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Posts posted by merentha

  1. Heh, I'd have to say Bastila won it for me when she trips Mission while walking around and denies doing anything...sure she talks haughty, but she's got some spark in her :x


    I let her romance me and redeemed her at the end...(spoiler upcoming)


    Nothing was sweeter than having her cameo in k2 to ask if the Exile had heard from or knew where Revan was...that's my girl!

  2. well in my head my character sounds alot like me, and I like it that way...although when I play the opposite sex the character will sound either like my wife, Salma Hayek or Milla J. But that's just me...besides inevitably 50% would hate the voice chosen to do dialog for us :)

  3. Are you sure? I thought there was a solo mode you could toggle so that you could control a single character without the otheres following you.

    That is what I am so sure about....in Solo mode you could have 3 seperate little battles going on...and the two you aren't controlling are at the mercy of the AI w/o direction from you. This is not a tactical situation I prefer. It's best (in my mind) to have a few clear and consise commands at my disposal. NWN and the BG series had several if you reflect on it...the BG series had formations and AI profiles that made sense...if you set them to ranged they kept back...usually with the melees in the middle. In NWN you had a hold your ground a follow me (where they were fairly good about not engaging at all) and a gaurd me where if you weren't agressed upon they sat back. These are some elements I found lacking in KotOR.

  4. She kills the man who physically slew her mother..the flunky who lopped off her dad's head is to spell it out a different guy. We see her kill her mother's murderer as she takes advantage of his being a pedophile..we don't see her kill the man who killed her father. But I do agree that's most likely NOT Bill, because she would have killed him, but then again it may be Bill...after all I don't think she saw their faces as she was under the bed the entire time.




    1. It's important to have a woman who helps at home, who

    cooks from time to time, cleans up and has a job.


    It also helps that the man helps with these same things...and oh we should have a job too...I say this b/c I know some that don't.


    2. It's important to have a woman who can make you laugh.


    The converse again is just as necessary.


    3. It's important to have a woman who you can trust and who

    doesn't lie to you.


    Again has to go both ways.


    4. It's important to have a woman who cares you always and

    whom you like to be with when you are alone


    The alone wording is off...we all need some time to ourselves..but your mate should be the one who you can always turn to so you don't have to be alone.



    And the most important one....
















    5. It's very, very important that these women dont meet.

    As to the 5th. Personally I don't care if they meet...it's funny to see my wife get her back up wondering if someone's gonna try and snatch me away :) If she ever reads this I am sooo dead, hee hee...but I like to live on the edge...heck I'm not completely sitting on my chair even now!

  6. Actually I'd like for them to do both. Do a Shadowrun game, mainly b/c the name will much like how D&D and the NWN names did for Bioware get the attention of a fan base that may not already know Obsidian or their previous titles interested. That and it'll give them an established set of rules to work with and learn from...then they can again like Bio go into their own IP. Granted I am already a fan of Obisidan b/c I have played games that this crew has had a hand in and would love to see more along the lines of Fallout come from them :)

  7. I do agree there is not always a Dark or Light way to do a thing...there are greys in this world that pad the great distance between light and dark.


    This is the case if you read some of the novels in the newer post Empire Star Wars..I think some of the authors are exploring the abstract between the light and dark side of the force.


    In some ways I think for force using purposes there is a Light and Dark..in that if you use the force to actively affect something outside of yourself then often it's the province of the Dark side the more destructive side. Where you would use it to augment and support yourself it's more the province of the Light Side. After all to assist yourself is generally agreed to be a good thing...to force something onto another is destructive in that you took their own free will out of the equation...ok that's getting way abstract.


    My point is the games and stories before the fall of the empire seem to me to want to point out and flag all the flaws of both sides of the force. To sound sappy the Lightside always seemed evil to want to force practicioners to shun love and family. After all the lightside is associated with life and yet love and family are what first represents life to many of us...and the Jedi shun it...how sad and wrong.


    That's the greatest change Anakin/Vader brings into the force...at least I always thought so. He picked family over either side of the force.

  8. Light or Darkside of the force the weilder ultimately will become one with it. The thing is those who follow the Light realize their goal is to submit and become one with it. Those who follow the Dark seem to think that their 'mastery' of it shows it's a part of them and not the other way around. Their physical changes seem to reflect that they are misinformed and that they are becoming a part of the Darkside as it consumes them.


    Also the admonishing Yoda gives Luke is that the Darkside is 'quicker, easier, but not stronger'. A beautiful way to tempt a player into using the Darkside w/o going the thugish route is to put them in numerous situations where a Dark use of the force will have a completely altruistic outcome. Now the idea would that the PC would begin down that slippery slope until the Darkside consumes them....but that's hard to write without making a player feel forced into decisions. In literature you can write it, sure you can in the game, but the player will realize things sooner than a character (after all we are the godlike force that controls them...go with me on that concept) and can quite easily decide oops, dipped my darkside meter too far, time to do some 'good' deeds to bring it up.


