Jump to content

ilitarist

Members
  • Posts

    15
  • Joined

  • Last visited

Posts posted by ilitarist

  1. Dragon Age Origins immediately threw you into fantasy zombie apocalypse with special anti-zombie suicide supersoldiers. It worked on world-building parallel to ab epic story of orc-zombie invasion.

     

    PoE has intriguing stuff happening in prologue but then the story has nothing special till the epilogue. You chase the guy. Soul stuff thing is interesting but not terribly engaging. Hollowborn problem feels world-threatening, of course, but it's not a problem you solve with epic battles. The problem is that storyline is bland for most of the game so you don't experience the world itself in an interesting context.

  2.  

    But yeah, mechanics is clearly the best skill by a country mile - regardless of anyway you shake it.

     

    I wouldn't say it's the best one. You have to have one Mechanic in your party. It's also nice to have Lore for your main character for dialogs or for fighters so they use scrolls. But other than that all skills seem useful to me. The problem with Mechanics is it gives EXP and items so you just have to have it.

  3. I never felt like returning to a place just to disarm traps - the exp is extremely minimal for doing so, and the game currently gives you a bit too much exp which can lead to reaching the exp cap in act 2. You're not missing much if you don't disarm every trap and pick every lock. Doing so will just make you reach the cap a tiny bit faster.

     

    Indeed, I haven't reached levelcap yet so I don't have the full picture. But if it can be reached so early then EXP itself doesn't have much value which is even worse.

  4. PoE goes a long way to avoid making some ways more EXP valuable and therefore more beneficial for power gamer. You don't get an EXP for the act of killing itself, especially killing people. 

     

    However I've noticed that Mechanics skill is an exception.

     

    1) You get experience for disarming traps. No EXP for just avoiding traps - though of course it'd require some excessive scripting to notice player avoided traps and can't get EXP for disarming them anymore. This creates a cheesy tactics of returning to places were you couldn't disarm traps to get EXP even though it doesn't make sense in-universe.

     

    2) When you see a locked door the smart thing is to unlock it if you have skill. You get EXP for that. If you already have the key then you're screwed cause it's probably quest item and you can't drop it. And you won't get EXP.

     

    Those kinds of problems are balance issues cause they're easy to figure out, do not require any skill - only time and desire to reload, and don't make sense in-universe. I'm hoping to do Path of the Damned replay of the game and wonder if those are kind of things that  will help me fight through the higher difficulty.

    • Like 2
  5. Another wizard pro is they can learn spells from other wizards griomours. 

     

    They also have very powerful debuffs later like mass charm on tier 4. Druids have nice damage spells but crowd control and debuffs are more important in tough battles. I say Wizards are more of a glass canons you can use to get through really hard fights while Priests and Druids are better at sustaining party combat ability through series of easier battles.

     

    I do notice that wizard spells like Rolling Fireball misfire sometimes but I'm not sure if this is a bug or some game mechanic I'm not aware of.

    • Like 1
×
×
  • Create New...