Jump to content

Emptiness

Members
  • Posts

    351
  • Joined

  • Last visited

Posts posted by Emptiness

  1. How are you people "easily" hitting the cap in act 2? I just ended my first playthrough last night at 10.

     

    They are completionists, and some of them don't seem to appreciate that removing the level cap would either trivialize the end of the game (if the game is not rebalanced) or force everyone to be completionists every time (if the game is rebalanced to account for the lack of a level cap).

  2. So you did test it, but not thoroughly.  There's nothing wrong with that.  But, it does bring us back to my previous statement:
     

    Also, you only improved one of the three tests that Voltron did, which means that your test alone cannot replace his tests.


    Once you have done more thorough testing and posted the results that will change, but for now the only thing we have from which to draw conclusions are Voltron's tests. You are right to point out that they are imprecise, and of course there is the possibility that more precise test results will reveal a flaw in his conclusions...but for now his conclusions appear to be correct, based on the information you two have provided so far.

  3. I did not "test" Deep wounds.. Those were mere examples of what the proper test should/would look like..  When I do get to testing that particular ability I'll post the results and you'll able to compare conclusions .. I'm not in the habit of insulting random people on the internet .. I "attacked" the flawed methodology and the obviously flawed results , not the man .

     

    My responses are not random and they are not personal.  I don't think it is unfair to hold you to the same standards to which you would see other held.

     

    You made two posts in this thread where you provided results that reference Deep Wounds.  If you didn't test it, then why did you post information that is presented as if it were the results of testing:

     

    1 crit .. 14 int

    +0 ms |Health Damage 13.436005 // weapon damage

    +37 ms |Health Damage 3.810822 // deep wounds tick

    +4136 ms |Health Damage 3.810822

    +3019 ms |Health Damage 3.810822

    +3022 ms |Health Damage 3.810822

    +2914 ms |Health Damage 3.701813

     

    autoattack  (did not use constant damage weapon to easily tell "weapon" damage from DOT tick  -  time constraint - need to get ready for work original.gif , but as seen above monk attacks are ~1 second apart ) .. Green has "weapon" attacks , white is deep wound damage tick (still rough-fully 3 seconds apart - so just timer reset)..

    here's a blunder buss shot 2 graze/2 hit/ 2crit ( penetrating shot would've added 4*6 =24 damage strait up on weapon hit )

     

    //blunderbuss pellet shots damage to health after armor DR

    +0 ms |Health Damage 0.979370

    +5 ms |Health Damage 2.161896

    +4 ms |Health Damage 1.174561

    +6 ms |Health Damage 2.117401

    +3 ms |Health Damage 2.148376

    +5 ms |Health Damage 2.186310

     

    // deep wound DOT

    +61 ms |Health Damage 3.810822

    +2994 ms |Health Damage 3.810822

    +3013 ms |Health Damage 3.810822

    +3019 ms |Health Damage 3.810822

    +2958 ms |Health Damage 3.684784

     

    3.81 * 5 = 19.05 total bleed damage.

    (Bold added by me to highlight references to Deep Wounds.)

     

    You provided time intervals down to the milisecond and damage numbers to six decimal places.  If you didn't get those numbers by testing, how did you get them?  Did you make them up?

     

    Nowhere in your posts do you say anything like "this is just examples of what proper testing should look like".  Furthermore, you specifically compare the numbers you posted to the numbers that Voltron posted:

     

    1. Each time one tick DOES PRECISELY 4 damage

     

    2. Each tick is about every 3-4 seconds.

    1. False .. (see previous posts)

    2. Every 3 seconds (see above posts)

     

    If you didn't get your numbers by performing tests (ie you made them up), then how are you comfortable using them as examples of why Voltron's numbers are wrong?  Saying that something is "false" is not the same as saying that it is imprecise - and trying to support either claim with fabricated numbers would be far worse than posting imprecise test results.

  4. Wait, so are you people saying the end vision in the story, where Theos is in the hall with all the other people, is them creating Woedica? Is it explained or implicated anywhere? Becuase I was confused about what it meant.

     

    The story certainly tries to lead you to draw that conclusion (see Primislas' quote above), but there are other ways to interpret what you saw in Thaos' soul... which is part of why I find the story unsatisfying.  The last section of Act IV seems to have been written with an assumption by the writer(s) that the reader will interpret everything exactly the way they expect, and so there's very little effort made to disambiguate the story's dénouement.  Considering the fact that you've got Thaos' soul at your mercy and no pressing need to be elsewhere, I would have liked to have seen the Watcher (have the option to) probe more deeply into his memories and come away with more concrete answers to many questions.