    The entire fall (with or without a redemption) can be written but odds are most of us would miss it because we'd take the some good some bad approach to try and come out mostly good. Granted they mentioned trying to end it similar to how Fallout ended. This would rock because then they could in deed show in insidious fall to the Darkside by the player that would show up years later by the aftermath of what we do on the various worlds we visit. At least I see that as a possibilty..ok I gotta quit this I'm wearing out my fingers :)

  9. One thing that drove me nuts was that there was no way to command them to Stand Your Ground..so they wouldn't follow you. An example is if I wanted to make just one of them hang back some while I closed in with the other. I know there's solo mode but to toggle across them only to know with all certainty once you switched off that character they'd queue up whatever action the computer generated was very frustrating. Some other commands that'd rock are:


    Fall Back, they'd just move back the maximum distance of their equiped range weapon (heading the direction away from the enemy while attempting to stay behind you if at all possible..no idea how bad the algorithms for this would be, but it'd be really nice, tactically speaking)


    Or a Go Melee/Go Ranged command to make them swap between their weapon quickslots and change AI accordingly.


    Just an idea I had while chatting tactics w/ a buddy.

  10. *cough*modtools*cough*

    Seriously merentha are you really suggesting we all settle for less?

    Unless you wanted to make your animations making a face work with the existing animations is about the same difficulty as it would be if the faces had pac man animations. And anyway he wouldn't necessarily have to make his own face from scratch he could just reskin one of the in-game or user-made faces. In any case more faces is not a bad thing, user-made or not. And learning who to animate isn't all that bad an idea either.

    *sigh* You are correct I do not want to settle for less. I personally think the face/heads issue is negligible. I'd trade all the extra heads in for just another hour or two of playability. After all we spend so little time looking at our character's face in the game I worry so little about it. We see his face during dialogs, yes? But I read quickly and decide almost as quickly so I don't spend much time staring into my toon's eyes :) I'd rather they focus on the NPCs, story and things of that nature. Not to mention if you notice I raised no objection to the original poster's comments on cloth editing....it'd be nice to get a bit more color variations to what is worn out there..it's a big galaxy..I'm sure people don't match :) Maybe something simple like the ability to change the color scheme of our outfits similar to a dye kit in NWN, but not as detailed necessarily. But something along the lines of chaning the light brown of the combat armors to grey or blue or black for example...I imagine it's simpler and will give plenty of diversity for those of us who's vast majority of the time is seeing the backside of our toon's as we run around the worlds!


    But that's just me.

  11. Keep in mind that the 'few' faces we had to choose from were animated. And that in the sequel they plan to animate them even further. If you had your own face animator you'd have the lovely challenge of having to fit the new 'faces'/heads to more than likely override an existing one.


    Personally although I didn't find the 'perfect' face for my in game persona, I was satisfied with what I had to choose from when I realized they were so much more animated than what I had in say NWN. To put it in a Biowaresque phrase...I'd prefer they focus their zots elsewhere, but that's just me :)

  12. The idea of a curved hilt was used for more horseback oriented combat. A curved hilt combined w/ a curved blade gave you the ability to slash over a greater portion of your blade in a short period of time. The curved blade assisted in keeping it from getting stuck as you rode past your 'victim' at a gallop. The hilt would relieve the excessive stress on your wrist at those speeds since you'd break it after a couple of well landed strikes. Granted medieval knights used straight blades and hilts, but they had their wrists reinforced by metal gauntlets...oh, and they tended to use a lance or spear on horseback and only resorted to the sword on foot. There you have it a quick reason why a curved hilt...


    Oh and for a Jedi...well not too much use really unless you do alot of slashing as you ride by on a swoop I guess. :p

  13. At risk of starting a flame war...I thought the original content for NWN and both expansions was excellent. Particularly considering that both expansions took into account that what they added would be further modified by community builders. Like all statements on these boards...this is just another opinion, granted this one is mine :huh:

  14. I recently was tinkering with the Small/Large Font toggle on my PC version of KotOR, and I noticed that (keep in mind I run at 1280x1024 on a 19" flat panel) while the small font looks good and is very convenient for reading Item description text. It's not too friendly for reading character names over their heads and during Dialogs w/ NPCs I prefer the larger font b/c it's legible at a further distance (my brother often would watch these with me). Would it be possible to have an option or two extra to have the large fonts for everything except item descriptions, which would then use the small font? Just an idea that would be very cool I though...no clue how hard that'd be to do though.

  15. Hmm, well I don't see the decision of whether I'll like the game or not will hinge on if we get hoods and are they raisable/removable. I do think it be cool to get them..maybe some outfits they are at least always up..I hate a hood always laying down :o


    Anyhow, I don't see much use for Jedi robes to vary much...they are fairly monastic and part of humility is to suppress the need for a flashy ensemble..maybe. Juhani did have a different color Jedi Knight robes so who knows.

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