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Vi.king

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Posts posted by Vi.king

  1. What would you like to see removed in future PoE games?

     

    For me it's:

     

    - Limited camping supplies. Stupid beyond comprehension. Especially when you can carry like 80 suits of armor. Oh, another thing that needs to be removed. "Take everything" is just dumbing down to please modern gamers. 

     

    - Custom made companions. Devalues real companions and makes them detached from the story. 

     

    - Stronghold. Just forget about it. It belongs in different kind of games. Give us a room in the inn, a house in the city or something like that. Why does every game has to have a stronghold?

     

    - Enchanting/crafting. Again, why does this has to be in every f...ing game? Stop being lazy devs and make interesting items. Creating high level merchant or smith who will do this kind of work if he is provided with unique material and lots of gold would make sooo much more sense. 

     

    Instead of all this superficial stuff I would like to see more attention given to combat, items, dungeon design, encounter design, lore, story, npc depth, dialogue etc.

     

    - Limiting camp supplies is a game mechanic so you can not rest spam after every fight.

    - custom companions... just dont use custom companions?

    - stronghold.. again nobody forces you to use the stronghold. actually the bonuses of the stronghold are so bad every inn buff is way better than any stronghold buff. the gold income from the stronghold is tiny

    - Enchanting/crafting. Agree, the crafting system seems a bit odd. Either give it more depth (collectable recipes etc) or just drop it.

  2. I have PC Cipher Eder Hiravias Sagani Aloth Durance

     

    so I kicked Kana, his buffs are nice and all but he didnt do really much..

    I wouldnt kick Sagani because her pet can tank a little bit and she´s doing decent dmg

    I like having a druid and a priest because a) the druid can give healing over time but sometimes you need a big heal immediatly. b) the druid does a lot of dmg/control while the priest can give some really nice buffs. If you only have 1 healer it can be hard to do anything else besides healing

    Aloth is a heavy dmg dealer I wouldnt want to miss that

    you cant really kick Eder as he is the only good tank unless your PC can tank.

  3.  

    I agree that it's a bit annoying from a gameplay perspective, but it works well in terms of establishing them as individuals with set histories and, presumably, combat experience influencing their level-up decisions.

     

    Problem is that that line of reasoning ONLY justifies the initial stat distribution and first couple of levels.  If the level 4 talents (for example) were truly essential to the character's personality, then you wouldn't have a choice over them... not if you got the fellow at level 2, AND not if you let him smoke his pipe at the crossing until you're level 5 from quests.  No plausible justification exists for letting you choose their level 4 talents under one set of your personal circumstances and yet not the other.

     

    It IS plausible. The companions are affected by YOUR choices you make so they level up the way you skill them. But if you dont meet them, or meet them later they are not affected by your choices thus they go their own way.

     

    It is a ROLEPLAYING game. If you want to min/max go play WoW etc. Durances Stats make TOTALLY sense.

  4. My party composotion ATM is Fighter, Cipher, Druid, Priest, Hunter, Mage

    A fighter with decent items and some defensive talents is more than enough to tank several targets at once. The hunter pet can bind one maybe two targets for quite some time. My cipher can usually tank one or two smaller targets while killing them. Using crowd controls, blinds, debuffs/buffs.

     

    I´m on Hard difficulty and there was until now only one dungeon were I had to go back to town one or two times (mostly because I had no camping supplies with me and couldnt find any to buy in that town)

     

    But I guess you can just cheat too if you want to...

  5. My main is also a Cipher. Until now (about lvl 6) I´ve played him with a Greatsword but yesterday I got a extremely good flail (very similiar to that awsome BG2 flail) so I guess as soon as I get another goot onehand weapon I´m gonna change to dual wielding.

     

    My favourite cipher skill sofar is the mind spikes (or so) massive dmg on lots of enemies :D

  6.  

     

    You would be crying that if you had a buggy experience. You're saying you are bug free. Well good. A lot of people are not and it's hypocritical to say people are "crying" when you know if you WERE having critical issues with your game, you would complain as well.

     

    Oh, and no one is bug free in this game. If you double click a piece of equipment, you just hit a bug. A bad one. It's that easy. You may not think it's bad, but it's bad.

    sorry to disappoint you but double clicking an item does nothing unexpected for me. Just tested it. I double click a breastarmor to equip it, i get the stats, i double click it again to unequip it i lose the stats.

     

    Er.  Did you have any passive abilities on your character prior to testing this?  Racial ones, say?

     

    Not sure, I just made a quick test before going to work. But shouldnt you have racial passives all the time?