     

    At least in my case, answers were what I wanted most from Thaos, but the story had me reach a point where I had those answers in my grasp and then discarded them - which made the journey seem somewhat pointless.  If I was going to just wander off without really fixing anything, well, I could have just done that at immediately after Cilant Lis.

  5. I'm not being offensive - just precise  .. Good intentions aren't enough to get accurate test results .. Proper testing methodology is mandatory ..

     

    You're being both precise and offensive.  Those two are not mutually exclusive.

     

    Proper testing methodology is obviously better than rough testing, where there is a choice between the two.  Before you take too many bows, though, you need to consider that your test, while more precise, did not contradict the general conclusions (the section of the OP "what do results mean") that can be drawn from Voltron's tests.  Also, you only improved one of the three tests that Voltron did, which means that your test alone cannot replace his tests.

     

    So, all you really accomplished is to prove that the testing that Voltron did was rough and imprecise - but that was already known from his description of his methodology.  It is great that you stepped up to help investigate this question, but shouldn't this be a collaborative effort?  We're all working toward the same goal, at least in theory: understanding and where appropriate improvement of the game.  You don't have to insult the contributions of others in order for your contributions to be valuable.

    • Like 1
  6. I have TWO parties with Interrupting Blows, and that talent doesn't just do nothing. It's WORSE than useless, it reduces your chance to cause an interrupt.

     

    What makes you say that?  I haven't seen any effect in my testing.

  7. But INT already increase duration. However since this DOT can be easly reapply and has steady 4 damage per tick INT just does not matter.

     

    Oh, you're completely right that Int does not matter in the case of Deep Wounds.  I'm just pointing out that Int is doing exactly what Int should be doing with respect to DoTs.

     

  8. That stops regardless of what choice you make.

     

    Until the Leaden Key, which you did not dismantle, uses the same machines Thaos was using, which you did not destroy, to resume his work.  There's no reason to assume that Thaos did not make plans to account for the possibility of his demise.  He certainly had plenty of time.

     

    Depending on your choices in the game, this actually happens to a small extent in the final story exposition.  It could easily resume full-scale at any time.

     

    So really you aren't even certain to have permanently resolved Waidwen's Legacy by the time the game ends.

  9. I got to the end and confronted Thaos in front of the big machine, and left without any real answers.  I guess you can call that trying the end together with the beginning...but not really in a good way.  I found it unsatisfying and incomplete, but then maybe that is part of the writers trying to leave room for a sequel.  I can only hope that in time the story will be brought to a more rewarding conclusion.

  10. Given the quality of this game now there is no hope in hell of this being truly polished by the time they pull all their coders off it, it needs community fixing more than any of the Infinity Engine games ever did ... it has made it harder for the community to fix anything than the Infinity Engine games ever did.

     

    As consumers of a product of the gaming industry, we need to hold the industry to a higher standard of game production.  If you feel that Obsidian is not producing games that are worth playing without being polished by programmers who must work without compensation by Obsidian then you should not buy Obsidian's games.  Game companies need to take responsibility for their products and deliver to their consumers products that are worthy of consumption, instead of producing faulty products and then leaving the consumers to clean up after their mess.  If gamers embrace this paradigm (we give you money, you give us junk, we fix your junk while you're off making other junk to sell us) then we are sabotaging ourselves.  I say this not to attack Obsidian, or freelance programmers, or the modding community, but because there is a real danger that game companies will become accustomed to selling us unfinished products unless we act to oppose that force.  We need to hold game companies to task by demanding that they polish their own games before we buy new things from them, instead of empowering them to avoid that responsibility by offering to do it ourselves.

     

    Edit: Corrected error made while quoting the post to which I was responding.

  11. Int should be giving +/- 0 DPS.  What Int should be doing is increasing the duration of the effect, which should be increasing the total damage done, but the damage per unit time should remain the same.  This is more or less what your tests showed, and that seems fine to me (although they should probably tune their engine so that the numbers come out exactly right instead of nearly right).

  12. It's weird, both Chill Fog and Slicken seem too good to be level 1 spells, and on the other hand many level 2 and 3 spells are crap. Necrotic Lance I'm looking at you.

     

    Perhaps a rebalance is in order

     

    Necrotic Lance is great for killing enemy spellcasters.

