game when I backed it. This is not what I was promised.

     

    And others are increasingly saying the same.

     

    An XP will not fix it. Obs is not able financially to change it.

     

    And I seriously doubt that there will be a PoE2.

    Dude are you like 10 years old? Obssheep? What the actual hell?

    • Like 2
  5. 10 - the only way to replenish HEALTH is to sleep/camp.

     

    Not exactly true, there are a couple of skills that allow minor Health healing once or twice per rest

     

     

    3 - pretty sure you can devote all your points for those if you wish. If you don't spend all 6 pts each level, they carry over to the next time you levelup/use the screen.

     

     Also not sure but I think you cap Lore at 10? 

  6. OP is asking a really specific question. I'm not sure how one would answer it without at least mild spoilers. And in this forum people often mention names of companions all the along with various locations and monster types, no?

    You could have answered without mentioning the exact number of dragons that exist in the game. I didn't know that and now I do. I don't really mind it that much but it could have been avoided.

    • Like 1
  7. One idea would be to tie resting with the Survival skill. Each area will have a specific "resting difficulty" which will compare with the highest (or average) Survival Skill of the party and calculate how many times you can safely camp without being murdered in your sleep. If you reach the limit a message will pop out saying something in the lines of
    "You feel that resting again in this area will be too dangerous as you have left too many traces already. You should move on."

    • Like 2
  8. You guys are too good at gaming or have too much time to spend on it , so you get to learn everything. For me Hard Difficulty is actually Hard most of the time. I've been wiped quite some times actually. I would never play this game in Iron Mode simply due to its size. If Im like 60 hours in and I die its game over...That would hurt.

    I guess I could min max and find all the best tactics if I had the time but...I don't.
     

  9. Fun is also a very relative term. I have fun while getting my ass kicked continuously in Jagged Alliance 2. Others probably don't find that fun at all.
    Should they complain and change a game that I have perfect fun with just because it's not their taste? No I don't think so.
    Complaints and changes should be targeted into a game's context and what it wants to achieve. 

    For example if someone complains that PoE doesn't have the super fast 3d action that he wants in order to find games "fun", well, no one should care. That's not the kind of fun that PoE is aiming at.
    Now if complaints are targeted to specific features and how they work within the context of the game, then yes by all means let us hear them. I guess they help the devs too.

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