  7.  

    People are just beeing drama queens again. I´ve played 27 hours now and I had to restart the game two times because of a blackscreen and reload maybe one or two times cuz something got stuck. Hardly what I would call "game breaking"

     

    Full passive skill wipes, encounter abilities locking as 'Already activated', Ciphers losing the ability to gain focus, Ranger companions vanishing, whole maps being unaccessible, a DoT you can get that will never go away, getting permanently stuck in combat, and save files that break for good. I don't think all these issues came from people being 'drama queens.' But congratulations on your blackscreens, I wish I was just dealing with a game that would crash periodically but that's something that hasn't happened to me yet, so I'm just going to assume you're lying and making a big deal. 

     

    why should I lie to you, some random dude on the internet? If you dont believe me or all the others who, so far, have experienced almost no problem, well then.. be happy about it. or sad i guess, whatever do what you like.

     

    OP asked about the bugs in the game everyone is complaining about. He got an answer, from both sides. Usually only the ones who experience bugs are complaining loudly. Most people who have no problems dont go to forens and make a threads.

  8. You would be crying that if you had a buggy experience. You're saying you are bug free. Well good. A lot of people are not and it's hypocritical to say people are "crying" when you know if you WERE having critical issues with your game, you would complain as well.

     

    Oh, and no one is bug free in this game. If you double click a piece of equipment, you just hit a bug. A bad one. It's that easy. You may not think it's bad, but it's bad.

    sorry to disappoint you but double clicking an item does nothing unexpected for me. Just tested it. I double click a breastarmor to equip it, i get the stats, i double click it again to unequip it i lose the stats.

  9. You're mentioning Crusader Kings 2 but I never had any game breaking bug with it. And Europa Universalis IV was very clean at release. Both are enormously huge games. So yes, releasing games in a better state is ideally possible. And Obsidian DOES have a reputation for game-breaking release (except the two mentionned previously, you are right)

     

    see? there´s the problem. For you Crusader Kings had no problems. For other it had.

    For me and many others PoE has no Problems, for you it does.

     

    Softwarebugs tend to be very strange. Sometimes they only occur on certain hardwares. For example a few years ago when I still played World of Warcraft I had a super strange bug where the game suddenly crashed at certain points in the gameworld. I wasnt the only one who experienced said bug but no real solution was known. Reinstalling did nothing. After completly formatting my harddrive reinstalling windows I couldn´t even install the game. The only thing helped was buying a new PC where it worked again.

    • Like 1
  10. I'm no developer, I assume that bug checking and fixing is a tedious and hard challenge, but clearly, it would be a great improvement for your next titles to ensure better programming.

     

    you should have stopped thinking at exactly this point.

    If you´ve never experienced testing and bugfixing in any bigger software, just stop. You have NO idea how hard it is. NO Software will EVER be bugfree. EVER!!

     

    Remember the Ariane 5 spacerocket? It exploded 40 seconds after the start. Reason a bug in the software. Even in a multimillion project where security and quality has the HIGHEST priority there can be bugs. To get rid of almost all bugs so that everyone is happy (note will never happen) Obsidian would need at least another 4 million and another year or so production time.

     

    Software is getting more and more complex, that means inevitably more bugs. While the bugs/per line of code statistically goes down the sheer amount of aditionally code means the total number of bugs stays at least the same or normally is much higher than before. Modern code quality tools do help a little bit but even those can not find everything.

    • Like 5
  11. it´s merely a time saver for me. if you dont use tab you would have to slowly drag your mouse all over the monitor all the time as there could be literally everywhere one little lootspot. I really wish the perception stat would work outside of scouting mode and highlight you those normal lootspots (and if its a really high perception skill even the secret spots, scouting should only give you a significant bonus in perception)

  12. Wizards at the very early levels are rather weak. agreed. but the more spells you get the more powerful you get. wizards are also one of the more customizable classes as you can have a lot of different spells. altho you can only have 4 spells per level in your grimoire(?) you can have multiple grimoires in your quickslots which i believe you can then switch. so you could potentially make different presets of spells for different situations if you want.

     

    also as others said you can learn spells from grimoires you found from enemies. (it costs a few hundred coppers per spell but unless you buy every magical item you´ll be swimming in money pretty fast)

     

    the limited spells per rest makes it much more interesting. you have to plan, do you really want to cast this spell now or do you want to keep it for a harder fight deeper in the dungeon. You also have some "per encounter" spells. You start with a small AoE dmg + dazzling(?) spell, later you can get a Grimoire Smash xD

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