     

    Edit: Er, wait, I mean Necrotic Lance is great for enemy spellcasters to kill mine.  It is terrible when I cast it.

  13. I would not dump Resolve to 3 unless I was sure that character would almost never be attacked.  Better to dump Constitution &/or Perception.

     

    Edit: For a melee DPS I would try to make Resolve as high as possible, and keep the deflection bonus/penalty at 0 or higher (ie lower Perception to raise Resolve, and dump Constitution to raise DPS stats).

  14. Have you done the game solo with that character on Path of the Damned, without Expert and Trial of Iron?  No point in investing the time in a game mode that is supposed to allow no mistakes until you know that you can succeed at every battle you will choose to face.  Without ToI you can reload and replay that battle as often as you like until you figure out how to win it, or decide not to try, and then use the successful approach when you do your TCS run.

    • Like 1
  15. I want the trial of iron attempt for myself - and pretty much with the mentality Sawyer explains.

    However the secondary concern is that trial of iron would not give me bragging rights, as in - if its easy to cheat - you cant brag about it. 

     

    You can't want to do Trial of Iron for yourself but also so you can brag to others about it.

     

    Also, since there isn't an actual way to know whether a person has cheated, really that means that no one can brag about it.  If your reason for doing Trial of Iron is to brag about it then you might as well save yourself the time, because there really isn't any way to prove your claim.  It is something that you do for yourself, and only you will ever know the truth of your accomplishment.

  16. But instead we're asked to believe that the Engwithans, having dug a really deep hole and not finding Hades, accepted that were really no gods.

     

    I like your comment, but I interpreted the situation with the Engwithans slightly differently.  The impression that I got was that they tried to prove that there were gods and failed.  Then, they analyzed their attempt to prove that there were gods and determined that anyone else who tried to prove that there were gods would also fail.  Finally, they considered the ramifications of widespread knowledge of these facts and determined that chaos would result.

     

    I don't see this as a result of their strong religious beliefs, but rather a sign that their religious beliefs were in the process of dying.  A people with a strong faith won't be questioning the roots of that faith, or trying to prove it scientifically.  Rather, that measure to me indicates that most of their society had fallen away from their faith and this attempt to prove the existence of the gods was a desperate attempt by the theocratic elite to restore the base of their power.  They didn't go looking for the gods expecting to find nothing, they went looking for the gods expecting to be able to find them and restore the faith of the masses.  When their search failed, and they convinced themselves that their failed attempt was certain proof that the gods did not exist (whether it actually was proof as we understand it being irrelevant), they panicked.  Being theocratic elite they picked a solution that was comfortable to them (preserving faith at any cost).  In other words, a primitive people with power undertook an extreme and violent campaign to contain a perceived threat to the source of their power.  That's about what I would expect, and so in that respect the story makes sense to me.

     

    Their level of scientific or technological or theological development isn't necessarily an issue with regard to these determinations, because there is no necessity that their determinations be "true".  All that is necessary is that the Engwithans believe those determinations to be "true", and demonstrating flawed logic on their part or a lack of the necessary development to correctly reach those determinations simply reinforces the possibility that they reached those determinations incorrectly - rather than demonstrating that they could not have reached them.  If they were not advanced enough to see the flaws in their reasoning, well, that just makes them all the more likely to respond to that faulty reasoning fanatically.

     

    The story says that they did what they did to try to save the world from the eventual chaos by creating gods (although it isn't clear exactly what that means), presumably ones that will hold up to cursory scrutiny (although it is not clear how they accomplished this), and then spread that faith while also secretly working to prevent anyone from repeating the experiments (or whatever) that they performed which caused them to conclude that there were no "real" gods.  One of the advantages (eyeroll) of the vague nature of the story is that we don't know anything about the real nature of the world or how it works, and so we don't really know whether the Engwithans were right.  We really don't have any answers about the "true" cosmology of the world; we only have (some) answers about how the Engwithans perceived the world.  To a certain extent that is okay...this is after all our first foray into Eora, and it isn't unreasonable for the writers to hold back details for future products.

     

    I do feel though that the name of the game sold a story that was going to strike more deeply into this aspect of Eora than it actually did.  There were lots of pillars, but no so much eternity (so to speak).  So, while I can rationalize away a lot of story flaws, it bugs me that the story stopped so far short of where I expected it to go.

    • Like 5
×
×
  • Create New...